Bioshock InfinOH MY FUCKING GOD. (No spoilers.)

Recommended Videos

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
Be warned, this may get a bit wall-o-text-y. There'll be a TL;DR at the bottom.

...

So, I love me some Bioshock. The original game is one of my all time favourites. I liked System Shock 2 back in the day. Hell, I even thought Bioshock 2 was alright. So it goes without saying that I had some pretty high expectations of Bioshock Infinite.

Well, Bioshock Infinite looked upon my contemptibly petty expectations with a sneer and replied, "Oh yee of little faith", then proceeded to do its thing in spectacular fashion.

Yeah... what I'm trying to say is, this game is multiple flavours of exceptionally awesome.

So naturally I shall start with the things I don't like, as is my wont. Let's see now..

I suppose my main gripe is that there is a bit of a mismatch of gameplay and, well... everything else. You see, Bioshock Infinite is a first person shooter. Now, it's a good shooter and it's an absolute blast to play. However, considering everything else it has to offer in the story, character and setting department, the segments that revolve around shooting people in the face can only feel a bit crude and juvenile in comparison. I just feel it could have been better in another genre. A point-and-click adventure maybe, or... oh, I dunno.

Speaking of shooting people in the face, the weapons are a bit dull. It's mostly just the usual selection of small pistol, big pistol, shotgun, rifle, sniper rifle, SMG, machine gun, RPG, la-de-dah-de-dah. Happily, there are also the "vigors" (read: plasmids/spells) that allow for such shenanigans as catching incoming bullets and flinging them back, levitating your enemies or attacking them with flocks of crows. (Yes, seriously. Crows. It's good fun.)

Let's see, what else? There's a two weapon limit, a la Halo. Personally, I liked that and the way it forced you to use whatever was on hand, but I know some people don't feel that way. (Plasm... vigors work differently. You only have two selected at once, but you can switch them out at will.)

Uh... regenerating health? Once again, it uses a Halo-style system with one regenerating bar and one that needs to be replenished with supplies. Once again, I liked it, but I know others may not.

Oh, and you can't fall off Columbia. Doing so just gets you instantly respawned. I thought that was a bit weak.

If it seems like I'm grasping for things to criticize here, it's because I bloody well am. Those of you who have been around for a while may know that I am rather demanding of games. Hell, I'll cheerfully point out the flaws even in games that I love. So if these are all the flaws I can find in Bioshock Infinite then I call that a win.

Which leads me to the bit where I start gushing like a malfunctioning fire hydrant.

The game is utterly fucking gorgeous and the setting is amazing. The aesthetic design is off-the-charts awesome. You could stop at any point in the game and chances are that you would be looking at something beautiful. The architecture, the character designs, the background vistas... everything is beautiful.

The music is great. It stays in the background for the most part, but whenever you do notice it, you'll also notice that it's really damn good.

No description of Bioshock Infinite would be complete without mention of Elizabeth. While Booker is the protagonist and a damn good one (rest assured, he's no Marcus Phoenix), Elizabeth is very much the star of the show. And she's really good, both as a character and as an AI sidekick. It's obvious that immense amounts of effort have been spent on making her as active as possible. During the quiet moments she pokes about the environment, scavenging money and pointing out rare items. In combat she spots the more dangerous varieties of enemies, summons aid and throws you supplies. I lost count of how many times she saved my arse with a timely medkit or shotgun.

You may have noticed that I've barely mentioned anything about the story. That's because it's awesome and if I were to spoil it in any way you would be well within your rights to beat me senseless with a sack of rapid weasels. So for the purposes of this post I shall speak in generalities.

Basically, the story is great. It's expertly paced, from a big beginning to calm and measured middle to steadily building climax to mind blowing ending. Perhaps what I like best is how well it foreshadows everything. It consistently gave me enough hints to make accurate guesses about what was to come. But then whenever what I had predicted came true, it came true in such a way as to amaze me all over again.

So, in conclusion, it felt like a privilege to be able to play this game and I recommend it without reservation. Bioshock Infinite is the kind of game that most games wish they could be when they grow up.

...

TL;DR - This game is awesome in just about every possible way. Go buy it.
 

Pink Gregory

New member
Jul 30, 2008
2,296
0
0
This is a game that honestly obsesses me, and actually makes me feel things beyond 'this is a fun game'.

Admittedly it's not the first or the only one that does, but FUCK if it's not pushing all my buttons.
 

Soviet Heavy

New member
Jan 22, 2010
12,218
0
0
How is the ending? No spoilers, but is it the same crapshoot tacked on like the first game? While Bioshock 2 is in many ways inferior to the first, I thought that the ending to Bioshock 2 was far better, because it continued on with the main thrust of the story: Delta and Eleanor's relationship. It wasn't a 30 second clip telling you "and then this happened."

