Brawl, a year-plus later

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Schwad

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Feb 22, 2009
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Okay, it's been more than a year after Super Smash Bros. Brawl was released, but I think this is a good time to review it. At this point, we've all gotten past the hype and we've had time to see exactly what we like and what we don't about Brawl, some of our opinions colored yellow with a certain Anglo-Australian's ranting. I'm not one of the Melee guys who needs Fox on Final Destination with no items, but I do take versus matches pretty seriously, so I try to have more than a little knowledge about Brawl and the mechanics thereof. All in all, I want this review to be balanced, and anyone else is free to bring up their experiences after a year of Brawl.

Single-Player Mode
I'm not going to mention Classic or All-Star mode since they are, at their core, largely unchanged from previous installments. The only thing they did was make the order somewhat predictable (Classic mode level one involves the Zelda series, level two is minor Mario characters, things like that), though in most other fighting games you don't know who you're going to fight. Being that the Super Smash Bros. franchise isn't a traditional fighting series the point is pretty much moot, but probably worth pointing out because in Melee (yes, I'll be comparing it to Melee a lot just because it's Brawl's only real competitor) you had no idea who you were going to face until you fought him/her.

Adventure Mode, "The Subspace Emissary," is an eight-to-ten hour romp that crams all the characters together into just one universe and one combined quest. Despite all the sound and fury that went into this mode, it seems like the energy Sakurai spent touting it could have gone into actually making it good.

It all just feels really lazy. Most of the enemies look like the came out of a grade-school boy's art-class doodles, especially bosses like Galleom and Duon. I understand the need for mooks that aren't just pick-and-choose from the various franchises represented in the game, but they should really show a little bit of creativity, and perhaps some fitting enemies for each environment.

Additionally, the final two to three hours of Adventure Mode (not counting the last boss fight) are a near-complete retread of everything before it, and the cutscenes are completely pantomimed, no dialogue at all, even by the characters who tend to actually speak (you don't realize just how many characters in Nintendo's history are silent protagonists until you think about it). I mean, it works, but I can't help but feel that at least a little dialogue would have made it work that much more.

At least the pantomime makes the gameplay seem fitting - you normally don't see cutscenes like that or side-scrolling beat-em-ups in any game made today. It's more fifth-generation fare than anything, which is okay - I mean, what other stuff can you do with Super Smash Bros. anyway?

I just think that the direction they went with Adventure Mode was entirely wrong. It probably would have been better if each adventure mode was different for each character, and only took about fifteen to thirty minutes to complete: that's at the very least 8.75 hours of gameplay from a much more varied experience than the utter sameness of "The Subspace Emissary" at approximately the same length. I played Adventure Mode one single time when I got the game (just to get Sonic), and I haven't played it since. I do not regret that decision.

Nitpicks

Overall, Super Smash Bros. Brawl is a fun game with way more polish than the original and Melee, and it doesn't stop my friends and me from having fun during the actual multiplayer modes. I'm not going to talk much about multiplayer because it's largely a solid experience. The only real problem I have with it is the camera. It zooms out too far, especially with three and four players, so it makes it difficult to keep track of the characters. In stock matches, this problem is compounded on some stages where the tally of lives you have left blocks the view of your character.

This section is just the nitpicks, the minor things in the game that bug me and sort of ruin parts of the experience. The problem is that I don't dare make a comprehensive list of the things that bug me about the game because of space issues. I'm going to touch on the major things, but probably won't go into too much detail...I'll let the good fellow Escapist members help that along.

Half the cast of characters has no place in the game. I don't want a debate about whether this character or that belongs or doesn't, but I'm going to list the ones I don't feel are fitting: Diddy Kong, Toon Link, Pit, Ice Climbers, ROB, Olimar, Falco, Wolf, Lucario, Jigglypuff, Ike, Lucas, and Mr. Game & Watch. Either the characters are too obscure or insignificant or are too recent to be called Nintendo All-Stars (and isn't that what the Super Smash Bros. franchise is all about?

Additionally, it seems like most of this game is just touting everything Nintendo did since the Melee. There is a stage from Electroplankton in the game. Olimar, Lucario, Lucas, Toon Link, and Ike are all from games exclusively on sixth- or seventh-generation consoles (and it didn't help that Lucas is in the game and they aren't releasing Mother 3 in the rest of the world like Fire Emblem after showing Marth and Roy in Melee). I haven't heard of half the characters they used for Assist Trophies. There are stickers from Elite Beat Agents.

