Can the PS MOVE increase shooter accuracy?

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private

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I thought of this when I first saw that demo of a guy playing SOCOM with the PS Move controls, and how he was using his right hand to control the cross-hairs sort of like a computer house. Now I'm pretty sure that the only main reason shooters are so much more precise on PC is because you get your whole hand and wrist to control the mouse. Do you think it's possible that you can attain a similar level of precision with a Move controller? If so, this would be great news for console gamers, finally being unhindered by those little thumb-sticks.

That's been my main problem with shooters on consoles. I find it quite tricky to shoot accurately with the gamepad, especially with the loose thumb-sticks of the dualshock controller. Some games get the sensitivity perfect where you almost don't notice it, I think bioshock and COD do this great, but with other games I really feel like it takes control away from me. Would you agree that this is a great incentive for some hardcore console gamers to invest in a Move, if devs throw that control scheme into shooters?
 

Onyx Oblivion

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Mouse will always be best.

That said,

Analog stick>>>>>>>>>>WASD for movement.

WHY CAN'T I GET A KEYBOARD WITH AN ANALOG STICK?!

Motion controls...We'll see. Move is a lot better at reading motions than the Wii. But you'd have to account to human error even more. So, aim assist would likely be MASSIVE.
 

reg42

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I doubt it, as it relies on the fact that you've got pretty steady hands, which I do not.
 

private

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reg42 said:
I doubt it, as it relies on the fact that you've got pretty steady hands, which I do not.
You can always rest your hands on your lap, and just move your wrist.
 

reg42

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private said:
reg42 said:
I doubt it, as it relies on the fact that you've got pretty steady hands, which I do not.
You can always rest your hands on your lap, and just move your wrist.
No, my hands are really bad.
 

Nick Holmgren

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Onyx Oblivion said:
Motion controls...We'll see. Move is a lot better at reading motions than the Wii. But you'd have to account to human error even more.
you have to remember that Wii aiming is based on the sensor bar which is not very accurate. It basically 12 in. of sensor bar to base all pointing at a screen on, so it doesn't scale too easily into 1:1. The move reads orientation at the TV not at the controller (I think) so it might be better, it also won't go stupid if a random source of IR is in the room.
 

Onyx Oblivion

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Nick Holmgren said:
Onyx Oblivion said:
Motion controls...We'll see. Move is a lot better at reading motions than the Wii. But you'd have to account to human error even more.
you have to remember that Wii aiming is based on the sensor bar which is not very accurate. It basically 12 in. of sensor bar to base all pointing at a screen on, so it doesn't scale too easily into 1:1. The move reads orientation at the TV not at the controller (I think) so it might be better, it also won't go stupid if a random source of IR is in the room.
The problem is, it's still a motion sensor and without a clear "Bar" to point it at, you have no mental frame of reference for the center of the screen. Besides the reticule, which will not likely be centered.
 

Sixties Spidey

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Onyx Oblivion said:
Nick Holmgren said:
Onyx Oblivion said:
Motion controls...We'll see. Move is a lot better at reading motions than the Wii. But you'd have to account to human error even more.
you have to remember that Wii aiming is based on the sensor bar which is not very accurate. It basically 12 in. of sensor bar to base all pointing at a screen on, so it doesn't scale too easily into 1:1. The move reads orientation at the TV not at the controller (I think) so it might be better, it also won't go stupid if a random source of IR is in the room.
The problem is, it's still a motion sensor and without a clear "Bar" to point it at, you have no mental frame of reference for the center of the screen. Besides the reticule, which will not likely be centered.
I'd imagine they'd put out a calibration tool thing for every game to detect the center of the TV.
 

Onyx Oblivion

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buy teh haloz said:
Onyx Oblivion said:
Nick Holmgren said:
Onyx Oblivion said:
Motion controls...We'll see. Move is a lot better at reading motions than the Wii. But you'd have to account to human error even more.
you have to remember that Wii aiming is based on the sensor bar which is not very accurate. It basically 12 in. of sensor bar to base all pointing at a screen on, so it doesn't scale too easily into 1:1. The move reads orientation at the TV not at the controller (I think) so it might be better, it also won't go stupid if a random source of IR is in the room.
The problem is, it's still a motion sensor and without a clear "Bar" to point it at, you have no mental frame of reference for the center of the screen. Besides the reticule, which will not likely be centered.
I'd imagine they'd put out a calibration tool thing for every game to detect the center of the TV.
I hope so. I mean, it looks like it works great for stuff like punch and kicked. But precise movement is involved in shooters. You need a reference point. At least, I do. Even if its just Aim Down Sight.
 

sephiroth1991

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It will make things more on par with PCs but a Mouse will always be better. First person melee combat will improve, can you imagine condemned
 

tomtom94

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I find the Wii point and click system very easy to use after a short period of acclimatisation, I'm not sure exactly how the Move works though.
 

