Bioshock Hates Freedom

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Burblesnot

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Feb 19, 2010
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Hi, hey, how's it going. I've just started in on my second play through of Bioshock 2, because I forgot to research thug splicers. Not something that I'm complaining about, but as I went through and reached Ryan's Amusement park I realized something about this game. Something that had bothered me the first time I played through but only then understood. It was so powerful that I actually stood up, wrote down my thoughts, then came here (where I lurk like a creepy loner, but only because I'm a creepy loner), registered an account, and am now writing this so that I may share my views with you.

Soo, just for those that haven't played and will, or aren't into it that far, there are some spoilers, and the thing is a couple of paragraphs, so if ya ain't likes the readin' skip this post.
Rapture in slavery

In Bioshock 1, you play a slave trying to awaken from his prison and free himself. In bioshock 2, you are a slave that does not even realize he is helping to imprison himself.
Johnny topside, a man that came to rapture on his own, through daring and force of will found rapture against all odds and perfectly exemplified the traits of humanity that Andrew Ryan extoled. In turn he is betrayed to and imprisoned by Andrew Ryan out of fear of those very same attributes.



He is made a near mindless beast. He is twisted into some sub-human automaton without memory or thought, mentally and genetically manipulated and conditioned to respond to environmental conditions, his body destroyed and remade to be able to adapt and respond without care for itself. Even the very essence of his free will is removed, the supposed choice and capacity to love, and is replaced with an artificial version that enforced its parameters with death. This condition is even worse that the character Lamb's perfectly selfless utopian, because this person has no choice at all, moral or otherwise, but to 'act for the common good'.
At no point does your character address this fact in the game. In Bioshock 1, even though your character is told and demonstrated the fact that he is a helpless slave by Andrew Ryan, you able to free yourself of this conditioning, it is only through providence, deus ex, and the logical assistance provided by one of your creators, Tenenbaum. You do not free yourself, you are made free, and then choose vengeance.


The Truth
In Bioshock 2, You die a slave, having never freed yourself from the manipulations and devices of those forces around you.
Remember all those choices of love you make? Your endless search for your daughter? Remember that your search is a result of Elenor's desire to be free, not your own deliberate choice to do so?
Johnny, now Delta, is hypnotized into killing himself by Susan Lamb. At this point he has suffered grievous mental and physical damage, has no memory, free will or independent thought, and has just been once again subjected to a mind altering event. He is then resurrected, not through his own intentions or some accident, but deliberately by the hands of your very own little sister, now herself free of mental conditioning, but still a prisoner. And she brings you back, though her exterior motivations appear to be love, so that you may liberate her from her prison, her mother, and Rapture as a whole. Free her from her World, as it was. She has not resurrected you so that you may live, she has done so that you may free her.


The mistake it to assume though that your quest to free her is one of a thinking individual. It is not. At no part do you demonstrate any capacity for independent thought or any sense of self.


To begin with, you do not choose to begin this quest, you are told to seek out this little sister that you have been programmed to mentally and physically require, by the very same little sister. She is already primed to control you, now she merely asserts this. As a fact, you are told that you will die if you do not find her. Since you know nothing of yourself beyond you must protect this person without thought, where is the decision, where is the choice? There is none. Even if you were able to refuse the command, you would still die.
Secondly, any so called moral choice in the game can be pointed out to ass animal instinct. The player chooses to harvest or rescue the little girls, either can be reasonably explained by survivor mechanisms or protector mechanisms, consume all available resources so that you can achieve your preset goal, or protect this semblance of something that is familiar and deeply ingrained as a control object.


When you are provided the opportunities to take revenge on the three central antagonist characters, that as well is not a moral choice. An animal will fear and/or attack a person or object that has harmed it, a passive unthinking being will ignore a person or object as it does not matter. Jellyfish snare anything that comes within radius. They are living beings but can't be considered sentient or free willed.


