BIggest Pet Peeve In Video Games

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Ramthundar

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Jan 19, 2009
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Mine is how game ideals will condtradict acctual gameplay.

For example, how they try to make all the war games as "realistic" as posslible. Realisitic fighting, realistic guns, realistic looking people, ect. Yet you can get soaked in bullets and just take a coffee break to get better, and carry enough ammo and guns to blow up a whole continent YET you can still run at a full sprint with no movement hinderence.

Or another example, how they'll make the lead/sidekick woman either a hard-pressed, independent woman who wants to be taken seriously or a sweet, naive' girl who wants everyone to be all nice and friendly, BUT AT THE SAME TIME have bossoms large enough to crush small children with and enough cloth to hide bout, say, a single skin cell.
Not there's anything wrong with bare bossoms, it's just the principle of the thing.
 

Arcticflame

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Nov 7, 2006
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(insightful comment)

Now that there is text there: Emphasis on graphics and "innovations" which tend to be nothing more than a tool to get sold.

Developers are concentrating more on finding some weird gimmick than just making a good game where the gimmick disappears, to become a fun gameplay element.

E.G. The gravity gun in half-life 2 is a fun gameplay element, the suit in crysis was just a gimmick.
 

vivadelkitty

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Dec 21, 2008
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Mine is the annoying timed racing gimmick developers pull when they're bored. Spoils a perfectly fun adventure game or RPG for me, it's just, "Ugh...ok, what's the time to beat now before I can move on?"
 

mcgooch

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Jan 24, 2009
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Mashing a button repeatedly to do something important. e.g. mgs1 torture scene or killing a minator (sorry if i spelled that wrong, you know the half bull half human things?) in god of war. Its not even a reaction time test like a quick time event and just results in a sore thumb.
 

InvisibleMilk

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Nov 19, 2008
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mcgooch said:
Mashing a button repeatedly to do something important. e.g. mgs1 torture scene or killing a minator (sorry if i spelled that wrong, you know the half bull half human things?) in god of war. Its not even a reaction time test like a quick time event and just results in a sore thumb.
Quick time. Hate that.

My rather large pet peeve is in game advertising. Uhg. Every block and a half in need for speed is a At&t ad.
 

PumpItUp

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Sep 27, 2008
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When developers sell the story down the river in favor of better graphics and gameplay. Sure, shooting enemies and slicing them in two in minute, graphic detail is awesome but I'd still like to know WHY I'm blasting them to kingdom come.
 

Avatar Roku

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Jul 9, 2008
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MicCheck1two said:
If you're playing a stealth game, 90% of the time there will be an enemy you can kill while he's pissing.
You just reminded me of that scene in MGS2 where that guy's pissing off the balcony, onto the ledge where you're sneaking.
 

JonWood007

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Jan 25, 2009
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PC developers caring more about getting the most out of graphics while completely diregarding the fact that most computers cant even play these games and you need to upgrade your computer / buy a specialized gaming computer to begin with to play them....not to mention making games horribly optimized where systems that are supposed to run them in flying colors....dont.

As someone mentioned above, Sonic games in general. As ZP says, they should just put him down.
 

Librarian Mike

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May 16, 2008
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I like to think that I'm pretty good at games in general, but time limits make me suck. I get so caught up in the pressure of being on the clock that I screw up. That's why I can't play Majora's Mask. Goddamn time limits.
 

Klagermeister

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Jun 13, 2008
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It bugs me most when I have to do and get everything to max out my stats.
Curse those games! What does collecting random objects have to do with leveling up?
 

K_Dub

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Oct 19, 2008
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The physics engine in most games is what I can't stand the most. It seems that the physics engine of any game will either send you flying 3 miles before you come to a stop after crashing into a rose bush (i.e. GTA 4), or it won't do much and will just let you fall on your back while standing next a grenade explosion. The only game that I honestly think got physics right was Shadow of The Collosus (is that spelled right?).
 

Calax

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Jan 16, 2009
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Games where you watch the character you're playing do stuff like get shot a thousand times and keep right on tanking, or fly, or get impaled and simply walk it off, or do a bunch of stuff that one shots the bad guys, only to find that when you try to repeat these amazing feats, you die from the pinky finger of one of your opponents (DMC4 in particular is bad about this)

Games where the characters have certain immunities or powers that would let them get through the situation, but instead you have to do some random side quest to do what you could have done with an inherent ability.... that came out REALLY tied up. Basically characters forgetting they had powers that could get through obstacle X, or rez a dead character.
 

Sketchy

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fullmetalangel said:
Really? I always felt that the suit in Crysis was the best thing in the entire game. It actually made you think during combat, especially if you were trying to be sneaky and had about 5 seconds of stealth left with 3 enemies standing around you.
Seconded, the suit of Crysis really gives you flexibility about how you play the game. Without it, Crysis would just be another generic shooter (with ridiculously sexy graphics).
 

mattttherman3

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Dec 16, 2008
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When sequals have the same story(or rather strikingly similar) as the predacessor, I'm talking to you Fable 2. Little kids online that happen to be better than me, getiing disconnected from the host because my dad is paranoiud about hackers yet he does nothing online which could do any harm to him if someone even did get that information, crappy endings(Fallout 3), turn based games, sometimes a previously played game is 49.99 at Blockbuster(Dynasty Warriors Gundam, WTF, it's been out for over a year), and many more but I am drunk at the moment.
 

Arcticflame

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fullmetalangel said:
Arcticflame said:
Really? I always felt that the suit in Crysis was the best thing in the entire game. It actually made you think during combat, especially if you were trying to be sneaky and had about 5 seconds of stealth left with 3 enemies standing around you.

Also, if the OP is talking about CoD, CoD was always about the action, not realism. Sure realism is a nice touch, but the main core of the game was about getting in there and killing stuff. The producers even said so themselves in an interview.

Anyway, one thing I'm sick of is the topping-off system of reloading.
I didn't mind crysis, but I found the suit element just a waste of my time.

All I had to do to avoid being captured with the maximum stealth was find a bush and crouch, the super strength element was useless for anything apart from stuffing around. So basically I found the only useful way to use the suit was to stealth, and then initiate armour. Repeat.

That's why I call it a gimmick.