Eduku said:
I think the first game demonstrates this more than the second, the game will often 'penalise' you (in a story sense, not gameplay) even for choosing a 'good' option, simply because you picked sides instead of being apathetic and remaining neutral. It's interesting how it defies the conventions like that; normally in RPGs you can pick the good option and everything's all fine and everyone lives happily ever after, where in this game you'll end up paying the consequences for not killing that guy or whatever later on. The second does this too, but not to such an extent, maybe that's why I have this impression of Geralt being a kind of good guy (played through the first one quite a long time ago).
While I find it interesting from a storytelling perspective, from a gaming perspective it's a pain. With the game being as long as it is I'd wager the odds of more than a tiny fraction of players playing through it twice are miniscule, yet it's so incredibly easy to miss things or screw up by choosing the wrong decision. The game never quite writes you into a corner, but a lot of the mechanics - normal-looking NPCs who might give a quest or info if approached, random characters who are present only during the day or night, having to make a decision without much information which then has a knock-on effect on the rest of the game - manage to shut out quite a lot of content for a first time player like myself.
For instance, in the first chapter I gave the Squirrels their purchases because nobody has given me a good reason not to. This led to Coleman being dead in chapter 2, ending one quest and altering several more. I also missed out on a trophy kill, since there was no indication that the Ghoul crypt would
actually open up (rather than being mindless NPC chatter) or that talking to the Royal Hunstman again would give me a second quest. Added to all this, I apparently missed two meteorites in the first chapter by not re-treading old ground, and never encountered the blacksmith at all since he was never by the inn when I visited.
I understand that the idea is to reinforce the concept of actions having consequences, and most of the time it does so fairly well, but there also seems to be a whole lot of tedious repetition of conversations or returning to supposedly cleared areas
just in case something has changed. That's just frustating, not fun. I feel like the concept could have been streamlined somewhat to avert the need to keep doing the same things in the same places and talking to the same NPCs, just to make sure you've
definitely done everything.
Eduku said:
SonicWaffle said:
Sad times. I was hoping those guys would show up again soon, I really wanted to know more about the order. So they don't reappear in the first game at all?
I'm afraid not. You do meet one other Witcher, but he's an exception and also kind of spoilerish.
Is that the elusive Berengar? I've been attempting to follow his trail for a while, but he always seems to be one step ahead.