Caffeine: Skyrim

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domble

Senior Member
Sep 2, 2009
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[HEADING=1]caffeine|[small]domble[/small][/HEADING]
[HEADING=2]THE ELDER SCROLLS: SKYRIM[/HEADING]
[HEADING=3]because dragons are arrogant[/HEADING]
The Elder Scrolls games have always been an event. It's hard to think of another game that creates such ire for its myriad of shortfalls as a whole, but which you can guarantee will be purchased by even the most ardent of trolls.

The main issue with actually writing a review for one of their installments is that most of the problems are simply tolerated because of the scope of the game. Of course its going to have bugs because it's huge, not unlike your Mother. To a certain extent this is a valid argument, since I'm sure a game of this magnitude would be almost impossible to quality check. Again, this is true of your Mother, and I can attest from personal experience that it's going to take a hell of a lot more than a patch to fix that, son. Heyooo.

Yeah, I'm back.

Anyway, a review must be written for all of you good people who have already played the game and, indeed, written reviews yourselves. Since your time is precious, and writing this is preventing me from getting drunk and cranky, I'll keep the intro as short as possible.



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You fade in on a cart with several other convicts. Even though you haven't created your character yet and must therefore resemble a set of eyes and a spinal cord, they take the time to comfort your sickening, ghoulish hellform in what are to be your final moments. You ride into a fort, your captors kindly provide you with a face to make it easier on the executioner's stomach and march you up to the block. Then a dragon pitches up and eats everyone.

So, after that unpleasant piece of business you have your ropes taken off, only to discover that you knew a fire spell that probably would have gotten the job done, otherwise known as "ten thousand spoons" syndrome. It's then that your braindead hero must choose between the kindly rebels who comforted you in your time of need, or the imperial fascists who wanted to kill you out of apparent boredom.

Provided your chosen lobotomy victim actually has the ability to walk, you'll probably stagger towards the rebels, if nothing else for the virtue that skirts aren't mandatory. Off to Riverwood with you, adventurer; and thus begins Skyrim.

From the moment you emerge from captivity, you're launched into a world crafted just for you. It's beautifully realised, from the sunset glancing off the snow-topped peaks to the lake trout swimming against the clean blue tide, the world is sung to you in a symphony of lavish detail. For those of you wondering, yes that's probably the nicest thing I've ever written, not that you pig fuckers appreciate it.[footnote]Oh that reminds me, I've got a new job that, whilst being fond of my reviews, has no interest in publishing them on their employee website at this time.
Well, fuck 'em. Fuck fuck fuck.[/footnote]

If you skipped the also brilliant-but-flawed prequel of Oblivion, it'll be hard to get your head around the fact that there's an entire country here to play around in. Every carefully placed stone and blade of grass has form and function; even more difficult to get your head around is that it is all centred around you, the Dovakiin, a dragon-fluent whirlwind of electricity, bricks and death.

You're going to spend hours attached to Skyrim's gripping landscape, and there isn't a game out there, even the fancy modern shooters with their poignant and recognisable locales, that feel quite so complete and relatable. It's nothing short of an aesthetic triumph on the part of Bethesda, who have obvious love for their own source material and really let it shine through. I say aesthetic only because, on occasion and as mentioned before, the technical side of things can really let the team down. Now there are problems, some quite serious granted, but absolutely nothing that can compare to the kind of experience Skyrim consistantly delivers. That being said, your tolerance for said faults should decrease in indirect proportion to the amount of time it takes to get them fixed. In the mean time, and anyone who has played the game will attest, any glitches you encounter will be more than outweighed by the joy that the game constantly drizzles on you like so much warm honey.

But what's an epic game world without epic quests to fill it? A cornucopia of sprawling horizons and tranquil sunsets, I suppose. Anyway, for the most part, Skyrim offers you interesting if rather unimaginitive passtimes. You'll find yourself wandering to point X to retrieve item Y for NPC Z, or laying seige to a fort to kill 100% of brown leather clad enemies whilst taking care not to bludgeon your own brown leather clad allies to death in the process. You need to be especially wary of this later on in the game when you are of a higher level because, due to a severly toned-down enemy/ally levelling system, the first hit will very probably be the last.

There's actually a theme in Skyrim of things not being terribly difficult. It has a scaling system, but it's a bit more subtle than Oblivion's "here's a gaggle of common road bandits modelling impressive examples of exotic, arcane-fuelled carnage armour", the enemies tending to prefer increasing the numbers behind the scenes than pawning their current items for something more otherworldly. This approach is certainly more realistic, but if you haven't started the main quests before level 20 then the enemy will quickly realise that the only thing between them and a horrible death is distance.

