Before I begin, I should point out that the following post will have spoilers for both Bioshock and Bioshock 2. Consider yourself warned.
Now, I know I'm rather late to the party with all of this. Regardless, I was replaying the Bioshock games recently, and I wanted to put down my thoughts on why I think the sequel was the better game.
The first Bioshock was a brilliant game. It had a fantastic setting, a truly charismatic antagonist in the form of Andrew Ryan, an extremely well-executed twist and a good story in general. The gameplay was a bit clunky, but it was still a great game overall. Its sequel, Bioshock 2, was generally given good reviews, but most people I talk to tend to consider it rather lacklustre in comparison to the original.
I can certainly understand the reasoning behind this. While the gameplay was certainly improved, I myself didn?t find myself drawn into Bioshock 2?s story at first. In fact, looking back on it, I have to admit that the basics of the story that you experience are pitifully straightforward. For most of the game, you?re just trekking across the city in search for Eleanor. There is no real shock twist, Sophia Lamb, while interesting, is not as fascinating an individual as Andrew Ryan, and of course Rapture is no longer a new and brilliant setting. Despite these facts, Bioshock 2?s story struck home in a way that no videogame, ever, has managed to do for me.
Now, when I first got my hands on Bioshock, I played it twice. Once through harvesting the Little Sisters as I went, the second time rescuing them. In both cases, I didn?t really care for them one way or another. I was just trying to experience both endings. When Bioshock 2 came out, I decided before I even sat down to play it that on my first play through I would rescue the Little Sisters, and then harvest them on the second. At the time of writing I?m on about my third attempt, and I am yet to harvest a single Little Sister. This is a seriously big deal for me, as I?ve never had an issue separating myself from a game emotionally. In fact, in most games with a moral choice system, I tend towards the evil options on my first file.
As I see it, there are several reasons for my change of heart. The first is the character design. The original Little Sisters appeared to be demon children at first glance, while those in Bioshock 2 seemed closer to sick little girls. They are considerably easier to empathise towards.
When it comes to the other moral choices in the game, whether to kill or spare the Grace, Stanley, and Gil, I have to admit that I was impressed. Since my first play through was intended to be the good one, I spared Grace and Stanley as they were the obviously ?good? things to do. However, when it came to Gil I was completely thrown. I honestly could not tell which was the right action to take. Eventually, I let him live, pretty much solely because he promised to go outside and because I liked the mental image of letting a giant, deformed squish-thing loose in the ocean. Still, the fact that the game presented me with a situation where no clear course of action was the right one impressed me. That was something that the first Bioshock most definitely lacked.
However, it is the last few levels from when you find Eleanor onwards that truly changed the game for me. Until then, I was beginning to become rather bored with the story. Then, all of a sudden, the game changed. I realised that the actions I?d been taking up until this point hadn?t just been for my own sake. They?d been guiding the development of Eleanor. The moral choices weren?t just me arbitrarily deciding to be good or evil, they were also serving as lessons for my character?s daughter.
I?ve cared for characters in games before, usually because that had quirky personalities or were funny or badass or because some aspect about them appealed to me. Despite this, when it was called for (say, if I?d made the decision to do an evil play through), I?d always still be able to kill them off, safe in the knowledge that they?re nothing more than a bunch of files on a computer that will still be there in my next run. Eleanor in Bioshock 2 was different, and I?m not sure I can make it clear why.
Now, yes, Bioshock had a brilliant story, a fantastic setting. Objectively, I have to say it probably had the better story in terms of structure and pacing, where Bioshock 2?s dragged on to some extent. But what Bioshock 2 had was an emotional connection. Before and since, I have never played a game that triggered such an emotional response in me. This is a game where I just can?t bring myself to choose the evil options, because to do so actually seems morally wrong. I?m not sure I can properly explain why I feel that way. The best analogy I can think of is that a professional killer might have no qualms about shooting a man dead, but he would find it impossible to kill the same man if he had to do it in front of his own daughter.
