I am in my final year at university studying computer games design. My final year project is about cliches and stereotypes in character design, including their origins, affects on gameplay, story, reasons for using them and possible solutions on how to avoid them. I chose this as the subject out of frustration of seeing so many similar characters in games. I have now used that research to create a high concept document for an original game and design and model my own original character.
I now would very much like to hear your opinions on the character, particularly:
-Whether it is cliched/stereotyped
-What you would want to see changed/added
-What you like about it/don't like about it
-If you would want to play a game that this character is in
-If it reminds you of another other characters
It should be noted that from my research I have realised that you cannot have an entirely unique character as you risk alienating your audience. So I have attempted a balance between familiar and new.
I posted on this forum because I felt that this is one of the more mature places for a discussion on games. I wasn't sure if I should have posted this on Off-Topic or not so I apologise if I was wrong.
Please be as critical as you want as the feedback will help me determine whether this is a successful design or not.
Face views + basic character profile
http://celark.deviantart.com/art/character-concept-art-WIP-118032672
http://celark.deviantart.com/art/More-Ada-119963245
Body views
http://celark.deviantart.com/art/Ada-L-Incendia-body-design-118386176
Weapons (Chainsaw Rollerblades)
http://celark.deviantart.com/art/Chainsaw-Rollerblades-Design-118331675
Zbrush Model (work in progress)
http://celark.deviantart.com/art/Ada-Zbrush-119965633
The high concept of the game she would be in is "This fast paced industrial fantasy 3D platform shooter is a race against time to stop a rogue invention from destroying the moon - and by extension the world. The high speed battles involve racing up, around and in all directions across various architecture and locations."
All comments are appreciated.
I now would very much like to hear your opinions on the character, particularly:
-Whether it is cliched/stereotyped
-What you would want to see changed/added
-What you like about it/don't like about it
-If you would want to play a game that this character is in
-If it reminds you of another other characters
It should be noted that from my research I have realised that you cannot have an entirely unique character as you risk alienating your audience. So I have attempted a balance between familiar and new.
I posted on this forum because I felt that this is one of the more mature places for a discussion on games. I wasn't sure if I should have posted this on Off-Topic or not so I apologise if I was wrong.
Please be as critical as you want as the feedback will help me determine whether this is a successful design or not.
Face views + basic character profile
http://celark.deviantart.com/art/character-concept-art-WIP-118032672
http://celark.deviantart.com/art/More-Ada-119963245
Body views
http://celark.deviantart.com/art/Ada-L-Incendia-body-design-118386176
Weapons (Chainsaw Rollerblades)
http://celark.deviantart.com/art/Chainsaw-Rollerblades-Design-118331675
Zbrush Model (work in progress)
http://celark.deviantart.com/art/Ada-Zbrush-119965633
The high concept of the game she would be in is "This fast paced industrial fantasy 3D platform shooter is a race against time to stop a rogue invention from destroying the moon - and by extension the world. The high speed battles involve racing up, around and in all directions across various architecture and locations."
All comments are appreciated.