Mine is how game ideals will condtradict acctual gameplay.
For example, how they try to make all the war games as "realistic" as posslible. Realisitic fighting, realistic guns, realistic looking people, ect. Yet you can get soaked in bullets and just take a coffee break to get better, and carry enough ammo and guns to blow up a whole continent YET you can still run at a full sprint with no movement hinderence.
Or another example, how they'll make the lead/sidekick woman either a hard-pressed, independent woman who wants to be taken seriously or a sweet, naive' girl who wants everyone to be all nice and friendly, BUT AT THE SAME TIME have bossoms large enough to crush small children with and enough cloth to hide bout, say, a single skin cell.
Not there's anything wrong with bare bossoms, it's just the principle of the thing.
For example, how they try to make all the war games as "realistic" as posslible. Realisitic fighting, realistic guns, realistic looking people, ect. Yet you can get soaked in bullets and just take a coffee break to get better, and carry enough ammo and guns to blow up a whole continent YET you can still run at a full sprint with no movement hinderence.
Or another example, how they'll make the lead/sidekick woman either a hard-pressed, independent woman who wants to be taken seriously or a sweet, naive' girl who wants everyone to be all nice and friendly, BUT AT THE SAME TIME have bossoms large enough to crush small children with and enough cloth to hide bout, say, a single skin cell.
Not there's anything wrong with bare bossoms, it's just the principle of the thing.