In any game for which you (ostensibly) create your own character, why is it that some games understand the importance of robust character customization, while others give you five or six hairstyles and a skin color slider?
For a case-in-point, compare the character creators for two recent MMOs--DCUO and Champions Online. There really is no comparison, in terms of variety--Champions stomps all over DCUO in this department. Why is that? Champions and COH/COV came out way before DCUO, and yet they didn't learn this lesson?
Your Character's Appearance
If this is truly going to be "your" character, you've probably got a vision of what that character looks like. It is the responsibility of the game, then, to give you enough options to create the best approximation of that vision you can get. It's more important than textures, particle effects, or anything else, because your character is the piece of artwork that you will spend the most time looking at throughout the entirety of the game.
If a game is going to allow you to create a character, a big part of the focus should be on getting you as many face/body shape, size, hair style, and color options as is practical. Some games, because of the combat animations and weapon models, have limits. This is understandable. But that should mean putting far more options in those areas that allow for them, to balance that limitation.
And Other Stuff, Too!
Okay, so you've got the suit, face, body, and hair you want. That means this is "your" character, right? Not quite. Plenty of games have tons of other options to allow you to adjust other properties of your character, and they work very well. Why not make these features standard?
- Stance/posture
- Body language/basic animations
- Voice*
*This one's tricky. It's obviously not practical in "fully-voiced" games, but in those types of games just remember that the player character isn't really being "created." It's just being rented. This is fine for games like Mass Effect, where you're playing an already-created character, but his really has no place in a player-character RPG or in an MMO (BioWare...)
In Summary
If you're going to allow players to create characters, you've got to include the options for them to do so. This should be a priority! The character model is the single most visible part of the game for your players. If you're not going to include enough options to truly create, consider just making a set of prefabricated characters and letting the player "borrow" one for the game. And also don't make that game an MMO.
For a case-in-point, compare the character creators for two recent MMOs--DCUO and Champions Online. There really is no comparison, in terms of variety--Champions stomps all over DCUO in this department. Why is that? Champions and COH/COV came out way before DCUO, and yet they didn't learn this lesson?
Your Character's Appearance
If this is truly going to be "your" character, you've probably got a vision of what that character looks like. It is the responsibility of the game, then, to give you enough options to create the best approximation of that vision you can get. It's more important than textures, particle effects, or anything else, because your character is the piece of artwork that you will spend the most time looking at throughout the entirety of the game.
If a game is going to allow you to create a character, a big part of the focus should be on getting you as many face/body shape, size, hair style, and color options as is practical. Some games, because of the combat animations and weapon models, have limits. This is understandable. But that should mean putting far more options in those areas that allow for them, to balance that limitation.
And Other Stuff, Too!
Okay, so you've got the suit, face, body, and hair you want. That means this is "your" character, right? Not quite. Plenty of games have tons of other options to allow you to adjust other properties of your character, and they work very well. Why not make these features standard?
- Stance/posture
- Body language/basic animations
- Voice*
*This one's tricky. It's obviously not practical in "fully-voiced" games, but in those types of games just remember that the player character isn't really being "created." It's just being rented. This is fine for games like Mass Effect, where you're playing an already-created character, but his really has no place in a player-character RPG or in an MMO (BioWare...)
In Summary
If you're going to allow players to create characters, you've got to include the options for them to do so. This should be a priority! The character model is the single most visible part of the game for your players. If you're not going to include enough options to truly create, consider just making a set of prefabricated characters and letting the player "borrow" one for the game. And also don't make that game an MMO.