I thought about putting this in Gaming Discussions, but wtf. Zero Punctuation slams morality systems in games this week, so has anyone seen one that worked? If not, then what games are really bad?
To get the ball rolling, I liked the system in Sacrifice (released in 2000). Instead of simple GvE, you choose missions offered by five different gods who all had opposing goals. There were (I think) ten endings depending on which god you were most aligned with at the end, and how strongly you were aligned. You can read a review at http://www.gamesfirst.com/reviews/rick/Sacrifice/sacrifice.htm or go check out the Wikipedia article, http://en.wikipedia.org/wiki/Sacrifice_(computer_game)
To get the ball rolling, I liked the system in Sacrifice (released in 2000). Instead of simple GvE, you choose missions offered by five different gods who all had opposing goals. There were (I think) ten endings depending on which god you were most aligned with at the end, and how strongly you were aligned. You can read a review at http://www.gamesfirst.com/reviews/rick/Sacrifice/sacrifice.htm or go check out the Wikipedia article, http://en.wikipedia.org/wiki/Sacrifice_(computer_game)