How does Infinite stack up>?
 

nexus

New member
May 30, 2012
440
0
0
(No Spoilers)
You won't be impressed with the ending.

It's certainly interesting in a roundabout way.. but... well eh. Maybe some people will like it, I don't know.

Overall I think the game is really solid. Will definitely be one of the best games throughout the year, but I don't consider it GOTY yet, not at all... nor a perfect 10; as a lot of critics are hailing it as a perfect game.
 

Pink Gregory

New member
Jul 30, 2008
2,296
0
0
nexus said:
Overall I think the game is really solid. Will definitely be one of the best games throughout the year, but I don't consider it GOTY yet, not at all... nor a perfect 10; as a lot of critics are hailing it as a perfect game.
No such thing as a perfect game, I think it'd be doing Infinite a disservice by holding that against it.

Also, Lutece is/are a hoot. So very English.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
Soviet Heavy said:
How is the ending? No spoilers, but is it the same crapshoot tacked on like the first game? While Bioshock 2 is in many ways inferior to the first, I thought that the ending to Bioshock 2 was far better, because it continued on with the main thrust of the story: Delta and Eleanor's relationship. It wasn't a 30 second clip telling you "and then this happened."

How does Infinite stack up>?
The ending. Oh, the ending.

(Must. Avoid. Spoilers.)

Well, one thing I can say for sure is that it isn't a rushed out epilogue clip like the original Bioshock. It's a complete ending.

However, it's one of those endings that a lot of people are going to love and a lot of people are going to hate and the resulting conversations are probably going to consume the forums for at least a month. As someone who loved it, I suspect that the people who hate it do so for reasons that are different to the reasons that cause me to love it.

I love it because of the way it resolves everything that I cared about in a satisfying manner. Those who hate it do so (I think) because it's ambitious to the point of folly, it's been done before and it may have some paradoxes or self-contradictions in there. (Not sure about that last bit. It's rather complex and I'm still figuring it all out in my head.)

The ending involves a certain amount of thematic departure. It's thoroughly (and brilliantly) foreshadowed and certainly doesn't come from nowhere. It's both grand in scale and personal in scope. However it's ultimately an ending for the characters rather than an ending for the setting, if you get my meaning.

...

Yes, I know how damnably cryptic and vague that all sounds. This is the no spoiler version and when Zhukov says no spoilers he bloody well means it.
 

Soviet Heavy

New member
Jan 22, 2010
12,218
0
0
Zhukov said:
Soviet Heavy said:
How is the ending? No spoilers, but is it the same crapshoot tacked on like the first game? While Bioshock 2 is in many ways inferior to the first, I thought that the ending to Bioshock 2 was far better, because it continued on with the main thrust of the story: Delta and Eleanor's relationship. It wasn't a 30 second clip telling you "and then this happened."

How does Infinite stack up>?
The ending. Oh, the ending.

(Must. Avoid. Spoilers.)

Well, one thing I can say for sure is that it isn't a rushed out epilogue clip like the original Bioshock. It's a complete ending.

However, it's one of those endings that a lot of people are going to love and a lot of people are going to hate and the resulting conversations are probably going to consume the forums for at least a month. As someone who loved it, I suspect that the people who hate it do so for reasons that are different to the reasons that cause me to love it.

I love it because of the way it resolves everything that I cared about in a satisfying manner. Those who hate it do so (I think) because it's ambitious to the point of folly, it's been done before and it may have some paradoxes or self-contradictions in there. (Not sure about that last bit. It's rather complex and I'm still figuring it all out in my head.)

The ending involves a certain amount of thematic departure. It's thoroughly (and brilliantly) foreshadowed and certainly doesn't come from nowhere. It's both grand in scale and personal in scope. However it's ultimately an ending for the characters rather than an ending for the setting, if you get my meaning.

...

Yes, I know how damnably cryptic and vague that all sounds. This is the no spoiler version and when Zhukov says no spoilers he bloody well means it.
I am partially aware of the twist in the game (or at least, the mechanics that lead to it), but I am staying no Spoilers on this one. I learned the hard way about that with the first Bioshock (I only played it for the first time last year).
 

Gethsemani_v1legacy

New member
Oct 1, 2009
2,552
0
0
Zhukov said:
The ending involves a certain amount of thematic departure. It's thoroughly (and brilliantly) foreshadowed and certainly doesn't come from nowhere. It's both grand in scale and personal in scope. However it's ultimately an ending for the characters rather than an ending for the setting, if you get my meaning.
But while it departs from some of its' earlier themes Bioshock:Infinite does so while following up a thread that has been pretty consistent for the latter half of the game. It is not the kind of ending one might expect, but it is an ending that at least fits the narrative told and ties back heavily into some of the overarching themes and the characters personal themes.

