Chronicles of Roissha *Closed* Chapter Two: Into the Depths of Madness

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The Zango

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@Dragon: I dont see why you'd find it lacking, its a really good sheet and I'm looking forward to RPing with you... Again
 

Dragon_of_red

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Dec 30, 2008
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@BigZ: I am looking forward to RPing with you too! Since a Kingdoms Fate seems to be semi dead... And I dunno... Just my other recent sheets have been muhc longer... and better... I dunno, it just seems short, but I can't really add anything onto it...
 

Dommius

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Aug 8, 2009
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dragon_of_red said:
<spoiler=My Character>Name: Trace Akkenai

Age: 24

Race: Human

Appearnce: This [http://twokinds.deviantart.com/art/Master-of-the-Templar-13467970?q=gallery%3ATwokinds%2F4930286&qo=129]

Class: Mage

Specialisation: Battle Mage

Backstory: Trace had spent his early years at a farm wife his family, but it was discovered his use of magic, so he was sent to study it with the leves and other talented humans. He excelled in the few swordsmanship classes, and with the devestating spells he had learnt he became a person you would not want to get in a fight against. At his masters Death, he was given a Magitek sword that he had treasured for years. It is imbued with an elemental of fire.

After his masters death he joined a small band of mercenarys, filled with a vary of differnet people. On his third mission with them, their leader was shot down with a Magitek blaster, so Trace had to lead them to finish. He became the leader of the group for many years, growing the relativley small band to become a group that was well known.

Gear: His bastard sword, used as a two handed. Its a magitek sword imbued with fire, looks exactly like the sword in the picture.
Medium armour, chainmail under his regular robes.


For some reason this sheet seems lacking... But I cant figure out what...

Ah well, here it is. Someone better know who I pretty much stol the likliness of that character from *shakes fist*
I only have one peeve with him. The fact he starts off with a magitek weapon. It was under gear so you may have missed it but I made mention of the fact that magitek weaponry was rare and truly devastating. As such characters couldn't start with any. (Except an artificer who can get a simple magitek pistol, with a very weak core so they actually have something related to their class.) So if you could change your weapons history so that it was stolen and you were hunting it down, or it was lost or something thats ok. That way it's something for me to work into the story as well.
My apologies if this ruins your idea.

EDIT: Other then that you're in though.
 

Dragon_of_red

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Dommius said:
dragon_of_red said:
<spoiler=My Character>Name: Trace Akkenai

Age: 24

Race: Human

Appearnce: This [http://twokinds.deviantart.com/art/Master-of-the-Templar-13467970?q=gallery%3ATwokinds%2F4930286&qo=129]

Class: Mage

Specialisation: Battle Mage

Backstory: Trace had spent his early years at a farm wife his family, but it was discovered his use of magic, so he was sent to study it with the leves and other talented humans. He excelled in the few swordsmanship classes, and with the devestating spells he had learnt he became a person you would not want to get in a fight against. At his masters Death, he was given a Magitek sword that he had treasured for years. It is imbued with an elemental of fire.

After his masters death he joined a small band of mercenarys, filled with a vary of differnet people. On his third mission with them, their leader was shot down with a Magitek blaster, so Trace had to lead them to finish. He became the leader of the group for many years, growing the relativley small band to become a group that was well known.

Gear: His bastard sword, used as a two handed. Its a magitek sword imbued with fire, looks exactly like the sword in the picture.
Medium armour, chainmail under his regular robes.


For some reason this sheet seems lacking... But I cant figure out what...

Ah well, here it is. Someone better know who I pretty much stol the likliness of that character from *shakes fist*
I only have one peeve with him. The fact he starts off with a magitek weapon. It was under gear so you may have missed it but I made mention of the fact that magitek weaponry was rare and truly devastating. As such characters couldn't start with any. (Except an artificer who can get a simple magitek pistol, with a very weak core so they actually have something related to their class.) So if you could change your weapons history so that it was stolen and you were hunting it down, or it was lost or something thats ok. That way it's something for me to work into the story as well.
My apologies if this ruins your idea.
Nah its all good. I wasn't aware of that rule. I want that weapon eventually though... If its not to much...

Either way I'll edit it in that I just get a regular Bastard Sword.
 

Dommius

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dragon_of_red said:
Nah its all good. I wasn't aware of that rule. I want that weapon eventually though... If its not to much...

Either way I'll edit it in that I just get a regular Bastard Sword.
Nope, no problem at all. I'll work it in somehow. No worries. I plan to use everyones back stories in some way if they are ok with that.
 

The Zango

Resident stoner and Yognaught
Apr 30, 2009
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Dommius said:
dragon_of_red said:
Nah its all good. I wasn't aware of that rule. I want that weapon eventually though... If its not to much...

Either way I'll edit it in that I just get a regular Bastard Sword.
Nope, no problem at all. I'll work it in somehow. No worries. I plan to use everyones back stories in some way if they are ok with that.
Sweet, does that mean if we visit Garrants city then he could be tracked down by the Syndicate he ran with? Btw could I get a name for the city please?
 

