Bioware should listen to Gabe Newell

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Moth_Monk

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It seems to me that Bioware should listen to these words of wisdom from Gabe Newell :)


Source: http://geekaweek.net/2012/02/legends-of-videogames-gabe-newell/
 

Moth_Monk

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Hyper-space said:
So...we need more focus-audience crap, as if there is not enough of it already?
You can't have too much of it in my opinion. At the end of the day, customers will or won't buy your product. If you choose not to listen to them then don't be surprised if you start losing money. ;)
 

Lord_Jaroh

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SecretNegative said:
Umm, they DO listen to their fans?

ME1:
Mako shit? Mako gone.
Inventory shit? Inventory gone.
Boring characters? Make more character-oriented.
Boring shit combat? Make more action-focused.

ME2:
Planet scanning shit? Gone.
Not enough RPG? More RPG in ME3.
Memes roflol-hilarious? Have memes in sequal.
Want to see more on characters? Add cameos in ME3.

It seems like Bioware listens a lot to their fans. Sure, some people may like the Mako and inventory from ME1, but the general concensus was that it was shit and they should get rid of it, which they did.
I don't think the consensus was to "get rid of" the Mako or inventory. I think it was to make them better! Bioware took the "easy" road in that respect. Now, albeit, I have not played ME2 or 3 yet, having not beaten the 1st one, but I've enjoyed the story and characters of the 1st game a lot, and I hear that they changed everything for the sequels, ala Dragon Age 2 (which shat all over the 1st one in their "streamlining mentality and appeasing the general public"). This disappoints me as I would like to get to the end of the "story" of Mass Effect, but I don't want to play through 2 shit games to do it.
 

Aircross

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They should also take a leaf out of Valve's book and delay releasing a game rather than putting out an unfinished and unpolished product.
 

Hyper-space

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Moth_Monk said:
Hyper-space said:
So...we need more focus-audience crap, as if there is not enough of it already?
You can't have too much of it in my opinion. At the end of the day, customers will or won't buy your product. If you choose not to listen to them then don't be surprised if you start losing money. ;)
You know that a large chunk of why games/movies/music is crap is because of focus-groups and test-audiences? You're basically saying "You can't have too much crap".

But fine, if you want regurgitated, bland pieces of shit, go ahead. You might just crash the motherfucking industry with this "more focus-groups" bullshit.
 

BloatedGuppy

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Hyper-space said:
So...we need more focus-audience crap, as if there is not enough of it already?
No kidding. The smart money is in releasing a product that appeals to as few people as possible, whilst infuriating most.

Hyper-space said:
You know that a large chunk of why games/movies/music is crap is because of focus-groups and test-audiences? You're basically saying "You can't have too much crap".
Fallacious assumption. "Auteurs" deliver just as much unwatchable garbage as focus groups (not that this applies in Bioware's case, as it's basically design by committee anyway). You're just buying into http://tvtropes.org/pmwiki/pmwiki.php/Main/ViewersAreMorons.
 

lapan

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SecretNegative said:
Lord_Jaroh said:
SecretNegative said:
Umm, they DO listen to their fans?

ME1:
Mako shit? Mako gone.
Inventory shit? Inventory gone.
Boring characters? Make more character-oriented.
Boring shit combat? Make more action-focused.

ME2:
Planet scanning shit? Gone.
Not enough RPG? More RPG in ME3.
Memes roflol-hilarious? Have memes in sequal.
Want to see more on characters? Add cameos in ME3.

It seems like Bioware listens a lot to their fans. Sure, some people may like the Mako and inventory from ME1, but the general concensus was that it was shit and they should get rid of it, which they did.
I don't think the consensus was to "get rid of" the Mako or inventory. I think it was to make them better! Bioware took the "easy" road in that respect. Now, albeit, I have not played ME2 or 3 yet, having not beaten the 1st one, but I've enjoyed the story and characters of the 1st game a lot, and I hear that they changed everything for the sequels, ala Dragon Age 2 (which shat all over the 1st one in their "streamlining mentality and appeasing the general public"). This disappoints me as I would like to get to the end of the "story" of Mass Effect, but I don't want to play through 2 shit games to do it.
Yes, Bioware took the easy route on the MAKO and inventory, but it's still an improvement, and because they actually did an improvent, it proves that they listen to their fans.
I liked the Mako gameplay a lot more than planet scanning, but maybe i'm just weird.
 

Moth_Monk

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SecretNegative said:
And Moth_Monk, in what matter should've Bioware listened to their fans, exactly?
Just in general. ;) The advice is good for any game developer really.
 

MammothBlade

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Oct 12, 2011
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Sorry, but no. I think that advice was aimed at startups.

Valve does not make RPGs. Not yet. I don't think any of that criticism can be applied to BioWare in that context.
 

Zack Alklazaris

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SecretNegative said:
Umm, they DO listen to their fans?

ME1:
Mako shit? Mako gone.
Inventory shit? Inventory gone.
Boring characters? Make more character-oriented.
Boring shit combat? Make more action-focused.

ME2:
Planet scanning shit? Gone.
Not enough RPG? More RPG in ME3.
Memes roflol-hilarious? Have memes in sequal.
Want to see more on characters? Add cameos in ME3.

It seems like Bioware listens a lot to their fans. Sure, some people may like the Mako and inventory from ME1, but the general concensus was that it was shit and they should get rid of it, which they did.
Yea they did listen, but IDK... sometimes it just seems unfair. I miss the Mako. The ME universe just seemed so much larger when you could drop down onto a sandbox world.
 

dimensional

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Focus testing is good to a point but you dont want to do to much of it if you try and appeal to everybody you will just end up appealing to nobody.

If you make a game exactly as you want without any focus testing (proper focus testing) odds are it will get a very small hardcore audience who will absolutely love it (unless its absolutely atrocious) while everyone else will either ignore it or hate it, focus test it too much and you will end up with a game that dosent know what it is it will likely be consumable by most people but will inevitably be quickly forgotten or forever hated if its a sequel to a game that had a niche audience as they see it as selling out usually.

As for Bioware listening to its fans well yeah they do but so does every developer they are not special here but I would say they are likely to listen to what EA and their own employees say more.
 

Berenzen

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nikki191 said:
the problem wasnt really the mako it was the planets they dropped you on. the missions like noveria, feros for example showed how to use the mako properly in the game. the fractal landscapes.. not so much (bioware landscape designer.. see that button there yeah that one.. its the smooth terrain button)
To be fair, sculpting landscape in the Unreal Engine is a huge pain in the ass, it's a hell of a lot worse than a lot of other Dev kits that I've used in the past.
 

Skoldpadda

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Fans: Hey isn't it about time for, I dunno, Episode 3? Wasn't it about time, like, years ago? Didn't you promise those episodic games would be, like, here really quickly? Wasn't that, correct me if I'm wrong, the point?
Gabe: I CAN'T HEAR YOU LALALALALALALA By the way, developers should totally listen to their fans.