You are instructed to find Grace in the game by your little sister. You do so and she offers you no direct physical confrontation. The Same goes for Stanley and Gil. Perhaps if these characters threatened you more directly, offered a more immediate threat to you, would these be justified as moral choices, to harm or not at the expense of yourself. But either killing them or not is no sign of free will or independent thought. A reaction to something that has harmed you, or ignoring something that offers you no threat


Only perhaps the deliberateness of Gil Alexanders request for you to kill him out of mercy could be considered a moral choice, But Gil Alexander is also one of the programmers and developers responsible for Johnny's condition. Gil has helped turn him into Delta, and perhaps as demonstrated by Bioshock 1 and 2's underlying usage of mental programming, such as Andrew Ryan's pheromone gases, and Dr.Sujong using the 'would you kindly' phrase to have the character's child-self kill his puppy, and then the manner of his unexpected death, Gil Alexander has a form of influence on Delta's mind. After all, only a big daddy would have been able to gain access to those airlocks in Rapture, and Gil inferred that only the right genetic type would be able to help him.


Thinking for the Future

Lamb's assertion throughout the game that you are not a thinking person is a correct one. You are not. Every action you take is one that you have been ordered to take, every place you go is somewhere you have been told to seek out. And the worst of this, the one condemning fact, is that the one that has kept you a slave, the one that has returned you to your state from the sanctity of death, is the one that loves you.


Your little sister, Elenor does in fact act out of love. Her references to you as father, her gifts to you, her resurrection of your body, all can be argued as selfish manipulative acts, and they are, but they are still done out of love.


Recall seeing Hurry Daddy and so forth scrawled childishly across the ground? Doesn't Elenor call you Father in your head? What tugs on the heart more? The clean script of a young woman, or a child's scribbled and uneven letters. Certainly the little sisters write these messages, but as directed and apparently by the character's own admission, by possibly controlling the particular little sister's body, as does Delta near the end of the game, where he assumes complete control of a little sister's body to seek out the parts of armor he has been told to find.


Her gifts, framed in wagons and nestled in with jars of fireflies, are ones of necessity. Weapons and plasmids so you may survive and find her. Childish settings for lethal and poignant toys. She wants you to succeed, but for her sake. She is not a child, but she wants you to view her as one.


She loves you as a child loves the gentle protector. She needs you there for that presence, and Lamb is right when she says that Elenor's love is selfish. She loves you for the way it makes her feel. She herself was conditioned to love you beyond all things, and where is the demonstrative proof that either she or Lamb have broken that conditioning? Certainly she can think for herself, act independently, but what says that her love for you is anything more that the programming that still remains?


I Wuv U!
Though Love is the theme in this game, it is overwhelmed by man's inability to recognize free will from preconditioning. It leaves every character in some quagmire of unresolved emotions and traumas. Many of them, like yourself, are made slaves either directly; as Stanley is turned into an Alpha series, or by environment; as many of the tragic tales of the people in Rapture, and your character's own story, or by psychological imprisonments of their own devising, as the examples of childless Grace and the guilt-wrought Tenenbaum.


Bioshock 2's ending tries to uplift the player with it's message of Love Conquering All, but is made pale by the truth of it, you have died even now a slave, still at the command of others. Even Elenor's abortion of your essence is selfish. You yourself do no live on, but she gains the comfort of your presence always being with her, her selfish love taking even after you have died, which is the only true escape in this game.


Now Alpha, what life would you have had? Who would have restored ADAM removed memories or reversed the surgeries and procedures that not only are completely foreign, but involve processed and materials almost assuredly to be completely unknown to conventional science.


In essence the story of Bioshock 2 is a sad one, one that does not redeem' any character, but only reveals the terrible fact that every person is flawed, and not even through selfless action do we set ourselves apart or achieve even some inner sense of freedom. We are reduced to manipulated genetics and chemicals and strange psychology, every aspect of emotion or thought twisted in some way to reflect back a distorted image of the world.

