Bioshock 2 *spoiler warnings*

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Brad873

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Jul 2, 2009
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So I finished my first play through of Bioshock 2. It should be known that i played the good ending, so I am still unaware of the bad ending.

SPOILERS BELOW





So I started up Bioshock, and was greeted by a pretty nice looking menu screen. Naturally, being a big Bioshock fan, I went right to playing the game. It starts off in early rapture, before the city wide war. I won't ruin this bit, but you pretty much die.
You later wake up to the brief voice of Tenenbaum, but right away you are walking blind. After some walking around, getting to know you'r controls, she finally gains a signal an starts talking. As before, she urges you to help her. Blah blah blah, you come to her safe house. Once you'r there, it becomes compromised, and she asks that you defend her and the little sisters while they make good their escape. You expect that she made a new safe house, and she most likely did, seeing as saved sisters need somewhere to go. But, you never hear from her again, which I found disappointing. Then you get some weird psycick message from you'r now grown up little sister, Eleanor Lamb. These are few and far between, and sometimes her voice acting feels stiff, and you start to think "great, she's really evil and it's Frank Fontaine all over again". This feeling lingers till the last two hours of the game.

This game lacks a very important aspect that the first game thrived on, immersion. As Jack, he could be moulded to you'r image. He had no real back story, at least not until the end, and was whatever you wanted him to be. Delta, on the other hand, has his story set out, and you feel less attached. Another problem are the audio dairies. Bioshock 1 gave important NPCs something you could work off. Dr.Steinman was a perfectionist, driven to insanity by his own need for things to be perfect. Compare that to say, Farther Wales of Bioshock 2. There were few dairies from him, and his character was never worked on. He was a nothing, and i didn't care for this death. Although, the only character i felt i could empathise with was Grace Holloway, the only black person in the game. Her character was well portraid over PA anouncments.

The plasmid and weapon systems also deserve attention. Although weak, the rivet gun is supprisingly fun to use. The drill makes a powerful last resort weapon once the charge is unlocked, and hacking now fits the game better. The plasmids now have new features with every upgrade, and not just a strencth increase. The 2 elemental plasmids replace the chemical thrower at level 3.

Anyone keeping up with the theres something in the sea website will be pleased to find out what happened to Mark Meltzer, and, if you'r anything like me, his final fate will really make you feel shitty.

All in all, this game was good, but a great disapointment. The levels were all too 'samey', the characters lacked emotion, and the game itself lacked emersion. It still makes my top 5, but Bioshock is number 1, and its successor is number 5.
 

dududf

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Aug 31, 2009
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A couple months back I posted that Bioshock 2 was gonna suck.

Allow me to find the posts and commence the "I told you Sos"
 

Brad873

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Jul 2, 2009
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dududf said:
A couple months back I posted that Bioshock 2 was gonna suck.

Allow me to find the posts and commence the "I told you Sos"
I wouldn't say it sucked, far from it, it just has probelms holding a flame to the first game
 

dududf

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Aug 31, 2009
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Allow me to reiterate.

As I noticed I wrote it poorly.
_____________
The thrill of bioshock was because it was new (well sort of.). When you make a sequel out of that, then you take away the "New" factor from it. instantly making it less good as the predecessor was (assuming they change nothing). Then you have the plot, from which is based around amnesia ( a no go in my books)

With just those couple of factors, it already falls behind Bioshock 1.

So naturally they'd have to improve greatly upon the first.

Adding unto nigh perfection, is very difficult. They'd have to make some big changes, and yet make it logical and not deviate from what made it great.

Doing so is a very large difficulty.

AS such I could safely assume that Bioshock 2 would most likely be a downgrade. Unless of course they pulled out all the stops they could to do the required things.