Dragon_of_red

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Dommius said:
Nope, no problem at all. I'll work it in somehow. No worries. I plan to use everyones back stories in some way if they are ok with that.
Cool. I edited it somewhat, and a few other smaller details around. Not much though, just that it was taken and now have a shitty regualr sword.... *angst over lost sword*
 

Dommius

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BigZ225 said:
Dommius said:
dragon_of_red said:
Nah its all good. I wasn't aware of that rule. I want that weapon eventually though... If its not to much...

Either way I'll edit it in that I just get a regular Bastard Sword.
Nope, no problem at all. I'll work it in somehow. No worries. I plan to use everyones back stories in some way if they are ok with that.
Sweet, does that mean if we visit Garrants city then he could be tracked down by the Syndicate he ran with? Btw could I get a name for the city please?
Yeah it does. It also means that they may be tracking him down for deserting them in the first place. After all, think of all the secrets he must know...
As for a city name how does Crystalmoor Barrens sound? Nestled in the hills this former city which prospered in mining the crystals used to bind and elementals souls until one day the crystals ran out. The workers revolted and rioted in the streets causing countless deaths. After the madness ceased the place became a cesspool of crime and villainy. With no legal income the town became ruled by crime syndicates who murdered and stole for profit.

dragon_of_red said:
Dommius said:
Nope, no problem at all. I'll work it in somehow. No worries. I plan to use everyones back stories in some way if they are ok with that.
Cool. I edited it somewhat, and a few other smaller details around. Not much though, just that it was taken and now have a shitty regualr sword.... *angst over lost sword*
Haha, the angst will be gone soon enough hopefully.
 

Dommius

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The Hairminator said:
Room for one more, guys?
(Not really a question, since you have two sheets accpeted so far)
You denied my avatars existence! Nah, just kidding throw up a sheet and we'll see. =)
 

Dragon_of_red

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@Dommius: Hmm, If you need something like a city, I should name my mercanary band...

Does it matter that my character still seems to be in it?
 

Dommius

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Aug 8, 2009
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dragon_of_red said:
@Dommius: Hmm, If you need something like a city, I should name my mercanary band...

Does it matter that my character still seems to be in it?
You can still be a member if you wish. Though, your mercs will be used as contacts in other areas rather then active members of this group. Unless of course you happen to be in the same area or they come requesting aid etc. etc.

Edit: ok... its 6:30 almost. I think i finally may be able to fall asleep now that the sun is up and the birds are singing. G'nite guys and hopefully be back in a little while...
 

The Hairminator

How about no?
Mar 17, 2009
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Dommius said:
The Hairminator said:
Room for one more, guys?
(Not really a question, since you have two sheets accpeted so far)
You denied my avatars existence! Nah, just kidding throw up a sheet and we'll see. =)
Haha, what avatar are you talking about, you silly man?
 

The Zango

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Apr 30, 2009
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Dommius said:
The Hairminator said:
T-T-T-T-TRRRRIPPLE POST!
Heh, I thinking that when I saw them. But you beat my sleepy mind to the comment.
I'd like to withdraw my character sheet for the moment because me and Anah are working on our characters pasts. I'll re-submit the sheet once we've worked it out. Also I'll PM you a list of nations for you to do with what you will.
 

The Zango

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Ok sorry for the double post but here is my revised sheet...

Name: Garrant
Age: 31
Appearance:

Class: Thief

Specialization: Assassin/Thief

Race: Human

Backstory: Garrant grew up on the poverty-soaked streets of the poorest city in Roissha, Crystalmoor Barrens. Nestled in the hills this former city which prospered in mining the crystals used to bind and elementals souls until one day the crystals ran out. The workers revolted and rioted in the streets causing countless deaths. After the madness ceased the place became a cesspool of crime and villainy. With no legal income the town became ruled by crime syndicates and scum.


He had to become one of those scum, he had to steal and even kill to survive from a young age. He learnt his wide array of skills through deadly trial and error, meticulous practice and most importantly experiences.

He was cared for by his sister for his first fifteen years but then tragedy struck when she was stricken ill by a mysterious desise and died shortly afterwards. He found himself without any connection to the world and found himself drift further into the Barrens seedy underworld.

Despite the fact that he preffered to work alone, he found himself drifting into one of the more powerful syndicates of his city, becoming embroiled in their politics and treachery.

When he began to accept more dangerous assignments, he began to rise through the ranks and his exploits became well-known to the bosses. One fateful mission however he was forced to kill the owner of the mansion he was invading and the syndicate took this opportunity to take control of him. They gave him an ultimatum, become our assassin or get ratted out.

Garrent begrudgingly accepted and even though he was adept at his craft, amassing large amounts of money as he did so, he was never happy with taking lives.

That is why he left

One day he upped and left, leaving his former life behind, going out to experience what the world had to offer him and become free-lance once more.