And speaking of stickers, the sticker system is completely pointless. Stickers are only usable in Adventure Mode, and once you die, oops, you just lost all those stickers! I don't understand why they didn't make using stickers in multiplayer mode even an option (without losing them, of course), something you could turn on and off, which has been done in, probably among other things, the Dragon Ball Z fighting games, a fact that I loved about those games.

Verdict

Overall, it's a fun game. Taking a couple friends and using a bunch of Nintendo characters to beat the tar out of each other makes for as much fun as it was back in 1999, and it makes for a good party game among good, familiar company. I just can't help seeing so much misplaced potential that would have made this game so much better.

Again, feel free to share your own opinions about the game, hopefully we can see what nerves each poster touched on for everyone else.
 

Areani

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Dec 18, 2008
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I played and completed the Subspace Emissary in two or three runs and I can't complain. I mean of course it could have been better with the storytelling and the players involvement in it all, but overall I liked it. And I have to disagree with your list of characters whom you think should not be in Brawl.
Jigglypuff: Has been in the Smash Bros series since the very beginning and it just wouldn't be Smash Bros without her.
Pit: I believe had a great deal to do with Nintendos rise to power, and even though he was in like one single game I still believe he deserves a place among the Nintendo All Stars.
Lucario and Ike: Lucario is awesome and Ike is incredibly fun to play as, but I see what you mean.
Otherwise I think your review pretty much sums up my thoughts about the game. It's great fun and I couldn't ask for better (for now).
 

scotth266

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Jan 10, 2009
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Schwad said:
I'm not going to mention Classic or All-Star mode since they are, at their core, largely unchanged from previous installments.

....

I'm not going to talk much about multiplayer because it's largely a solid experience.
There's two problems right there. The first issue is that you must assume that the reader has no idea about the game/franchise whatsoever, and therefore you need to explain each facet of it to him/her. You're the teacher, the reader is the student: so make sure you teach them everything that they'll need to know!

The second is that multiplayer is a huge part of the game! There's a lot more info than what you put down to be had. It seems that at this point you sort of had an attack of the lazy, and just wrote a dreary-eyed recommendation instead of a full-fledged analysis.

A third issue is that your writing is very to-the-point: which would be a good thing, if you didn't seperate everything. Your paragraphs are too frequent, which leads to some of the impact being lost. Try to segue between points in a paragraph: it can be difficult at times, but it's a skill well worth learning.

However, I must say that even with the faults it has, this review was very well-written! The spelling and grammar of it are spot-on, which is a grand accomplishment. I look forward to seeing you write more here.

Oh, and one extra minor nitpick: this could use some images.
 

Kajin

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Apr 13, 2008
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they put so much effort into adding so many different characters that most of them were incredibly imbalanced.
 

D_987

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Jun 15, 2008
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Schwad said:
Okay, it's been more than a year after Super Smash Bros. Brawl was released, but I think this is a good time to review it. At this point, we've all gotten past the hype and we've had time to see exactly what we like and what we don't about Brawl, some of our opinions colored yellow with a certain Anglo-Australian's ranting. I'm not one of the Melee guys who needs Fox on Final Destination with no items, but I do take versus matches pretty seriously, so I try to have more than a little knowledge about Brawl and the mechanics thereof. All in all, I want this review to be balanced, and anyone else is free to bring up their experiences after a year of Brawl. This introduction is interesting and well written, however you assume the reader has prior knowledge of the game. I do not and therefore do not understand the "Fox" reference. I would also pefer some form of description regarding the game - you don't explain to the reader what the game is - and why you personally enjoy it.

Single-Player Mode
I'm not going to mention Classic or All-Star mode since they are, at their core, largely unchanged from previous installments. The only thing they did was make the order somewhat predictable (Classic mode level one involves the Zelda series, level two is minor Mario characters, things like that), though in most other fighting games you don't know who you're going to fight. Being that the Super Smash Bros. franchise isn't a traditional fighting series the point is pretty much moot, but probably worth pointing out because in Melee (yes, I'll be comparing it to Melee a lot just because it's Brawl's only real competitor) you had no idea who you were going to face until you fought him/her. Question - why won't you mention "Classic or All-Star modes"; I see the reasoning, but as someone who has not played any SSB game I have no idea what these modes are - yes it may be slightly petty, but the little details turn a good review into a great one. You also claim "the SSB franchise isn't a trad. fighting series" - that point should be expanded upon; give the reader some history behind the series - at the moment it all feels a bit shallow, and there's a lot of potential for expansion.

