Ok, the current PTR (test region) is up with a bunch of changes, with Blizzard saying these changes may not make it to full time unaltered, or at all.
The one that has garnered the most attention is a change to how leveling up works after you prestige.
Currently, prestige works by resetting you to lvl 1, and the xp to gain a level starts at 2k, and growing till it caps at 22k about lvl 22. This essentially means prestiging gives a 'burst' of quick levels (and lootboxes) up to about lvl 10-15, which many players see as a 'reward' for prestiging.
Blizzard seems to have noticed some players have been moderating their play so they get that burst of lootboxes during seasonal events (IE, the stuff that drops for a limited period, and can't be bought with game cash/only bought at a greatly inflated price). They specifically talk about people hitting 100 and taking a break till the event, but I know of people close to prestiging who rushed through the last few levels to get the burst of boxes, or else playing a little extra or a little less to hit 100 about the time the event will start.
As such are looking to make prestige levels be gained at a flat rate of 20k, eliminating the burst of boxes to 'stop people not playing'.
The reaction has been... mixed to put it politely. Someone crunched the numbers, and worked out going from 1-100 is about 8.5k less XP than before, but a lot of people were very invested in that burst if boxes (I've only prestiged once, but yeah, that little rush of loot felt good).
Also, this feels to a lot of people (myself included) like a way to stop people using that burst to get around the artificial scarcity of the event lootboxes, and to try and push people into buying the lootboxes with real money. Maybe I'm being unfair, but this does feel like a very money driven move.
The one that has garnered the most attention is a change to how leveling up works after you prestige.
Currently, prestige works by resetting you to lvl 1, and the xp to gain a level starts at 2k, and growing till it caps at 22k about lvl 22. This essentially means prestiging gives a 'burst' of quick levels (and lootboxes) up to about lvl 10-15, which many players see as a 'reward' for prestiging.
Blizzard seems to have noticed some players have been moderating their play so they get that burst of lootboxes during seasonal events (IE, the stuff that drops for a limited period, and can't be bought with game cash/only bought at a greatly inflated price). They specifically talk about people hitting 100 and taking a break till the event, but I know of people close to prestiging who rushed through the last few levels to get the burst of boxes, or else playing a little extra or a little less to hit 100 about the time the event will start.
As such are looking to make prestige levels be gained at a flat rate of 20k, eliminating the burst of boxes to 'stop people not playing'.
The reaction has been... mixed to put it politely. Someone crunched the numbers, and worked out going from 1-100 is about 8.5k less XP than before, but a lot of people were very invested in that burst if boxes (I've only prestiged once, but yeah, that little rush of loot felt good).
Also, this feels to a lot of people (myself included) like a way to stop people using that burst to get around the artificial scarcity of the event lootboxes, and to try and push people into buying the lootboxes with real money. Maybe I'm being unfair, but this does feel like a very money driven move.