As a result, the difficulty tends to yoyo a little, with only the occasional random-encounter elder dragon chewing you out of your own armour bringing you back down to earth. While this certainly reflects the natural order of things, it means that if you do a little freelance adventuring before you start the game proper then you aren't going to be particularly challenged. The amount of exploits and breaks when it comes to your character's levelling system border on the surreal, and that's not to mention the fact that some of the powers you can acquire during your travels range from summoning a maelstrom from the very ether to altering the flow of time. If it wasn't for the cooldown meter between dragonshouts the right bumper could be credibly renamed the "I WIN" button.

So, you'll win, and with time spent with smithing and crafting you'll look cool doing it. I suppose it's time to fess up; I haven't really tried the magic elements of the game properly yet. I've cast a few fireballs, enough to both get to grips with the system and know it works, as many a warrior who experienced one of nature's main points in the unending "I own you" argument will attest, and that it's a strange mixture of fun and frustrating.

It's fun in that the combat is nice and flowing, allowing for tactical retreats and for a well-timed block to earn the advantage, but if you want to mix things up a bit and use something in your favourites then the whole game inorganically pauses and vomits a list of items on the screen to choose from. There's no sense of frantically grabbing for your satchel as you search fruitlessly for that one last healing potion, nor the thrill of reaching for an extra blade on the occasion that your foe knocks the weapon from your hand; everything is done through a numb menu screen that only serves to pierce the atmosphere that the world around you works so hard to create.

The world, that is, apart from the characters. TES has never been a series huge on character, save for your own mute avatar[footnote]Mute apart from when they shout, the two volumes vital for a contender of the World's Worst Roommate Cup.[/footnote], and Skyrim is no different. Short of their name and perhaps one defining personality trait (usually "honourable" or "scumbag") you'll have a lot of difficulty remembering any of the people you meet along your travels. If there's one absolute flaw to level against the game, it's that the only character worth investing in is Skyrim itself.

But a worthwhile character it is. Skyrim is at its very best when you take the time to explore it for no other reason that to find things. Not infrequently you'll be rewarded by stumbling across ruins containing the diaries of previous adventurers, usually accompanied by the bodies of previous adventurers. If not then you'll find notes in the empty rooms of bandits and raiders who have stepped out on patrol, shortly accompanied by the creating of the body of the bandit who stepped out on - you get the idea. It all gives a wonderful feeling of things moving while you're not watching, and makes everything seem much more interesting and vibrant.

It has to be said, the game is a much more fluent experience when playing as a more combat focused character, and especially when played with stealth. The game does a great job of making the stealth mechanics plausible and realistic, a hurdle most games not entirely focused on sneaking usually fall on. Add to this the sometimes ridiculous perks available to the thief class and you have a character that can get by on simply not being seen. The game will rarely present you with a challenge that can't be solved at least three or four ways, but you'll sometimes be forced into a fight with an enemy you can't run away from. While in no way as dramatic as the otherwise-excellent Deus Ex, one can't but think that Skyrim is somewhat above the notion of a "boss fight".

From the very peaks of the numerous mountain ranges to the gloomy side streets of Windhelm, Skyrim offers you hundreds of hours of stories to tell about your wanderings, treasures to uncover and dungeons to lay seige to. The more rigid, traditional levelling system has been streamlined to make anything you could reasonably want to do possible, and from the very start the game is gripping and sleep-endangeringly hard to walk away from. There's simply no one critisism that can be levelled against it that can't be countered by five other points in its favour. If you're looking for just one game to define an entire generation of consoles and technology, this is unquestionably it.

The Verdict? Besides a few minor details and some technical issues, Skyrim is nothing short of a brilliantly crafted game, and if you have even a passing interest in the genre then it's heartily recommended.

Just sit back, and enjoy the event.

______________________________________

[HEADING=2]|||BYBLOWS[/HEADING][HEADING=3]||||prayers for the slowly sinking[/HEADING]
I must confess, I'm not terribly musical. I enjoy a good melody as much as the next bloke, and I'm fairly certain that bass is a good thing, and that the world needs more of it. I'm positive that I'll always hate people who "jam" inappropriately at social gatherings, mainly because they force me to look down at my own useless hands and realise that the only thing I can accomplish via the manipulation of strings is strangulation.
Just a joke, no need to, aha, fret.

C'mon, you've missed me.

I can reliably inform you that I know what I like, and am willing to share it with you. The band ByBlows [http://www.byblows.co.uk/wp/] can, without hyperbole, be described as a nuclear jagged rock rainbow explosion. I won't go into too much detail, besides giving you a link, a track, and the promise that a kitten will die for every minute a purchase isn't made.

