I always want to see a series where a character starts with nothing and as the series goes on learns new skills and not only gets better equipment but gets it from his/her enemies.
I don't think that's particuarly compelling narrative-wise. If a hero improves over the course of a story, it's usually more compelling for that improvement to come from self-improvement, tapping into inner strength (emotional, physical, etc.), or from gaining knowledge. If the hero improves simply by scavenging extra equipment, I wouldn't call that as compelling.PapaGreg096 said:I always want to see a series where a character starts with nothing and as the series goes on learns new skills and not only gets better equipment but gets it from his/her enemies.
Well, duh. When you wipe out the universe and end up in null space, there doesn't tend to be records of it.Saelune said:Dice rolls to determine success.
(I would insert a clip of Gary Gygax from Futurama here where he goes "Its a *rolls dice*..Pleasure to meet you", but ofcourse its not on youtube...)
I wouldn't call that an example of game mechanics. Matt simply gets armour from a guy. That's not a plot point unique to games.Fischgopf said:But you can do both?
Daredevil for instance. He essentially get's his knife-proof gear from a guy that was making it for the Kingpin beforehand. I thought that was neat and fit well with the show as a whole.
Darn, you beat me to it.Sean Hollyman said:I want to see blade mode from Metal Gear Rising make its way into medical dramas. Seeing the doctors deciding where to precisely cut and stuff would be cool.
Yeah, but... Midichlorians.Callate said:More seriously, while I wouldn't want to see actual mana points mentioned in a movie or television show, a more concrete sense of the scale and quantity of magic a user of magic is able to use (beyond "you have three wishes" or "you can use the widget two times") might actually be nice... One major problem of "magic" in many media is that there's often very little sense of what its practitioners can and cannot do. So if they use it, it often comes off as a deus ex machina, and if they don't when it seems like they should have, it comes off as a weakly-written and arbitrary plot contrivance.