Adventure Mode, "The Subspace Emissary," is an eight-to-ten hour romp that crams all the characters together into just one universe and one combined quest. Despite all the sound and fury that went into this mode, it seems like the energy Sakurai spent touting it could have gone into actually making it good.

It all just feels really lazy. Most of the enemies look like the came out of a grade-school boy's art-class doodles, especially bosses like Galleom and Duon. I understand the need for mooks that aren't just pick-and-choose from the various franchises represented in the game, but they should really show a little bit of creativity, and perhaps some fitting enemies for each environment. Who is Gallum and Duon? What is a mook? How would you have gone about creating enermies - have you any ideas to expand upon this point?

Additionally, the final two to three hours of Adventure Mode (not counting the last boss fight) are a near-complete retread of everything before it, and the cutscenes are completely pantomimed, no dialogue at all, even by the characters who tend to actually speak (you don't realize just how many characters in Nintendo's history are silent protagonists until you think about it). I mean, it works, but I can't help but feel that at least a little dialogue would have made it work that much more. This paragraph has an issue with pacing (it literaly reads as one big sentance). I also take issue with, again, the lack of detail. You could have expanded on these silent protagonists; who are they - how do these cut-scenes play out as a result and more importantly - what's your opinion of them?

At least the pantomime makes the gameplay seem fitting - you normally don't see cutscenes like that or side-scrolling beat-em-ups in any game made today. It's more fifth-generation fare than anything, which is okay - I mean, what other stuff can you do with Super Smash Bros. anyway? This paragraph is not needed, its simply extra-padding

I just think that the direction they went with Adventure Mode was entirely wrong. It probably would have been better if each adventure mode was different for each character, and only took about fifteen to thirty minutes to complete: that's at the very least 8.75 hours of gameplay from a much more varied experience than the utter sameness of "The Subspace Emissary" at approximately the same length. I played Adventure Mode one single time when I got the game (just to get Sonic), and I haven't played it since. I do not regret that decision. Why don't you, you don't explain why you dislike this mode so much - in fact if I hadn't just looked it up I would have n idea what the mode is. You must explain about the boss battles, the presentation style etc... better yet, don't review a part of the game you have not played and omit other sections.

Nitpicks

Overall, Super Smash Bros. Brawl is a fun game with way more polish than the original and Melee, and it doesn't stop my friends and me from having fun during the actual multiplayer modes. I'm not going to talk much about multiplayer because it's largely a solid experience. The only real problem I have with it is the camera. It zooms out too far, especially with three and four players, so it makes it difficult to keep track of the characters. In stock matches, this problem is compounded on some stages where the tally of lives you have left blocks the view of your character. Your not going to discuss possibly the most important part of the game because its solid? In fact why is the mode so great; what makes the game work - is it the style, the moves, the fun factor - we, your readers would like to know...

This section is just the nitpicks, the minor things in the game that bug me and sort of ruin parts of the experience. The problem is that I don't dare make a comprehensive list of the things that bug me about the game because of space issues. I'm going to touch on the major things, but probably won't go into too much detail...I'll let the good fellow Escapist members help that along. So your turning the review from an objective one, into a rant? Not a good sign...

Half the cast of characters has no place in the game. I don't want a debate about whether this character or that belongs or doesn't, but I'm going to list the ones I don't feel are fitting: Diddy Kong, Toon Link, Pit, Ice Climbers, ROB, Olimar, Falco, Wolf, Lucario, Jigglypuff, Ike, Lucas, and Mr. Game & Watch. Either the characters are too obscure or insignificant or are too recent to be called Nintendo All-Stars (and isn't that what the Super Smash Bros. franchise is all about? Finally some detail, but again you don't go into detail as to why you feel these characters shouldn't be in the game...

Additionally, it seems like most of this game is just touting everything Nintendo did since the Melee. There is a stage from Electroplankton in the game. Olimar, Lucario, Lucas, Toon Link, and Ike are all from games exclusively on sixth- or seventh-generation consoles (and it didn't help that Lucas is in the game and they aren't releasing Mother 3 in the rest of the world like Fire Emblem after showing Marth and Roy in Melee). I haven't heard of half the characters they used for Assist Trophies. There are stickers from Elite Beat Agents.

