Called It!! Games You Were Too Smart To Be Fooled By. (SPOILERS)

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Grottnikk

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Some games have great plot twists (Arkham City), others are so obvious it's embarrassing (Prototype). Name a game (or games) that you figured out the spoilers yourself before the game made the "big reveal".

SPOILERS AHEAD

The latest one for me was the new Tomb Raider. I knew that other archeologist guy didn't "run away" from the big bad guy. As soon as he came out of the jungle randomly firing his pistol behind him I knew, "alright, this fucker's going to betray the living shit out of us all".

Before that, I remember playing Dishonored and thinking, "there's no way these guys I'm working for are going to let me live. They'd be idiots to not kill me". Then came the party and buddy offered me a drink and I'm like, "awwww...I don't wanna". :)

So how about y'all. What games have you been too smart to get fooled by?
 

Dalisclock

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TopazFusion said:
I get the feeling the Tomb Raider devs deliberately made that guy really obviously suspect. They didn't even try to hide it.
I first had my suspicions about him right at the start, where he leaves Lara to fend against the wolves all by herself.


Anyway, one twist I'm ashamed I DIDN'T see coming, was the twist in Black Ops 2 (the twist where you snipe the guy with the bag over his head).
I put it down to CoD games having too much going on in them quite often, and me not paying enough attention.
I didn't see it either. The trick the game uses to pull this is very simple(and brilliant): He was right there with you a moment before(and then suddenly he's not). And most of us didn't notice because there's a sniper rifle just in front of you(and few things draw a FPS player like a mounted sniper rifle).
 

josemlopes

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TopazFusion said:
I put it down to CoD games having too much going on in them quite often, and me not paying enough attention.
Dude, you cant do that, I mean, the game succeeds at something and you go all "you only managed to pull it off because I didnt care", c'mon, give him the cookie.

It was obvious as fuck what was going to happen, I mean, I didnt even got to that part but then I saw a clip of what happens after and to me it was as if everything was the same since I already knew that was going to happen
 

DementedSheep

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The Tomb Raider one they made it obvious off the bat. Personally I think it would have been more interesting if he hadn't. You can have a character be a wanker without them being outright crazy.

I can't think of many games with good twist let alone ones I figured out before hand

I did figure Atlas was full of shit early on though not the details. Almost as soon as you meet him. He's nice to the point of feeling manufactured (cause he is) and you never see this "family" of his become they conveniently get killed.

Brothers: A tale of two sons
I figured spider lady was evil though the characters in the story not realising it seem like idiot ball for the sake of the plot. Yeah lets just ignore the super human jumping and ripping metal locks off gates. Didn't notice the spider motif on the ground with the guys trying to sacrifice her or that drawings on the cave leading up to it tell you what she is if you look at them though.
 

hazabaza1

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DementedSheep said:
Brothers: A tale of two sons
I figured spider lady was evil though the characters in the story not realising it seem like idiot ball for the sake of the plot. Yeah lets just ignore the super human jumping and ripping metal locks off gates. Didn't notice the spider motif on the ground with the guys trying to sacrifice her or that drawings on the cave leading up to it tell you what she is if you look at them though.
Yeah this.
In fact, pretty much every "surprise" in that game I had already assumed would happen by the time I started it. Turns out it's not as emotional as people expect when you're just ticking off a sheet every few minutes.
Also some better writing or not just assuming that we automatically like the characters because they're so small and 'cute' would help.
 

ElMinotoro

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lol, Tomb Raider and Dr. Definitely-Not-A-Badguy.
Tale of Two Sons, there was really only one way for that game to end. I picked it in about 10 minutes.

Thinking about it, I can't remember the last time a game plot truly surprised me. Probably the way in which you deal with the gang leader girlfriend in saints row 2. That was way too brutal.

Is this a problem with me becoming more media savvy or that game writing is often formulaic?
 

Tsun Tzu

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Knights of the Old Republic.

I called the reveal immediately after the first Revan cinematic...and I was 14-15 at the time. It was just, well, obvious.
 

