I was thinking about the AAA industry recently and how nice it would be for some companies to shake up their existing franchises a bit. So my question is: Is it ever ok for a company to hide or change what its game is like in order to surprise their players.
So I'm sure we all remember Metal Gear Solid 2; switching out Snake for Raiden.
For example, up until the release of the new Zelda game we only see Link, but then after you've purchased the game you find out that you only play Link for the first half hour and then Zelda becomes the sole playable character. Or perhaps early on in the story, Link gets captured; thrown into the dungeons; has to escape; and then the game's structure becomes an enclosed, linear one. Rather than traversing a giant open kingdom, you are now fighting for survival in a much more straightforward and smaller environment. However the reason they did this wasn't because they wanted the game to sell more or that making the entire game that big would be too expensive and difficult, but because they genuinely wanted to shake up the Zelda formula and surprise their audience- like a plot twist, but an incredibly early one.
As another example- let's say that in trailers 80% of FFXIII's footage was from Pulse. I think many people would call that dishonest and unethical, but at what point does it become alright? How much Cocoon gameplay needs to be shown, and how much Pulse gameplay can be shown?
So is it alright for a company to hide significant aspects of their games even though it could be claimed that the consumers paid for the product expecting something else?
So I'm sure we all remember Metal Gear Solid 2; switching out Snake for Raiden.
For example, up until the release of the new Zelda game we only see Link, but then after you've purchased the game you find out that you only play Link for the first half hour and then Zelda becomes the sole playable character. Or perhaps early on in the story, Link gets captured; thrown into the dungeons; has to escape; and then the game's structure becomes an enclosed, linear one. Rather than traversing a giant open kingdom, you are now fighting for survival in a much more straightforward and smaller environment. However the reason they did this wasn't because they wanted the game to sell more or that making the entire game that big would be too expensive and difficult, but because they genuinely wanted to shake up the Zelda formula and surprise their audience- like a plot twist, but an incredibly early one.
As another example- let's say that in trailers 80% of FFXIII's footage was from Pulse. I think many people would call that dishonest and unethical, but at what point does it become alright? How much Cocoon gameplay needs to be shown, and how much Pulse gameplay can be shown?
So is it alright for a company to hide significant aspects of their games even though it could be claimed that the consumers paid for the product expecting something else?