During his travels he found himself in Alisco and low on coin. He decided to stop by a nice looking mansion and rob it of all its contents, taking anything of value. He didn't expect what he found however, inside a dark, dingy cell was a small girl, hardly past 20 years old

She remined him greatly of his lost sister and so took her under his wing, teaching her the tricks of his trade and over the three years they traveled toghether, he taught her much and they grew closer as a resault, he thinks of her as his little sister and would kill or even die to protect her.

They wondered the lands for three years, pulling odd jobs and improving their skills until they found themselves in Kharn, ready for another job or even another adventure.

Gear: A custom made, lightweight, plate-leather-cloth hybrid. Cloth covers areas where mobility is required such as the elbows, knees and neck. Leather covers the almost all the other areas, his chest and spine are covered in a easily moveable yet durable metal alloy.

He uses two, twin daggers that fit into two lower back sheaths. On his wrist is his miniature crossbow, used to fire small (often poisoned) darts into the weak spots of enemies.

He also carries a bunch of miscellaneous thief gear such as:

Smoke bombs

Lock-picks

A palm mirror

Several vials of deadly poison
 

Anah'ya

a Taffer
Jun 19, 2010
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Name: Kinglet
Age: 23

Appearance: Kinglet is a lithe girl. She has little muscle to speak of, but makes up for it with dexterity and quickness. Her stamina is quite impressive as well, and that is good, as Kinglet runs alot. Away form things, mostly, seeing as she's a thief in the making and has had to put her endurance to test more than just once.
Black, smooth hair frames a slim pale face, which is strewn with subtle, dark freckles on her nose and cheeks. Her eyes are a very light blue--almost gray, but not quite. They're observing and quick, constantly on the move from this object to this one and never settling anywhere for long.

Class: Thief
Specialization: Pending
Race: Human

Backstory: Kinglet is a pebble rolling downhill. Well. Bouncing downhill actually, as she's never quite lost her spirit and keeps an iron grip on her will to move on. Ill luck has been chasing her since she was born, first starting with a mother that wanted money so bad she sold her 10 year old daughter, and getting gradually worse from there. Before then she'd been rather well off. She received education, had a solid roof over her head and a full stomach.

It didn't necessarily turn out all bad with her new 'parents'. She just ended up having to work for her upkeep, which had been the reason for the purchase in the first place. Her talents had shone through at some point; her quickness, balance and the ability to pick up on things fast. All that was rolled together and she was turned into a street performer. Juggling, dancing, walking the rope--she entertained the masses at a young age and she actually enjoyed it.

Then her benefactors were shaken up for cheating the crowds of money in the games they provided, and all three of them were supposed to lose their collective heads. But only two rolled that day.

Before the executioner got around to Kinglet's slim neck, he passed out from too much drink**. He didn't even manage to chop her mother's head off properly the first try around. It needed four hacks. A messy business. I suppose that would mean she was graced with a wee of luck after all. Her execution was pospounded and she was brought back to the cell. On the way there the guards understimated the lithe little girl and she managed to escape. The details to what happened that day remain a secret and she hasn't yet told anyone.

Of course Kinglet didn't quite know what to do with her new found freedom. She huffed and puffed, wandered around the city for a while (avoiding capture quite nicely) until deciding to go back to the sprawling hub of Alisco; the town where her parents sold her. She did so, but they were nowhere to be found. Kinglet was crestfallen, though she quickly decided that sitting in the nearest gutter crying her eyes out was no solution. So she turned to do whatever she could to survive, sometimes by performing, sometimes by nicking things from the decent folks that seem to have too much to begin with.

Though admitely she wasn't the best at it. And when she tried to break into a house for the first time in her life, that quickly ended with her captured and--once again--enslaved. This time by a burly, stinking mansion lord. The time she spent in that mansion could easily be called the worst time of her life. Once again she does not talk about what happened; she'd rather brag about how she got out and do so for hours. Or, well, was helped out. Well. Busted out. Carried out? She doesn't REALLY remember, but Kinglet likes to pretend.

One thing is for certain though. If luck hadn't graced her with a silver lining by the name of Garrant, she might have even lost her spirit.

He found her in the dark halls of the mansion, nursed her back to something that passed as health, and took the little thief under his wings. For what its worth he saved her life, and Kinglet's gratefulness for that knows no bounds. She'd rather go back to the chopping board than see any harm come to him.


Gear: The clothes on her back and a dagger. Along with assorted thieves tools (lockpicks and a rope, actually). Her clothing is a selection of earth colored to midnight blue, depending on whether she is out at night, or strolling during the day. They have little to no armor value to them, aside from a few sewn in patches of leather. She does wear arm and wrist guards though, and a pair of solid gloves. Her boots are soft and worn, and are wrapped all the way up to her knees.



**many real executioners tended to get drunk before carrying out their duty. I like to carry that piece of realism into settings like these, I hope you don't mind, GM.
 

The Zango

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Apr 30, 2009
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Looking forward to starting this guys, should be good :D This is NOT a bump...