Catfood220

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It may be because the story to The Last of Us is pretty generic, but I sat there going

I bet Ellie is infected and is immune. I bet Tess has been bitten off screen and will hide it until she has to sacrifice herself. Oh, Joel makes a friend and now his brother is acting strangely, they are so going to die and so on and so forth

Having said that, I one twist I never saw coming was Kratos's betrayal in Tales of Symphonia. Looking back at it, I should have suspected because of his sometimes shifty behaviour but at the time I was like "Kratos...Whhhhhyyyy??????" And after one major ass kicking later "Kratos...why did I spend so much time levelling you up".
 

communist gamer

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The last of us. The story was so clishe that i knew what will happend at the end the moment they reached the powerplant
 

small

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neverwinter nights 2. you have an evil ranger npc in your party and its obvious from the moment you meet him that hes going to betray you. you cant say no i dont want him in the party, you cant kill him and stick his head on a spike and you cant stick his ass in a cell in your castle.. oh and big surprise he betrays you to the enemy forces and allows them into the castle
 

garjian

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LA Noire, in the homicide portion.
That first guy you talk to is so obviously smarmy with the police he seemed suspicious right away. I wanted to question him, and found it odd when you didn't...

...only to be forced to convict several people, none of which I believed had done it, and then have the game try and say "Ha Ha! FOOLED YOU!" and tell it was the guy I wanted to at least question right at the start... followed by a ridiculous chase mission.

This actually put me off the game. I enjoyed Traffic, but after each conviction in Homicide I found myself getting more and more annoyed with it. I persevered through Vice but didn't enjoy it, and gave up at Arson.
I suppose it's what made me notice how obvious people's facial expressions and... just the game in general, were. I just couldn't enjoy it anymore... good thing I only rented it.
 

The_Blue_Rider

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Deus Ex: Human Revolution was pretty obvious in most parts, though it does subvert some things, such as
I thought that Sarif was totally going to turn out to be a bad guy, he just seems too shady. Turns out he is a bit of an asshole, but he isnt necessarily a bad guy, just one committed to a vision

I cant remember the exact example but a lot of games with investigation mechanics, in most cases its incredibly easy to pick out the perp
 

The_Darkness

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Does it count if I called Metroid: Other M as terrible from the very first trailer that I saw for it?

Star Trek Online has a pretty bad one in the Romulan Arc, where it's clear that you're being manipulated by Species 8472, but you and your crew fall for it anyway. (Yes, let's flagrantly ignore the Neutral Zone! And blow up medical supplies! And research! And kill innocent romulans! *Sigh*...)

And Dead Space 3 - news flash, if something is written in a madness mantra, in necromorph script, it's probably not a good idea to do what it's telling you to do! That said, the Awakening DLC was plenty twisty enough to keep me on my toes. (I eventually found myself agreeing with the *wrong* person's logic. If you've played it, you know what I mean.)

And I disagree with the OP about Arkham City's plot twist being good. Hard to see coming, yes, but not good:

Assuming you're talking about Joker pulling a double act? It's great... except that the series of events doesn't make sense from the Joker's perspective:

"Oh goody! Batman's made the cure, and Harley's bringing it back for me! Except... she never showed up. Ah, right, the bat must have got her. That's fine, I'll pretend to be cured anyway, via my good friend Clayface because... Um, why? Why not?! That's a good enough reason!"

The ending of Arkham City makes it clear that the Joker believes Batman stopped Harley, and therefore that Batman has the cure. Therefore he believes Batman knows he isn't cured, and he believes Batman is cured. (He's wrong, but only because he doesn't know about the League.) So why, during the sequence of events just before Protocol 10, is the Joker pretending to be cured? Why does he continue to act like Batman needs the cure? And why, when he actually has Batman at his mercy, did he not search the Bat for the cure? And when he does discover that the League is involved, and is apparently capable of off-screen overpowering them, why does he not think "Hey, these guys seem sneaky - maybe they took my delicious cure!"?

The Joker's actions... don't make sense to me. Sure, he's the Joker, he doesn't always makes sense, but his actions don't make sense from the perspective of a character who clearly wants to be cured.

I actually found Arkham Origins' plot twist to be better. Then again, I seem to have a soft spot for that game, where many seem to have disliked it.
 

tippy2k2

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It's only a mild spoiler but...

Assassin's Creed 4: Pirate Island edition
The second I saw "him", I knew exactly who Billy the Kidd was. I even mentioned to my boss (who played the game) that I was confused about Billy because people kept saying "him" when I thought it was pretty freaking obvious that he was a she. Edward's mind was absolutely blown by the fact that the pirate that had a girls voice was actually a girl. I suppose maybe it plays into the times (a WOMAN pirate! My monocle has popped out in surprise!) but I thought it was 100% obvious the moment I saw her.
garjian said:
LA Noire, in the homicide portion.
That first guy you talk to is so obviously smarmy with the police he seemed suspicious right away. I wanted to question him, and found it odd when you didn't...

