Yeah but you have to understand the way supply and demand works here. It is not just inflation that causes high prices. In America, as an example, there are more people. You can get the same amount of profit in Australia and America by adjusting the prices to match population numbers. In Australia it's higher because there is less people, which means less demand, and in America there is more people therefore a larger demographic to sell to so the prices are lower and the demand balances with supply.samfergo said:But the prices are inflated... We pay almost double the US if you take exchange rates into account.
^This. It's not like it's impossible, we've got loads of games with a global release date.bahumat42 said:i hate random delays
so its fine by me.
(in this day and age global release dates SHOULD match up)
That explains a lot. It's not a very fair system though.Jmurray21 said:Yeah but you have to understand the way supply and demand works here. It is not just inflation that causes high prices. In America, as an example, there are more people. You can get the same amount of profit in Australia and America by adjusting the prices to match population numbers. In Australia it's higher because there is less people, which means less demand, and in America there is more people therefore a larger demographic to sell to so the prices are lower and the demand balances with supply.samfergo said:But the prices are inflated... We pay almost double the US if you take exchange rates into account.
Pretty much. I could understand if you have to actually localize a game for a different language, but releasing a game later in another country that already speaks English is pointless.bahumat42 said:i hate random delays
so its fine by me.
(in this day and age global release dates SHOULD match up)