Mr. Fister

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Onyx Oblivion said:
Nick Holmgren said:
Onyx Oblivion said:
Motion controls...We'll see. Move is a lot better at reading motions than the Wii. But you'd have to account to human error even more.
you have to remember that Wii aiming is based on the sensor bar which is not very accurate. It basically 12 in. of sensor bar to base all pointing at a screen on, so it doesn't scale too easily into 1:1. The move reads orientation at the TV not at the controller (I think) so it might be better, it also won't go stupid if a random source of IR is in the room.
The problem is, it's still a motion sensor and without a clear "Bar" to point it at, you have no mental frame of reference for the center of the screen. Besides the reticule, which will not likely be centered.
I thought that was the purpose of the Playstation eye: To make a reference point for the...whatever Move uses to focus on.
 

Onyx Oblivion

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Mr. Fister said:
Onyx Oblivion said:
Nick Holmgren said:
Onyx Oblivion said:
Motion controls...We'll see. Move is a lot better at reading motions than the Wii. But you'd have to account to human error even more.
you have to remember that Wii aiming is based on the sensor bar which is not very accurate. It basically 12 in. of sensor bar to base all pointing at a screen on, so it doesn't scale too easily into 1:1. The move reads orientation at the TV not at the controller (I think) so it might be better, it also won't go stupid if a random source of IR is in the room.
The problem is, it's still a motion sensor and without a clear "Bar" to point it at, you have no mental frame of reference for the center of the screen. Besides the reticule, which will not likely be centered.
I thought that was the purpose of the Playstation eye: To make a reference point for the...whatever Move uses to focus on.
Hmm...That's right. I forgot that. It just might work. But they'd still need heavy aim assist.
 

XJ-0461

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Onyx Oblivion said:
Analog stick>>>>>>>>>>WASD for movement.

WHY CAN'T I GET A KEYBOARD WITH AN ANALOG STICK?!
There is


Apparently, it's called the Logitech g13 Gameboard. It's pretty expensive though; most prices are around $70 US.

On topic: It may feel more natural, but your aim with it in games will only be as good as your aim in real life, unless they develop an aim asist function for it.
 

Cynical skeptic

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It can't hurt. Anything that removes "auto-aim's" complete monopoly on console shooter design is a good thing.

Now if we can get rid of strictly defined "modes" (cover, stealth, to a lesser extent iron sights) we'd be set.
 

private

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Cynical skeptic said:
Now if we can get rid of strictly defined "modes" (cover, stealth, to a lesser extent iron sights) we'd be set.
Yeah, streamlining these movements instead of explicitly identifying them would be excellent. I think Gears of Wear sort of did this with their "A" button, but being able to seamlessly move from cover, crouching, running, and aiming would be a great use of motion controls.
 

Amnestic

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Onyx Oblivion said:
WHY CAN'T I GET A KEYBOARD WITH AN ANALOG STICK?!
Logitech have a few keyboards/keyboard addons with analogue sticks. Won't come cheap, but if you really must have one...
 

300lb. Samoan

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private said:
Now I'm pretty sure that the only main reason shooters are so much more precise on PC is because you get your whole hand and wrist to control the mouse. Do you think it's possible that you can attain a similar level of precision with a Move controller? If so, this would be great news for console gamers, finally being unhindered by those little thumb-sticks.
So true!

Onyx Oblivion said:
Analog stick>>>>>>>>>>WASD for movement.

WHY CAN'T I GET A KEYBOARD WITH AN ANALOG STICK?!
So damn true!

Solution: Move controller with a left hand analog thumbstick. Although I think more shooters need to make the directional controls (WADS) much more fluid and, well, 'analog'.
 

Nick Holmgren

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Onyx Oblivion said:
Nick Holmgren said:
Onyx Oblivion said:
Motion controls...We'll see. Move is a lot better at reading motions than the Wii. But you'd have to account to human error even more.
you have to remember that Wii aiming is based on the sensor bar which is not very accurate. It basically 12 in. of sensor bar to base all pointing at a screen on, so it doesn't scale too easily into 1:1. The move reads orientation at the TV not at the controller (I think) so it might be better, it also won't go stupid if a random source of IR is in the room.
The problem is, it's still a motion sensor and without a clear "Bar" to point it at, you have no mental frame of reference for the center of the screen. Besides the reticule, which will not likely be centered.
Speaking now as someone who nows has used both I can say that the move is much more accurate as long as you are good on following instructions on setup. If you get those wrong though it sucks major ass.