I think the ever-growing sentiment that "casuals are ruining the industry" needs to be addressed. I think this attitude has come more to the forefront due to massive success of the casual industry this generation, and the trends we've been seeing in our games. These include, lower difficulty, streamlined mechanics, less depth, low innovation, multiplayer prevalence and less genre diversity. Its natural to place the blame upon those "new" gamers considering many of these trends cater to their tastes. I, however, would like to point out that the same argument has used multiple times in the past, possibly even against you. It might give you some perspective that you were viewed equally as bad casual gamers today to older gamers, and I don't expect this line of reasoning to die out anytime soon.
However the fallacy of the argument doesn't rule out the fact that gaming truly IS changing. Its just that we can't make foolish assumptions and lay the current generation woes on "casual gamers". The truth I believe is much more complex. The trends I mentioned above might be a result of new gamers entering the fold with different expectations, but I think we're all to blame for the overall direction of the industry. The rapid march of technology, and our general expectation of what "production" values should be have played a large part of why games are what are they are these days.
I think simply put, the AAA industry can not support individual niches anymore. Its why we've seen a general "pooling" of genres(SHOOTERS AND RPG MECHANICS EVERYWHERE) and lower difficulty to appease the largest audience possible. Tailor your specific game to much, say like an epic turn based RPG or turn based strategy(like Temple of elemental evil or Xcom), and you're not going to garner the sales needed for success. Its why we see multiplayer being attached to what would normally be singleplayer games. Developers/publishers care about the perception of their product to the overall public(singleplayer/multiplayer alike), that they would include put together a haphazard multiplayer mode that doesn't even fit with the game. Why? Because they can't afford not to.
I think this is why I'm increasingly wary of this this next generation. I can't imagine the industry when production costs only will FURTHER increase from their current state, making it much harder to profit. This all ties to our expectation of production values should be. Its on us, bros, not them(the casuals). As long as we obsess over sheer graphic quality(no including art direction), genres like turn based strategy will be viewed as "non-contemporary" to developers(poor Xcom).
So what are your thoughts on this? What do you are the root causes for the "casualization" of the industry? Sorry for the long post. Kind of went on a ramble there.
However the fallacy of the argument doesn't rule out the fact that gaming truly IS changing. Its just that we can't make foolish assumptions and lay the current generation woes on "casual gamers". The truth I believe is much more complex. The trends I mentioned above might be a result of new gamers entering the fold with different expectations, but I think we're all to blame for the overall direction of the industry. The rapid march of technology, and our general expectation of what "production" values should be have played a large part of why games are what are they are these days.
I think simply put, the AAA industry can not support individual niches anymore. Its why we've seen a general "pooling" of genres(SHOOTERS AND RPG MECHANICS EVERYWHERE) and lower difficulty to appease the largest audience possible. Tailor your specific game to much, say like an epic turn based RPG or turn based strategy(like Temple of elemental evil or Xcom), and you're not going to garner the sales needed for success. Its why we see multiplayer being attached to what would normally be singleplayer games. Developers/publishers care about the perception of their product to the overall public(singleplayer/multiplayer alike), that they would include put together a haphazard multiplayer mode that doesn't even fit with the game. Why? Because they can't afford not to.
I think this is why I'm increasingly wary of this this next generation. I can't imagine the industry when production costs only will FURTHER increase from their current state, making it much harder to profit. This all ties to our expectation of production values should be. Its on us, bros, not them(the casuals). As long as we obsess over sheer graphic quality(no including art direction), genres like turn based strategy will be viewed as "non-contemporary" to developers(poor Xcom).
So what are your thoughts on this? What do you are the root causes for the "casualization" of the industry? Sorry for the long post. Kind of went on a ramble there.