And speaking of stickers, the sticker system is completely pointless. Stickers are only usable in Adventure Mode, and once you die, oops, you just lost all those stickers! I don't understand why they didn't make using stickers in multiplayer mode even an option (without losing them, of course), something you could turn on and off, which has been done in, probably among other things, the Dragon Ball Z fighting games, a fact that I loved about those games. Um...what are these stickers? How do you acquire them, what do they do?

Verdict I advise not to split your review into sections in this manor

Overall, it's a fun game. Taking a couple friends and using a bunch of Nintendo characters to beat the tar out of each other makes for as much fun as it was back in 1999, and it makes for a good party game among good, familiar company. I just can't help seeing so much misplaced potential that would have made this game so much better. And just what is this mis-placed potential - you don't fully explain it. I see what you were trying to accomplish but the review falls short due to a large number of comments without explanations.

Again, feel free to share your own opinions about the game, hopefully we can see what nerves each poster touched on for everyone else.
Not a bad review; your use of paragraphs (as in you split them far to frequently) needs to be fixed but your spelling and grammar is excellent. Your writing style seems focused, but you need to expand upon a large number of the point you make. Try to write as though the reader has never played the game before - I always attempt to include some background information in my reviews - especially when your reviewing a game in a long-running series.

Good effort, keep at it - try reading the stickied help thread for tips.
 

SnootyEnglishman

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May 26, 2009
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I agree with some of your points...and disagree others but what can i do about it. and mr.above poster you made some good notes about lack of detail for people who havent playes a smash bros game but from what i saw all you did was be a big fat grammar nazi and for that i smite you tsk tsk tsk sir
 

D_987

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Jun 15, 2008
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SnootyEnglishman said:
I agree with some of your points...and disagree others but what can i do about it. and mr.above poster you made some good notes about lack of detail for people who havent playes a smash bros game but from what i saw all you did was be a big fat grammar nazi and for that i smite you tsk tsk tsk sir
Me thinks you should:

A. Use correct punctuation and grammar - it took me three attempts to grasp what your trying to say
B. Actually read my post; I claim the OP's spelling and grammar is excellent.
 

Shapsters

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Dec 16, 2008
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D_987 said:
SnootyEnglishman said:
I agree with some of your points...and disagree others but what can i do about it. and mr.above poster you made some good notes about lack of detail for people who havent playes a smash bros game but from what i saw all you did was be a big fat grammar nazi and for that i smite you tsk tsk tsk sir
Me thinks you should:

A. Use correct punctuation and grammar - it took me three attempts to grasp what your trying to say
B. Actually read my post; I claim the OP's spelling and grammar is excellent.
Hehe, you review peoples posts as well? You are harsh man! :p

I agree with the points you made, a lot of people need to write the review as though someone who has never played the game. The general concept and idea of well known games is never explained well enough.
 

kanester2k11

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Jan 29, 2009
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all i know is at least three times a week me and my friends sit down and play ssbb i have probably gotten more time out of that game than all my others so yeah good game
 

Gladion

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Jan 19, 2009
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D_987 said:
SnootyEnglishman said:
I agree with some of your points...and disagree others but what can i do about it. and mr.above poster you made some good notes about lack of detail for people who havent playes a smash bros game but from what i saw all you did was be a big fat grammar nazi and for that i smite you tsk tsk tsk sir
Me thinks you should:

A. Use correct punctuation and grammar - it took me three attempts to grasp what your trying to say
Seriously? While I appreciate correct grammar and punctuation, this post really wasn't hard to understand. But maybe I'm trained extremely well in reading badly written text. :p
 

mjhhiv

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Jun 22, 2008
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D_987 said:
SnootyEnglishman said:
I agree with some of your points...and disagree others but what can i do about it. and mr.above poster you made some good notes about lack of detail for people who havent playes a smash bros game but from what i saw all you did was be a big fat grammar nazi and for that i smite you tsk tsk tsk sir
I think you should:

A. Use correct punctuation and grammar. It took me three attempts to grasp what you're trying to say.
B. Actually read my post. I claim the OP's spelling and grammar are excellent.

I like grammar as much as the next guy, but that was a wee-bit pretentious.

That said, yeah, you should definitely try for proper grammar and such. We all make mistakes (even D_987 ;)), but it would be nice if you at least tried.
 

Cloud73

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Apr 15, 2009
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mjhhiv said:
D_987 said:
SnootyEnglishman said:
Grammar moo.