Basically Bioshock:Infinite did well what Mass Effect 3 to do, in that it managed to change the pace and focus of the narrative for the ending and make it both gratifying in terms of emotional pay-off as well as wrapping up the story in a good way.
 

Xukog

New member
May 21, 2011
126
0
0
I read things like this,and curse the fact that I am to broke to buy this game right now....I'm having a hard time not looking at videos on youtube to avoid spoiling anything.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
Gethsemani said:
Zhukov said:
The ending involves a certain amount of thematic departure. It's thoroughly (and brilliantly) foreshadowed and certainly doesn't come from nowhere. It's both grand in scale and personal in scope. However it's ultimately an ending for the characters rather than an ending for the setting, if you get my meaning.
But while it departs from some of its' earlier themes Bioshock:Infinite does so while following up a thread that has been pretty consistent for the latter half of the game. It is not the kind of ending one might expect, but it is an ending that at least fits the narrative told and ties back heavily into some of the overarching themes and the characters personal themes.

Basically Bioshock:Infinite did well what Mass Effect 3 to do, in that it managed to change the pace and focus of the narrative for the ending and make it both gratifying in terms of emotional pay-off as well as wrapping up the story in a good way.
Oh, sure.

I agree with everything you've said there.

When I say "thematic departure", I mostly mean the way that the whole floating-city-as-both-a-symbol-of-and-projection-of-American-exceptionalism-and-ideological-export thing becomes significantly less relevant in the final act of the game.

Hence, "an ending for the characters rather than an ending for the setting".

You understand?
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
6,374
0
0
Zhukov said:
Speaking of shooting people in the face, the weapons are a bit dull. It's mostly just the usual selection of small pistol, big pistol, shotgun, rifle, sniper rifle, SMG, machine gun, RPG, la-de-dah-de-dah. Happily, there are also the "vigors" (read: plasmids/spells) that allow for such shenanigans as catching incoming bullets and flinging them back, levitating your enemies or attacking them with flocks of crows.
While I'll agree that the weapon selection is a bit dull (though the Volley Gun is an interesting addition, no matter how situational/utterly useless it may be compared to some of the others), I have to say that I can't even recall the last shooter that felt so satisfying to actually use the guns. Bioshock Infinite has some of the best sound assets for weapons fire that I've ever heard in a game, and the fact that the shotgun is actually useful and has a small amount of range for once makes me happy.

Now I haven't actually finished the game yet, but I wonder how -- if at all -- it'll tie together with Rapture? Or if a future game in the franchise might wrap a neat little bow around everything, since it should be assumed that they're at least in the same universe and all of these scientists and philanthropists and modern philosophers living off the map should be noticeable somewhere, to someone.

I had the game preordered for over a year, and it's managed to live up to my expectations so far. There are one or two other games that have the potential to completely blow me away this year, but I'm thinking Bioshock Infinite might be my GotY.
 
Dec 14, 2009
15,526
0
0
It's good.

It's very good.

Those first couple of hours in Colombia were amazing, and the lighting engine is incredible (for reference, I was on PC with max settings).

The attention to detail is astounding.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
9,612
0
0
I was curious what you'd think of it.
But yeah it's pretty great.

I sort of disagree that the weapons are dull because they all feel so damn good to shoot (except the Burst Gun. Awful weapon) and the aesthetic surrounding the whole thing makes them look really cool.
I don't know if I'd change the gameplay to a different genre either. It'd be kind of hard to simulate how chaotic things get in a "not-shooting genre" and part of what makes Elizabeth so awesome is her actions in the gameplay. Making that into some like TWD (I know not exactly what you were suggesting but it's the best I have) would makes things feel a lot less organic and more "oh Elizabeth is doing this now."

But yeah it's fantastic.
 

Yuno Gasai

Queen of Yandere
Nov 6, 2010
2,587
0
0
STOP GIVING ME REASONS TO BUY THIS GAME.

I keep feeling like I need to (re)play Bioshock and Bioshock 2 before moving on to Infinite, but I don't own them anymore.

HNNNNGH.

[small]I suppose at least this way, it should have gone down in price by the time I go to buy it.[/small]
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
shrekfan246 said:
Zhukov said:
While I'll agree that the weapon selection is a bit dull (though the Volley Gun is an interesting addition, no matter how situational/utterly useless it may be compared to some of the others), I have to say that I can't even recall the last shooter that felt so satisfying to actually use the guns.
hazabaza1 said:
I sort of disagree that the weapons are dull because they all feel so damn good to shoot (except the Burst Gun. Awful weapon) and the aesthetic surrounding the whole thing makes them look really cool.
I agree that at least some of the guns felt very good.

Personal favourites in that regard were the hand cannon and heater. Honourable mentions go to the carbine and crank gun.

Yeah, burst gun sucked. I only used it during the big fights when I had expended every other available source of ammo in the area (I played on hard, that happened a few times). You know things are desperate when you're shooting at a motherfucking handyman with a burst gun.

