There is something primal about being able to play a video game as a monster. Metaphorically or literally. Whether it's tearing around Hyrule as a wolf in Twilight Princess, or mercilessly beating an elderly woman in GTA it feels great. I think it's a large reason we play video games. It's just pure animistic chaos and fun and its easily one of the most cathartic things in life. So why do I always have to play the hero?
In order to like the character? I think that's more on the writers shoulders than anything. Breaking Bad proved you can have a sinister monster as the protagonist and get higher reviews than any show where a hero saves the day. Of course you can side step a good anti-hero and end up being Kane & Lynch, but that's just bad writing. So no, I don't think not letting us play as a monster is because we can't cope with it. It just depends on who's writing it.
Now let's talk in game content. What's the first thing you wanted to do in a sandbox game? It was probably go berserk. Steal a car, kill a guy, jump off the tallest building. You know, general feeling of freedom stuff, that if you did in reality people would likely throw you in an asylum. But regardless, you did it. It was fun. It had no consequences. You remember Modern Warfare 2? Mowing down civilians with a machine gun? Do you remember thinking "by Jehovah this is unacceptable, I must yell to the heavens", if so, stop reading my forum posts, mom. You probably thought the same thing I did: "wow this is lovely in the worst way". Remember that horrific thing you did in Spec Ops The Line? You felt bad after, didn't you? But do you remember doing it? I personally felt giddy, like Hephaestus setting the world ablaze. After of course, I was miserable and can't touch the game again. On a less depressing note Metroid Prime 3 pulled this off well. As you progress, you become more and more like the villain you are sworn to kill. Activating that hyper-mode makes you feel like a god. You can see it hurting you, and you're reminded how much it's hurting you and the environment constantly, but you're going to do it anyways. You're going to try and turn into Dark Samus. A monster, with no motivation but to kill.
But letting you play a real, literal monster. I contorted monstrosity, or a feral beast. A creature, not a human, nor humanoid. That is a rare feature to find in a game. Hardly ever is there a game where you get to play as something with four legs. The obvious reason would be that "it's hard to come up with" and yeah, it is. It's probably one of the hardest things you can make in a game. Also, people typically don't like this. Probably because people don't like admitting they're animals. I don't know, that's just my jaded opinion. One of my favorite games is Aliens Versus Predator. Marine campaign, mind you, sucked chunks but the Aliens game play was so visceral and fast paced, I ignored it's massive flaws and loved it. A game akin to this is "Natural Selection",but it's more of a perfected version of AvP so I won't talk about it. The other game and pretty much one of the only other games that lets you do this is "Twilight Princess". Where you literally get to play as a wolf. Most people played through the game and when they didn't have to, they weren't the wolf. I didn't. I had way more fun using the movement speed and mauling my opponent. Dead to Rights did this, but I had to share the game with the least interesting Lethal Weapon impersonator ever written so I don't think it counts. I hear Call of Duty another one is adding dogs too but you can't die so it's essentially a QTE. Also, why are there no games where I play as a tiger, or a lizard? It's always dogs. I like dogs, but its always dogs. If I could play a game as an agile, acrobatic death cat, I'd be stoked.
Anyways what's the point?
Why would you think theres a point.
This is an internet forum...
GET OUT OF HERE
In order to like the character? I think that's more on the writers shoulders than anything. Breaking Bad proved you can have a sinister monster as the protagonist and get higher reviews than any show where a hero saves the day. Of course you can side step a good anti-hero and end up being Kane & Lynch, but that's just bad writing. So no, I don't think not letting us play as a monster is because we can't cope with it. It just depends on who's writing it.
Now let's talk in game content. What's the first thing you wanted to do in a sandbox game? It was probably go berserk. Steal a car, kill a guy, jump off the tallest building. You know, general feeling of freedom stuff, that if you did in reality people would likely throw you in an asylum. But regardless, you did it. It was fun. It had no consequences. You remember Modern Warfare 2? Mowing down civilians with a machine gun? Do you remember thinking "by Jehovah this is unacceptable, I must yell to the heavens", if so, stop reading my forum posts, mom. You probably thought the same thing I did: "wow this is lovely in the worst way". Remember that horrific thing you did in Spec Ops The Line? You felt bad after, didn't you? But do you remember doing it? I personally felt giddy, like Hephaestus setting the world ablaze. After of course, I was miserable and can't touch the game again. On a less depressing note Metroid Prime 3 pulled this off well. As you progress, you become more and more like the villain you are sworn to kill. Activating that hyper-mode makes you feel like a god. You can see it hurting you, and you're reminded how much it's hurting you and the environment constantly, but you're going to do it anyways. You're going to try and turn into Dark Samus. A monster, with no motivation but to kill.
But letting you play a real, literal monster. I contorted monstrosity, or a feral beast. A creature, not a human, nor humanoid. That is a rare feature to find in a game. Hardly ever is there a game where you get to play as something with four legs. The obvious reason would be that "it's hard to come up with" and yeah, it is. It's probably one of the hardest things you can make in a game. Also, people typically don't like this. Probably because people don't like admitting they're animals. I don't know, that's just my jaded opinion. One of my favorite games is Aliens Versus Predator. Marine campaign, mind you, sucked chunks but the Aliens game play was so visceral and fast paced, I ignored it's massive flaws and loved it. A game akin to this is "Natural Selection",but it's more of a perfected version of AvP so I won't talk about it. The other game and pretty much one of the only other games that lets you do this is "Twilight Princess". Where you literally get to play as a wolf. Most people played through the game and when they didn't have to, they weren't the wolf. I didn't. I had way more fun using the movement speed and mauling my opponent. Dead to Rights did this, but I had to share the game with the least interesting Lethal Weapon impersonator ever written so I don't think it counts. I hear Call of Duty another one is adding dogs too but you can't die so it's essentially a QTE. Also, why are there no games where I play as a tiger, or a lizard? It's always dogs. I like dogs, but its always dogs. If I could play a game as an agile, acrobatic death cat, I'd be stoked.
Anyways what's the point?
Why would you think theres a point.
This is an internet forum...
GET OUT OF HERE