You can't have too much of it in my opinion. At the end of the day, customers will or won't buy your product. If you choose not to listen to them then don't be surprised if you start losing money.Hyper-space said:So...we need more focus-audience crap, as if there is not enough of it already?
It can't hurt for them to listen.....SecretNegative said:Umm, they DO listen to their fans?
I don't think the consensus was to "get rid of" the Mako or inventory. I think it was to make them better! Bioware took the "easy" road in that respect. Now, albeit, I have not played ME2 or 3 yet, having not beaten the 1st one, but I've enjoyed the story and characters of the 1st game a lot, and I hear that they changed everything for the sequels, ala Dragon Age 2 (which shat all over the 1st one in their "streamlining mentality and appeasing the general public"). This disappoints me as I would like to get to the end of the "story" of Mass Effect, but I don't want to play through 2 shit games to do it.SecretNegative said:Umm, they DO listen to their fans?
ME1:
Mako shit? Mako gone.
Inventory shit? Inventory gone.
Boring characters? Make more character-oriented.
Boring shit combat? Make more action-focused.
ME2:
Planet scanning shit? Gone.
Not enough RPG? More RPG in ME3.
Memes roflol-hilarious? Have memes in sequal.
Want to see more on characters? Add cameos in ME3.
It seems like Bioware listens a lot to their fans. Sure, some people may like the Mako and inventory from ME1, but the general concensus was that it was shit and they should get rid of it, which they did.
You know that a large chunk of why games/movies/music is crap is because of focus-groups and test-audiences? You're basically saying "You can't have too much crap".Moth_Monk said:You can't have too much of it in my opinion. At the end of the day, customers will or won't buy your product. If you choose not to listen to them then don't be surprised if you start losing money.Hyper-space said:So...we need more focus-audience crap, as if there is not enough of it already?![]()
No kidding. The smart money is in releasing a product that appeals to as few people as possible, whilst infuriating most.Hyper-space said:So...we need more focus-audience crap, as if there is not enough of it already?
Fallacious assumption. "Auteurs" deliver just as much unwatchable garbage as focus groups (not that this applies in Bioware's case, as it's basically design by committee anyway). You're just buying into http://tvtropes.org/pmwiki/pmwiki.php/Main/ViewersAreMorons.Hyper-space said:You know that a large chunk of why games/movies/music is crap is because of focus-groups and test-audiences? You're basically saying "You can't have too much crap".
I liked the Mako gameplay a lot more than planet scanning, but maybe i'm just weird.SecretNegative said:Yes, Bioware took the easy route on the MAKO and inventory, but it's still an improvement, and because they actually did an improvent, it proves that they listen to their fans.Lord_Jaroh said:I don't think the consensus was to "get rid of" the Mako or inventory. I think it was to make them better! Bioware took the "easy" road in that respect. Now, albeit, I have not played ME2 or 3 yet, having not beaten the 1st one, but I've enjoyed the story and characters of the 1st game a lot, and I hear that they changed everything for the sequels, ala Dragon Age 2 (which shat all over the 1st one in their "streamlining mentality and appeasing the general public"). This disappoints me as I would like to get to the end of the "story" of Mass Effect, but I don't want to play through 2 shit games to do it.SecretNegative said:Umm, they DO listen to their fans?
ME1:
Mako shit? Mako gone.
Inventory shit? Inventory gone.
Boring characters? Make more character-oriented.
Boring shit combat? Make more action-focused.
ME2:
Planet scanning shit? Gone.
Not enough RPG? More RPG in ME3.
Memes roflol-hilarious? Have memes in sequal.
Want to see more on characters? Add cameos in ME3.
It seems like Bioware listens a lot to their fans. Sure, some people may like the Mako and inventory from ME1, but the general concensus was that it was shit and they should get rid of it, which they did.
Just in general.SecretNegative said:And Moth_Monk, in what matter should've Bioware listened to their fans, exactly?
Yea they did listen, but IDK... sometimes it just seems unfair. I miss the Mako. The ME universe just seemed so much larger when you could drop down onto a sandbox world.SecretNegative said:Umm, they DO listen to their fans?
ME1:
Mako shit? Mako gone.
Inventory shit? Inventory gone.
Boring characters? Make more character-oriented.
Boring shit combat? Make more action-focused.
ME2:
Planet scanning shit? Gone.
Not enough RPG? More RPG in ME3.
Memes roflol-hilarious? Have memes in sequal.
Want to see more on characters? Add cameos in ME3.
It seems like Bioware listens a lot to their fans. Sure, some people may like the Mako and inventory from ME1, but the general concensus was that it was shit and they should get rid of it, which they did.
To be fair, sculpting landscape in the Unreal Engine is a huge pain in the ass, it's a hell of a lot worse than a lot of other Dev kits that I've used in the past.nikki191 said:the problem wasnt really the mako it was the planets they dropped you on. the missions like noveria, feros for example showed how to use the mako properly in the game. the fractal landscapes.. not so much (bioware landscape designer.. see that button there yeah that one.. its the smooth terrain button)
It was kinda like the Halo CE Warthog. Frustrating to drive, but with undeniable charm.Nhenfrey said:I miss Mako even if it was horrible to control.