That, I think, is the crux of the matter. Bioshock 2 is the only game I?ve ever played where I?ve felt genuine emotion for the characters. The bittersweet good ending is masterfully executed, the music that plays throughout emphasises the mournful aspect of it to a heartbreaking extent. Right through the final stages of the game, you can see the impact your choices have made on Eleanor. Some games show the impact of your decisions on the world, but Bioshock 2 shows you how your actions leave a legacy. It blows me away every time. Bioshock was a good game, I?ve said this already. It was intriguing, mysterious, though-provoking, but it never hit a true emotion. Bioshock 2 did.
I don?t expect everyone to agree with me on this. My enjoyment of Bioshock 2 was entirely personal. I enjoyed playing the actual game, but its true efforts were bringing out emotions that I never expected a game to be able to reach. Bioshock has been cited many times as evidence that videogames are art, but Bioshock 2 I believe is the better example. In my mind, Bioshock is a brilliant intellectual work, while Bioshock 2 brings across emotion.
While Eleanor is really what the whole Bioshock 2 experience revolves around (knowing that my daughter is watching is what has made it so hard for me to do anything evil since my first file), I have to say that I preferred a number of characters in Bioshock 2 to their Bioshock counterparts. Augustus Sinclair vs Atlas, for example. They?re the two characters that present the ?darker? options for the story, yet Sinclair manages to come across as a good guy despite it. While I still love the big revelation in the original Bioshock, the moment Atlas told me to rip open a little girl for a bit of extra power I knew he was going to turn out evil. When Sinclair first came into the story, I presumed that he?d turn out to be evil in one way or another. However, it was actually Sinclair presenting the exact same option, that of harvesting the Little Sisters, that had me cast doubt on that assumption. He leaves the decision up to you, presents it as a regrettable but possibly necessary choice, where Atlas felt like he was egging me on (and even congratulates you on Harvesting your first Little Sister). Really, Sinclair proved to be a far more likeable character.
Anyway, this is getting rather long so I?ll cut things off here. These are basically my thoughts on why I preferred Bioshock 2?s story. Of course, given the emotional basis of the preference however, I don?t expect people to agree, but hopefully I?ve given some people something to think about.
Now, I know I'm rather late to the party with all of this. Regardless, I was replaying the Bioshock games recently, and I wanted to put down my thoughts on why I think the sequel was the better game.
The first Bioshock was a brilliant game. It had a fantastic setting, a truly charismatic antagonist in the form of Andrew Ryan, an extremely well-executed twist and a good story in general. The gameplay was a bit clunky, but it was still a great game overall. Its sequel, Bioshock 2, was generally given good reviews, but most people I talk to tend to consider it rather lacklustre in comparison to the original.
I can certainly understand the reasoning behind this. While the gameplay was certainly improved, I myself didn?t find myself drawn into Bioshock 2?s story at first. In fact, looking back on it, I have to admit that the basics of the story that you experience are pitifully straightforward. For most of the game, you?re just trekking across the city in search for Eleanor. There is no real shock twist, Sophia Lamb, while interesting, is not as fascinating an individual as Andrew Ryan, and of course Rapture is no longer a new and brilliant setting. Despite these facts, Bioshock 2?s story struck home in a way that no videogame, ever, has managed to do for me.
Now, when I first got my hands on Bioshock, I played it twice. Once through harvesting the Little Sisters as I went, the second time rescuing them. In both cases, I didn?t really care for them one way or another. I was just trying to experience both endings. When Bioshock 2 came out, I decided before I even sat down to play it that on my first play through I would rescue the Little Sisters, and then harvest them on the second. At the time of writing I?m on about my third attempt, and I am yet to harvest a single Little Sister. This is a seriously big deal for me, as I?ve never had an issue separating myself from a game emotionally. In fact, in most games with a moral choice system, I tend towards the evil options on my first file.
As I see it, there are several reasons for my change of heart. The first is the character design. The original Little Sisters appeared to be demon children at first glance, while those in Bioshock 2 seemed closer to sick little girls. They are considerably easier to empathise towards.
