DK412 said:
So I'm asking you, as my fellow escapists, which company do you believe takes the biggest risks involving story?
Not entirely sure what you mean by this, since I don't really see how story telling is a risk. It might be risky if you take on a controversial subject matter, but that has nothing to do with whether or not the sort will be good.
Now as for what company I think is the best at telling stories through video games, I'd say Valve. Now some of you are probably going to tell me that
Half-Life 2 doesn't really have an exceptionally good story. I'd agree that it's a rather basic plot, and while that's not bad it isn't really stunning either. But what makes up for this is how the story is told. Valve takes this relatively simple story of overthrowing an oppressive regime and manages to tell almost all of it through set pieces and other visual elements. You are allowed to interact and observe the environment first hand. Telling a story this way is something that video games can excel at, and it really can't be done with movies or books since you aren't in control of them. So I think Valve is the best at telling video game stories because they tell stories that take actually take advantage of the assets of videogames rather than relying solely on cutscenes or textdumps. A lot of companies tell perfectly good stories, but these stories could have translated into a book or movie and been just as good.
Half-Life 2 is one of the few games I believe would have a substantially worse story if it was not a video game.
I mean just think about the opening sequence; you learn almost everything about the world you are in and what is going on with almost no dialogue whatsoever. You get everything you need to know by simply observing the environment around you. That, in my opinnion, is really good storytelling.