 

Timotei

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Burblesnot said:
You could possibly help with the reply repellent problem by splitting this up into different sections, not just hitting the ENTER key once as you would in Microsoft Word.

Also, if something is a spoiler, please type it in "spoiler boxes" with the use of BBcode.
 

grimsprice

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Jun 28, 2009
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That's a monolith of a post if ever i saw one. wow. tl;dr?

try breaking up your paragraphs into smaller bits, label them, maybe put a picture in it to break it up, the eyes like that sort of thing.
 

snow

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Suiseiseki IRL said:
Burblesnot said:
You could possibly help with the reply repellent problem by splitting this up into different sections, not just hitting the ENTER key once as you would in Microsoft Word.

Also, if something is a spoiler, please type it in "spoiler boxes" with the use of BBcode.
Just want to reinforce what Suiseiseki had said. (my god your name was hard to type LOL) Please use the spoiler boxes by typing
[spoiler ] [ / spoiler] without the spaces before and after things that you believe are spoilers.

I stopped at the moment that you had mentioned there were spoilers because I noticed there were no boxes..
 

MurderousToaster

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I would advise using spoiler tags.

Also, my god, did you write this as an essay or something? That is the very definition of tl;dr. I would also advise splitting it up with pictures or headers or something.
 

Invaderbrim

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Nov 9, 2009
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Welcome to the Escapist, please refrain from making the other members eyes bleed.
Use paragraphs and pictures.
 

SamuelT

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Yay, read through the entire thing.

I must say, it was enlightening. Those 'kill or not' were indeed based on animal instincts.

Still, it's a matter of perspective. I always thought that Delta was doing what he did not because he was forced to, but because he wanted to. He, and you, could always say 'fuck it' and go somewhere else. In your case, that'd be turning off the game. Delta's case it would be dying.

But he, and you, made that choice.

And it's going fine, thanks for asking.
 

SnootyEnglishman

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May 26, 2009
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I wouldn't say they hate freedom..it's just they're to overprotective because of a belief system and an incredibly irrational fear of being controlled.

P.S: try and break up the text next time will ya
 

Rawker

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Jun 24, 2009
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Well, I'm not going to gripe about your grammar and say that was a damn fine article-thingy.
 

Woodsey

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Sorry but it's a wall of text, and it's incredibly off putting (I've read some of it though).

Edit some spaces in-between paragraphs at least.
 

AxelxGabriel

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Nov 13, 2009
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Actually, I think the point of the game was far different then what you've said. It's like Eleanor said: "Love is just a chemical, but we give it meaning." I believe the point of the game was to show how our actions affect others.

SPOILERS

When you choose to Harvest or Rescue the little sisters, whether or not it's by choice or instinct, Eleanor sees you the whole time and what kind of person she becomes is based on Delta's actions. The point is that sometimes it's not always about you (Delta), sometimes its about doing what's best for those you love (Eleanor). Whether that's living in a Dog-Eat-Dog world and doing whatever it takes to survive, (Bad Ending) or standing up for what's right despite everything coming down down on you (Good Ending). Even if Delta had no choice, he was a beacon of hope and inspiration for Eleanor.

Delta may be a Chemical, but Eleanor gave him meaning.
 

twcblaze

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Jun 18, 2009
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One thing you have to remember is that 2k has said that Delta's mental conditioning has worn off... the only real visible sign of it being even slightly intact is that the little sisters don't look quite as creepy as they did in the original, and that's not much of a compelling argument.

Is it all that hard to imagine that after years of following around and selflessly protecting the same little girl, you may or may not have come to love that child as your own?

As far as the choices being animal instinct, I disagree...
any animal would've killed Grace if he knew she was responsible for the attacks he was enduring, it wouldn't be a matter of "Does she pose a threat at this moment" but more of a "Could she pose a threat in the immediate future" decision.

as far as Stanley's concerned, ignoring him *could* be boiled down to ignoring something that poses no threat... but killing him is certainly a pre-meditated act, based on knowing that he harmed the little girl you've been charged to protect and was responsible for your own condition. That's beyond "dealing with a threat," that's revenge.