When it comes to the other moral choices in the game, whether to kill or spare the Grace, Stanley, and Gil, I have to admit that I was impressed. Since my first play through was intended to be the good one, I spared Grace and Stanley as they were the obviously ?good? things to do. However, when it came to Gil I was completely thrown. I honestly could not tell which was the right action to take. Eventually, I let him live, pretty much solely because he promised to go outside and because I liked the mental image of letting a giant, deformed squish-thing loose in the ocean. Still, the fact that the game presented me with a situation where no clear course of action was the right one impressed me. That was something that the first Bioshock most definitely lacked.
However, it is the last few levels from when you find Eleanor onwards that truly changed the game for me. Until then, I was beginning to become rather bored with the story. Then, all of a sudden, the game changed. I realised that the actions I?d been taking up until this point hadn?t just been for my own sake. They?d been guiding the development of Eleanor. The moral choices weren?t just me arbitrarily deciding to be good or evil, they were also serving as lessons for my character?s daughter.
I?ve cared for characters in games before, usually because that had quirky personalities or were funny or badass or because some aspect about them appealed to me. Despite this, when it was called for (say, if I?d made the decision to do an evil play through), I?d always still be able to kill them off, safe in the knowledge that they?re nothing more than a bunch of files on a computer that will still be there in my next run. Eleanor in Bioshock 2 was different, and I?m not sure I can make it clear why.
Now, yes, Bioshock had a brilliant story, a fantastic setting. Objectively, I have to say it probably had the better story in terms of structure and pacing, where Bioshock 2?s dragged on to some extent. But what Bioshock 2 had was an emotional connection. Before and since, I have never played a game that triggered such an emotional response in me. This is a game where I just can?t bring myself to choose the evil options, because to do so actually seems morally wrong. I?m not sure I can properly explain why I feel that way. The best analogy I can think of is that a professional killer might have no qualms about shooting a man dead, but he would find it impossible to kill the same man if he had to do it in front of his own daughter.
That, I think, is the crux of the matter. Bioshock 2 is the only game I?ve ever played where I?ve felt genuine emotion for the characters. The bittersweet good ending is masterfully executed, the music that plays throughout emphasises the mournful aspect of it to a heartbreaking extent. Right through the final stages of the game, you can see the impact your choices have made on Eleanor. Some games show the impact of your decisions on the world, but Bioshock 2 shows you how your actions leave a legacy. It blows me away every time. Bioshock was a good game, I?ve said this already. It was intriguing, mysterious, though-provoking, but it never hit a true emotion. Bioshock 2 did.
I don?t expect everyone to agree with me on this. My enjoyment of Bioshock 2 was entirely personal. I enjoyed playing the actual game, but its true efforts were bringing out emotions that I never expected a game to be able to reach. Bioshock has been cited many times as evidence that videogames are art, but Bioshock 2 I believe is the better example. In my mind, Bioshock is a brilliant intellectual work, while Bioshock 2 brings across emotion.
While Eleanor is really what the whole Bioshock 2 experience revolves around (knowing that my daughter is watching is what has made it so hard for me to do anything evil since my first file), I have to say that I preferred a number of characters in Bioshock 2 to their Bioshock counterparts. Augustus Sinclair vs Atlas, for example. They?re the two characters that present the ?darker? options for the story, yet Sinclair manages to come across as a good guy despite it. While I still love the big revelation in the original Bioshock, the moment Atlas told me to rip open a little girl for a bit of extra power I knew he was going to turn out evil. When Sinclair first came into the story, I presumed that he?d turn out to be evil in one way or another. However, it was actually Sinclair presenting the exact same option, that of harvesting the Little Sisters, that had me cast doubt on that assumption. He leaves the decision up to you, presents it as a regrettable but possibly necessary choice, where Atlas felt like he was egging me on (and even congratulates you on Harvesting your first Little Sister). Really, Sinclair proved to be a far more likeable character.
Anyway, this is getting rather long so I?ll cut things off here. These are basically my thoughts on why I preferred Bioshock 2?s story. Of course, given the emotional basis of the preference however, I don?t expect people to agree, but hopefully I?ve given some people something to think about.