I like grammar as much as the next guy, but that was a wee-bit pretentious.

That said, yeah, you should definitely try for proper grammar and such. We all make mistakes (even D_987 ;)), but it would be nice if you at least tried.
Haha, yeah, D_987 did this on one of my earlier reviews. I'm hoping he'll review my Chinese Democracy review. Then I can review his review, of my review....

Whoa. I'm on to something here. =D
 

Aura Guardian

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Apr 23, 2008
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Not bad of a review. I still play Brawl to this day. Mostly online though since my friends live pretty far. And most of the time, I play random Wifi matches.
 

ThisNewGuy

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Apr 28, 2009
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I play Melee competitively, and I really hate Brawl. Everything is so much slower. I hate that they took out every single advance moves. Falco is ruined as well as most advance characters. I really hate Brawl.

My friends and I used to play Melee competitively every day, and almost all of us got Brawl, and everyone hates it. Melee is way better than Brawl in every way, except graphics.
 

D_987

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Jun 15, 2008
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mjhhiv said:
D_987 said:
SnootyEnglishman said:
I agree with some of your points...and disagree others but what can i do about it. and mr.above poster you made some good notes about lack of detail for people who havent playes a smash bros game but from what i saw all you did was be a big fat grammar nazi and for that i smite you tsk tsk tsk sir
I think you should:

A. Use correct punctuation and grammar. It took me three attempts to grasp what you're trying to say.
B. Actually read my post. I claim the OP's spelling and grammar are excellent.

I like grammar as much as the next guy, but that was a wee-bit pretentious.

That said, yeah, you should definitely try for proper grammar and such. We all make mistakes (even D_987 ;)), but it would be nice if you at least tried.
Yeah yeah. I bet you loved proving me wrong =p

You said it best yourself "it would be nice if you at least tried" - I'm not saying "Z0MG you must have perfect grammar!", I am saying "it would be nice if your sentence was readable first time".

That's why there are certain posters on the site with over 500 posts than annoy me. After 100 or 200 posts I expect to see some form of change, rather than constantly seeing lower-case I's (when stating myself) or basic spelling errors. I blame those that complain about "grammar Nazis" - I'd rather have a ton of grammar Nazi's than a ton of people that can't spell...

EDIT : By the way the "Me thinks" you corrected was old English; something I often use to sound pretentious, it wasn't incorrect =p
 

megapenguinx

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Jan 8, 2009
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I liked Brawl, but didn't find it as addicting as Melee (which I can still play for hours today). It's not because the gameplay was slowed down or anything like that, something was just off.
 

WendelI

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Jan 7, 2009
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Fox, No items. Everyone knows how to use fox, ITs tiresome, i really disliked mele for that, it was me and 3 friends and i was the only one who ever picked something else than fox. Green blue red foxes and samus in corneria with no items. That is just boring. I know that you have to be hard core and stuff but sometimes poke balls and smash balls can make things really fun. Also assist trophies are broken, poke balls without a golding? hella broken.

[quote:]I liked Brawl, but didn't find it as addicting as Melee (which I can still play for hours today). It's not because the gameplay was slowed down or anything like that, something was just off.[/quote]

I know i had the same feeling. wore off 3 weeks later dough when i got a hold of Ike and his nuke style of fighting. much more varied from marth, unlike Roy.

About the characters complaint:
Actually Ike is just recent, he is a much more developed than math and much more relateable.
Toon link is a variation of link i know the deal but he is one of the only links that has ever gotten a direct sequel.
ROB LITERALLY SAVED the NES during the gaming crash of the 80's It doesn't get more all star than that.
Lukario is a old as mew tow was when Melee came out.
Lucas was not released in the USA but its a very popular character on Japanese audience.

look at the rest of them this way, Less fighters less variety less lividity of the game. I was expecting past 50 characters, even kiss some capcom ass for megaman (SNES and NES best seller) and maybe even Ryu (Not ken or anyone else 1 from street fighter is enough).
 

ChromeAlchemist

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Aug 21, 2008
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WendelI said:
I know i had the same feeling. wore off 3 weeks later dough when i got a hold of Ike and his nuke style of fighting. much more varied from marth, unlike Roy.
But is still brutally inferior. Good fun though one on ones Marth vs Ike.
 

Ridonculous_Ninja

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Apr 15, 2009
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Subspace should have been stamina, it became a sidescroller that killed you by scrolling sideways. Other than that, it was pretty good.