Check it out, tell all of your friends, link it up on Facebook and Twitter - but above all else, remember the kittens.
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The Knuckleduster : Mass Effect 2 [http://www.escapistmagazine.com/forums/read/326.182033-Pimppeter2-and-Domble-present-The-Knuckleduster-Mass-Effect-2] / The Trial of Society, via Modern Warfare II [http://www.escapistmagazine.com/forums/read/326.204216-Pimppeter2-Domble-present-The-Knuckleduster-The-Trial-of-Society-via-Modern-Warfare-II]

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http://www.escapistmagazine.com/forums/read/326.271118-Caffeine-Fallout-New-Vegas-Dead-Money
http://www.escapistmagazine.com/forums/read/326.271118-Caffeine-Fallout-New-Vegas-Dead-Money
 

Pimppeter2

New member
Dec 31, 2008
16,479
0
0
DOM IS BACK!!!!! *Humps leg*

Oh, and nice review. *Ahem*

Also your second KnuckleDuster link is broken. Speaking of which....
 

Lost In The Void

When in doubt, curl up and cry
Aug 27, 2008
10,128
0
0
Good to see you back domble; love reading your reviews if only for the unique look of the review. While there was only one image, it doesn't really feel like it until the very end, so perhaps inserting one more picture would have been beneficial. Also one glaring spelling mistake I noticed.

"rediculous"

19th paragraph, line 3.

Review more. Because your reviews are awesome.
 

domble

Senior Member
Sep 2, 2009
761
0
21
Pimppeter2 said:
DOM IS BACK!!!!! *Humps leg*

Oh, and nice review. *Ahem*

Also your second KnuckleDuster link is broken. Speaking of which....
howdy!

yeah weird thing about that, the very last link in that behemoth of code will never work. I've even tried deleting that entire paragraph, but then the last link in the next one won't work. It made me angry.

And it has been a while, you're right...

Lost In The Void said:
Good to see you back domble; love reading your reviews if only for the unique look of the review. While there was only one image, it doesn't really feel like it until the very end, so perhaps inserting one more picture would have been beneficial. Also one glaring spelling mistake I noticed.

"rediculous"

19th paragraph, line 3.

Review more. Because your reviews are awesome.
Well thank you, kind sir. Honestly, I really liked my old format but yeesh, took longer to arrange it than it did to actually write it. Anyway, I think you're right about the pics so i slapped a few more on there, see what you think :)

And thank you for pointing out the typo! It seems that the English language, even after all this time, isn't done in making me its *****.
 

domble

Senior Member
Sep 2, 2009
761
0
21
SirBryghtside said:
YES! You're back!

Amazing review, I agree with pretty much every point. While I think there could have been more variation in the 'stories' you find - seriously, 90% of them are 'dead guy with diary' - they were still amazing. Planning on doing my own crazy in-depth review at some point, but considering I'm going to play 3 characters before that... it's going to take a while :p

But yeah, you are definitely my favourite reviewer on this site. Keep up the good work :)
Damn right I'm back baby! For the record, you're the one person in the world who has presented me with a misspelling (escpecially when it's Y instead of I) and have not had me chewing their jugulars out.

Thanks for the kind words hombre, and I can't wait to read your review of it. :)
 

domble

Senior Member
Sep 2, 2009
761
0
21
SirBryghtside said:
domble said:
Damn right I'm back baby! For the record, you're the one person in the world who has presented me with a misspelling (escpecially when it's Y instead of I) and have not had me chewing their jugulars out.
When was that?
Hmm... well I could tell you, but I've just finished a Sherlock marathon (one of the greatest TV shows ever made, don'tcherknow) so I'm more in the mood to taunt you with a cryptic clue as to what I mean:

"you use it to make a call"

Your move, Mr Holmes.
 

domble

Senior Member
Sep 2, 2009
761
0
21
Kangaskhan115 said:
Nice Review Man! I love this game!
why thank you, my good man. It's easy to review, you just state the obvious and throw in some knob gags - easy peasy :D

Stranger of Sorts said:
Seems I'm not the only one popping his head in again.

haha, nice comic. Who is it by?

I thought about checking Dark Souls out, but the difficulty just seems obnoxious. I don't mind hard as long as iot's in context, but introducing such strict save regeimes just puts me off - i have to pretend to be doing other things sometimes!

SirBryghtside said:
domble said:
SirBryghtside said:
domble said:
Damn right I'm back baby! For the record, you're the one person in the world who has presented me with a misspelling (escpecially when it's Y instead of I) and have not had me chewing their jugulars out.
When was that?
Hmm... well I could tell you, but I've just finished a Sherlock marathon (one of the greatest TV shows ever made, don'tcherknow) so I'm more in the mood to taunt you with a cryptic clue as to what I mean:

"you use it to make a call"

Your move, Mr Holmes.
/facepalm My username!

...now I've got to work out how that relates to the clue in any way :p

And yeah, Sherlock is an amazing show. Wasn't a *huge* fan of some of the ending parts last week, but overall it's great.
well if I wanted to call over to you, I'd use your name! It's a clever Moriarty clue, honest.

And I'm loving the show - they can't leave it on such a grim cliffhanger. I'm not fond of how crazy Moriarty is to be honest, makes him seem like a knock-off joker.