Upon reading the blood splatter section in Greg Tito's Skyrim mod guide piece ( http://www.escapistmagazine.com/articles/view/editorials/misc/9303-Even-More-Skyrim-Mods.3 ), I realized I rarely notice blood and gore in games anymore. I'm not sure if this is due to be being desensitized or maturation (mine or video games), but the rare instances I do notice is either when there's a gory "finisher" or when it's used to create ambiance.
When used as a finisher, the novelty wears off very quickly and I never notice the gore again. However, when used as ambiance, I tend to always notice. I'll take Skyrim as an example. When I walk into a cave and there's no one around, yet the place is covered in blood, I think "Oh shit, something has gone down. What happened here?"
I'm very curious to people's thoughts on this matter. Do you notice blood in games? Will blood and gore be a determining factor in choosing a game?
Also, I'm of the older generation when games like Mortal Kombat had huge selling points based around gore. Many games were being advertised as being the goriest or bloodiest. Back then, these games generated a ton of sales based on these marketing points. Being very young at the time, I gravitated to these violent games. What about the generation that was raised on games past this era? Was blood and gore no longer taboo and a major selling point?
When used as a finisher, the novelty wears off very quickly and I never notice the gore again. However, when used as ambiance, I tend to always notice. I'll take Skyrim as an example. When I walk into a cave and there's no one around, yet the place is covered in blood, I think "Oh shit, something has gone down. What happened here?"
I'm very curious to people's thoughts on this matter. Do you notice blood in games? Will blood and gore be a determining factor in choosing a game?
Also, I'm of the older generation when games like Mortal Kombat had huge selling points based around gore. Many games were being advertised as being the goriest or bloodiest. Back then, these games generated a ton of sales based on these marketing points. Being very young at the time, I gravitated to these violent games. What about the generation that was raised on games past this era? Was blood and gore no longer taboo and a major selling point?