...only to be forced to convict several people, none of which I believed had done it, and then have the game try and say "Ha Ha! FOOLED YOU!" and tell it was the guy I wanted to at least question right at the start... followed by a ridiculous chase mission
I'm glad I'm not the only one. I chalked it up to the times that people could be convicted on such flimsy circumstantial evidence (I didn't finger any of the guys; I just got myself yelled at by the chief for letting them slip away). It really killed the game for me when it was so obvious that the guys they wanted me to conclude were the bad guys were not the bad guys if you just kind of...you know...did a smidge of detective work :)
 

Nomanslander

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Grottnikk said:
Before that, I remember playing Dishonored and thinking, "there's no way these guys I'm working for are going to let me live. They'd be idiots to not kill me". Then came the party and buddy offered me a drink and I'm like, "awwww...I don't wanna". :)
Funny thing about this matter, I keep falling for plot twists like this over and over again. And for a time there it started to make me feel stupid for doing so. But then I realized why I keep doing so; I'm apathetic towards the plot. So apathetic that every time I see it coming, my mind immediately forgets it, which allows me to fall for it again.

As for a game I didn't fall for, Bioshock. And the reasons I was able to pick up that there was something odd about the main bad guy before the twist was the fact that I wasn't apathetic towards the plot. The plot and story were actually... good! For a game. Good enough for even a movie or dare I say book. So I cared.

:p
 

Aethien

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tippy2k2 said:
Edward's mind was absolutely blown by the fact that the pirate that had a girls voice was actually a girl. I suppose maybe it plays into the times (a WOMAN pirate! My monocle has popped out in surprise!) but I thought it was 100% obvious the moment I saw her.
Women weren't what you'd call common on ships back in those days, if they weren't considered bad luck to have around the brutally hard work environment alone would keep almost all women (and many men) away.

There is actually a fairly interesting wikipedia article [http://en.wikipedia.org/wiki/Women_in_piracy] on women in piracy.
 

Trippy Turtle

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tippy2k2 said:
It's only a mild spoiler but...

Assassin's Creed 4: Pirate Island edition

The second I saw "him", I knew exactly who Billy the Kidd was. I even mentioned to my boss (who played the game) that I was confused about Billy because people kept saying "him" when I thought it was pretty freaking obvious that he was a she. Edward's mind was absolutely blown by the fact that the pirate that had a girls voice was actually a girl. I suppose maybe it plays into the times (a WOMAN pirate! My monocle has popped out in surprise!) but I thought it was 100% obvious the moment I saw her.
I didn't see that coming at all. I thought they were just trying to highlight his youth with the higher voice and stuff.
I didn't think it was overly important though, so I just figured they didn't bother foreshadowing it.

On another note. Even though its not a game, when I read Ender's Game I saw it coming a mile off.
And somebody already mentioned CoD's sniping thing. But adding to that, I never saw MW2's plot twist coming either. For all the 'linear, shoot everyone for no reason, brown, boring, bullshit' comments CoD gets it has surprisingly well thought out stories.

Black Ops two had a moral choice sort of system more noticeable than most rpg's that sell themselves on the feature.
 

AT God

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I must admit I am fairly gullible in games with twists, I rarely figure them out before hand. The one I will spoil is the plot twist of Manhunt 2, since I feel it was the most obvious and its not a very popular game, although I liked the story idea and the cute controversy it courted.

You play a guy who is in a mental hospital for unknown reasons, another inmate appears and acts as your support character. He encourages you to do bad things and you implicitly trust him. I remember playing the game and on the first level my brother walked by and said, it would be funny if that guy was just a figment of your imagination. Well, through an interesting sci-fi device, that is exactly what happened and I didn't notice it until it was revealed. It made for an interesting plot about Dissociation but the game was a bit to repetitive to warrant being played, especially since its hard to find online since the PC version is AO, I got it from Direct-2-Drive before they got boughtout by gamefly, and I can still DL it from gamefly but I don't think gamefly can legally sell AO games so I think the PC version at least is essentially abandonware.

I noticed I don't pick up on plot twists a lot in games. I can usually pickup horror movie plot twists because I often find them boring I spend too much time thinking about them but other than that, I rarely expect the twist.

Never saw the plot twist in Prototype, Mark of the Ninja, Bioshock (1, 2, Infinite, Burial at Sea), or Second Sight, to name the few that come to mind.