The hail fire gun (Vox version of the volley gun, the one where you can hold to fire and release to detonate) was interesting, but a bit useless. In a game where enemies like to get all up in your face it's just too slow to be practical. You need something to kill that fireman right the hell NOW.

shrekfan246 said:
Now I haven't actually finished the game yet, but I wonder how -- if at all -- it'll tie together with Rapture? Or if a future game in the franchise might wrap a neat little bow around everything, since it should be assumed that they're at least in the same universe and all of these scientists and philanthropists and modern philosophers living off the map should be noticeable somewhere, to someone.
Funny thing...

I had the game preordered for over a year, and it's managed to live up to my expectations so far. There are one or two other games that have the potential to completely blow me away this year, but I'm thinking Bioshock Infinite might be my GotY.
Yeah, same here.

The only game I can think of with any chance of giving Infinite a challenge is The Last of Us.
 

TheCommanders

ohmygodimonfire
Nov 30, 2011
589
0
0
Just finished the game a few hours ago, and I thought it was exceptional. Without wishing to spoil anything, my years of literary analysis classes have obviously paid off, because I swear I called the main twist of the game within the first 30 minutes, although admittedly it's partially because I was looking for a twist, this being a Bioshock game and all. That aside, the plot was fantastic, and kept me engaged throughout, and Elizabeth and Booker make for an engaging on screen duo (even if one is technically off screen). It should go without saying, but the setting and environments are gorgeous and varied. One of the only problems I have is what Zhukov pointed out: that the run and gun action doesn't quite fit with the tone of the game, although the powers were lots of fun (in particular I loved the Return to Sender and Undertow). Overall, a really good game which I would heartily recommend to anyone.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
9,612
0
0
Zhukov said:
I agree that at least some of the guns felt very good.

Personal favourites in that regard were the hand cannon and heater. Honourable mentions go to the carbine and crank gun.

Yeah, burst gun sucked. I only used it during the big fights when I had expended every other available source of ammo in the area (I played on hard, that happened a few times). You know things are desperate when you're shooting at a motherfucking handyman with a burst gun.

The hail fire gun (Vox version of the volley gun, the one where you can hold to fire and release to detonate) was interesting, but a bit useless. In a game where enemies like to get all up in your face it's just too slow to be practical. You need something to kill that fireman right the hell NOW.
Yeah, it seems to be a recurring thing that the big guns are kind of shitty in the Bioshock games. The first one had that liquid thingy, and I don't even remember the grenade launcher being that useful. Then in 2 there was the Rivet gun which sounded cool but was just bleh. Now there's Infinite with 2 or 3 different sort of useless explosive weapons.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
5,458
0
0
Pink Gregory said:
nexus said:
Overall I think the game is really solid. Will definitely be one of the best games throughout the year, but I don't consider it GOTY yet, not at all... nor a perfect 10; as a lot of critics are hailing it as a perfect game.
No such thing as a perfect game, I think it'd be doing Infinite a disservice by holding that against it.

Also, Lutece is/are a hoot. So very English.
[sub][sub]Well I guess you've never played Persona 4[/sub][/sub]

I really liked the game, sure I have no idea why there was a sudden 2 weapon limit and towards the end it has to be RPG 24/7 or GG. All the Plasmids Vigours stay relevant and useful for the entire game (Undertow was awesome for my Shotgun heavy run)

I still have no idea what the ending was and I guess i'm going to have to visit Tvtropes or something to collect more data.

I was really sad when Elisabeth killed Songbird in the cruelest way possible (in my opinion) he started to crack with only a small amount of water pressure early on and suddenly teleporting him to RAPTURE was heartbreaking :(

Maybe that is the only way to kill Songbird as it's his only sure weakness but still.

Also has anyone else had severe frame rate drops in Elisabeth's animations? ONLY Elisabeth and nothing else oddly enough. Apparently my video drivers were out of date according to Steam (calling bullshit because my PC is barely two months old and every other modern game runs fine) but it runs fine and looks awesome on its default settings. That would an odd thing to break that's for sure.

Oh and the Luteces were AWESOME. My favourite exchange between them was when you pick up the shield. I think regenerating shields and non-regenerating health is the best thing an FPS (or hell any shooter in general) can do for a health mechanic. It makes starting an encounter on fuck all health doable

And Skylines. WHHHHEEEEEEEEE!!!!!
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
0
0
Zhukov said:
The ending involves a certain amount of thematic departure. It's thoroughly (and brilliantly) foreshadowed and certainly doesn't come from nowhere. It's both grand in scale and personal in scope. However it's ultimately an ending for the characters rather than an ending for the setting, if you get my meaning.
I liked it as an exercise in exploring the nature of things, however as an emotional finale, I felt B1 & 2 had more of an effect on me in that aspect.