While it is certainly an interesting interpretation, I don't really agree with it... but damn fine post for your first.
 

bladeofdarkness

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Aug 6, 2009
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i disagree to some extent, because i DO think there is a fundamental difference between the two games in THAT particular field

the message in the first game is
"a man chooses, a slave obeys"
the message that I got from the second game is
"even as a slave, you can still choose"
and someone who chooses, is not a slave
he's a man
 

TheDoctor455

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Apr 1, 2009
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Ah... you clearly haven't unlocked any of the "neutral" endings, have you?
In those (spoiler warning), you are given the choice to either save yourself (by allowing Eleanor to draw the ADAM... and your memories out of you) or you can sacrifice yourself, and just die. And in so doing, you give Eleanor the truest form of freedom: the ability to choose her beliefs on her own. In the extreme good and extreme "evil" endings, it is implied that your presence in her mind permanently influences her mind one way or the other.
 

Burblesnot

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I've not unlocked any of the alternate endings because to be honest the idea of cracking a little girl open like shellfish does not appeal so much to me. Not on a moral basis, as there is no little girl, just something I don't need to see I suppose. But I did watch and read them, and to be honest not a single one of them gives a definitive moment of free will. It all seems to be a rather passive allowance.
As for whether or not your actions truly forms the base of Elenor's own behavior, you can also consider that because she is a major influence in his actions, perhaps it is her influence on Delta that makes him harvest or rescue the little sisters, and not the other way around.

Food For Thought! Eat it! Oh...wait...
starfox444 said:
Although logically thought out and an interesting read, I would appreciate it if you did not present your interpretation as fact. "The Truth" as a major heading is compelling and attention drawing, your interpretation should not be regarded as such.
...Really? Really? I'd appreciate if you wouldn't be such a nitpicker, but we can't all get our way.
 

Pimppeter2

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WRONG. When writing your reviews, unless you feel that spoilers are absolutely necessary to prove a point, avoid including them. Even if you feel that something must be included, do your best to restrain yourself. There are people out there who want to play the game and experience the story for themselves out there, so try to keep that in mind. And if you must spoil something, stick it in these spoiler tags: don't just leave it hanging around your review for all to see.

And I would also appreciate if you weren't such a dick to criticism.
 

rokkolpo

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i really, really, really need to buy this game!

anyone know if they're still in stores?
 

Danzaivar

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Read one sentence into "The Truth" section. Stopped there but I think you've already ruined the story for me. Thanks a lot there.

Please please please put something saying you have a lot of spoilers at the top.
 

MercurySteam

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Invaderbrim said:
Welcome to the Escapist, please refrain from making the other members eyes bleed.
Use paragraphs and pictures.
That's the smartest thing someone with under 100 posts has ever said.

Burblesnot said:
The mistake it to assume though that your quest to free her is one of a thinking individual. It is not. At no part do you demonstrate any capacity for independent thought or any sense of self.
That's a load of bull right there. You're a Big Daddy. You have a mutual bond to you're little sister. They are drawn together like Hancock and Mary in the movie Hancock, only they don't get weaker as they get closer. Eleanor talks about "freeing the man inside the monster" which is exactly what happens. The game devs specificly stated that "you have been bought back to life and had you freedom restored". Not to mention you can choose whether to kill Grace, Gil, Stanley and to harvest the little sisters or not. And what exactly would you do if you didn't have to save Eleanor? Maybe take the next submarine to the surface and forget about Rapture? You may still be physically imprisoned but Bioshock 2 is all about getting a chance to use your curse to your advantage.

Rapture may have been full of people trying to control the city but that's what happens when too much power is at one place at any given time. Bioshcok isn't as much of a prison as you think.