Lordmarkus said:
Terminate421 said:
I would have preferred they focus more on CQC maps rather than makes us play on maps the size of forge world.
Quick question, did you play any real Battlefields, i.e. pre-Bad Company, before trying out Battlefield 3? And hell, if you haven't no loss since the next map-pack is specificly designed for the likes of you who rather play CQB than total war.
Actually I have played every Battlefield made (Other than Battlefield Heros, but I don't count that since A it sucks massive dick and B its hardly much of a battlefield as much as it is a parody of Team Fortress)
The thing is about the Xbox version is the common complaints, why bother making huge maps if I am looking for like 12 enemies? It doesn't flow well unlike Bad Company 2 which worked well even with 12 people.
I should have been more specific:
Make smaller maps, not CQC maps only. If I wanted those I could play Call of Duty 4 (Since IW had the genius idea of making Mazes for maps in MW2 and MW3).
Larger maps work depending totally on the game and how it flows. A fast paced Halo game allows forgeworld to shine, even on 8 vs. 8
A game that depends on vehicles to get around larger areas, like Battlefield, does not work for larger maps, unless of course the player count works hand in hand.
I currently play the Xbox version because it flows better.