Classic FPS 1-0 loadout; what's yours?

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Proton Packmule

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Oct 29, 2010
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Ok, here's the challenge; in a classic FPS style, give yourself the ultimate, any-situation loadout. Points for unusual weapons, or giving them a good context.

My loadout would be..

1- Melee - Chain whip, decent range and massive damage!
2- 9mm handgun - M93R, high speed wrecking!
3- Pump-action shotgun - Hydra (RE5), massive damage and spread.
4- Assault rifle - G36C, ACOG scope- good range and accuracy
5- Heavy MG - RPD, foregrip for a good rate of kicking damage!
6- Toss (grenade, pipe bomb) - Sticky C4
7- Sniper - L96
8- Rocket launcher - 4-barrel classic Resident Evil behemoth
9- Railgun - Eraser/Perfect Dark 'through the walls' style.
0- Portable nuke? I don't have any precedents, but when the going gets tough- the tough split the atom!

Let's take a trip back to when every good space marine or blonde ass-kicking bubblegum-chewing character had 10 gigantic pockets!
 

TheRightToArmBears

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Dec 13, 2008
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Melee- Dual nunchucks. Feel the wrath of Canadian lumber!
Handgun- The Ray Gun from Nazi Zombies
Shotgun- erm... I'll have a Blunderbuss actually
Assault Rifle- Eldar Shuriken Catapult
Heavy MG- Bren Gun
Grenade- Holy Hand Grenade
Sniper- Uhh... SVD methinks.
Rocket Launcher- Bazooka, got to be classic.
Uhm... Maugan Ra' Maugetar [http://wh40k.lexicanum.com/wiki/Maugan_Ra]. I don't know any railguns and the like.
Concrete donkey!
 

Outright Villainy

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Jan 19, 2010
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Riot shield from call of duty.

Far sight from perfect dark.

That's all I need. Instant trolling, all the way. I'm sure I could find a more efficient set up, but nothing nearly as rage inducing.
 
Feb 13, 2008
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Main Weapon : Auto-Shotgun with Incendiary Rounds
Secondary weapon: Balisong Taser.
Armour: Regenerating Ablative
Backpack: Phase Shifter
Boots: Jetboots
Backup weapon: Zero Point Energy Gun.
 

ChupathingyX

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Jun 8, 2010
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Melee - A 19th century woodern chair (good for smashing over people's heads)
Pistol - S&W 500 (It's big and creates large holes in people)
Shotgun - Armsel Striker (It looks cool)
Assaut Rifle - Lasgun (For todays standards it will rip anything apart)
Heavy MG - Maschinengewehr 42 (Because it's the MG-42, need I say more?)
Grenade - Molotov cocktail (easy to acquire and make)
Sniper - Exitus Rifle (It's an anti-everything sniper)
Rocket Launcher - Panzerfaust (because I like saying "panzerfaust")
Emergency weapon - RYNO-4 EVER (It's a Ratchet and Clank weapon, 'nuff said)

And my mount would be Red Hare!
 

Bill Bread

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Feb 21, 2011
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Melee; the weapon itself.
Pistol; Sig Sauer P220 in .45 ACP.
Shotgun; SPAS-15.
Assault Rifle; AN-94 Abakan.
Heavy MG; M240.
Grenade; frag grenades I suppose.
Sniper rifle; M21.
Rocket launcher; Stinger missile.
Emergency weapon; Histandard .22 silenced pistol.
 

Vern5

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Mar 3, 2011
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1 - Shovel
2 - Sawed-off Shotgun
3 - Shotgun
4 - Shotgun
5 - Another Shotgun
6 - Frag grenade or Shotgun
7 - Sniper Shotgun
8 - Shotgun that shoots rockets
9 - Shotgun that shoots burning chainsaws that explode
 
Mar 9, 2010
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1- That flame sword from that one time
2- The WW2 gun
3- Fatman
4- THE WEAPON OF KNOWLEDGE
5- Terminator launcher
6- The bee power from Bioshock
7- The lightning power from Bioshock
8- The ice power from Bioshock
9- Cheated telekinesis
 

Baneat

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Jul 18, 2008
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1- Melee - Katana
2- Pistol - Glock 17 w. 20rdmag
3- Pump-action shotgun - M37 Ithica sawn off stock, short barrel
4- Assault rifle - AR-15 w. EOTech 1x reflex
5- Heavy MG - M249 SQW
6- Toss (grenade, pipe bomb) - "Pineapple" frag
7- Sniper - DSR-1
8- Rocket launcher - Javelin
9- Railgun - Quake-3's
0- Faith's Railgun/gauss cannon
 

TheKruzdawg

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Apr 28, 2010
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Outright Villainy said:
Riot shield from call of duty.

Far sight from perfect dark.

That's all I need. Instant trolling, all the way. I'm sure I could find a more efficient set up, but nothing nearly as rage inducing.
Oh god the farsight. I remember trying to beat that challenge against the DarkSim or PerfectSim (don't remember which) and epicly losing almost every time. My cousin and I came really close once, but we never actually beat him. He was took freakin' hard to hit!
 

maxriderules

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Mar 26, 2011
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Pistol-S&W series 3 .44 cal (Seriously- it's a revolver with a stock)
Melee- bayonet
Close range- sawn-off shotgun
Medium range-silenced MP%
long range- Henry Varmint Express .17 HMR Lever Action Rifle (love a lever action, and it's called the varmint express.
insane range- HALO array
Thrown- smoke grenade
Rocket- M200 19-tube 2.75 inch rocket launcher.
 

Hero in a half shell

It's not easy being green
Dec 30, 2009
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Melee: Sam Fisher's grab (Splinter Cell)
Pistol: Pistol with scope (Halo Combat Evolved)
Assault Rifle: M16 (COD Modern Warfare)
Machine gun: MG42 (Medal of Honor Frontline)
Sniper Rifle: Mosin Nagant (Sniper- Art of Victory)
Shotgun: Spas 12 (Hitman Contracts)
Heavy weapon: BFG 9000 (Doom)
Special Weapon: Portable Ion Cannon (Command and Conquer Renegade)
Grenade: Holy Hand Grenade (Worms World Party)
 

Katana314

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Oct 4, 2007
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Logically, some people would think you need something for close range, and something for long range. Wrong.

Shotgun: Pump action 10-round shotgun with selective narrow-fire for medium range
Grenades: 10 frag grenades, 20 smoke grenades (Good luck sniping me!)
Melee: Bayonet on the shotgun.

I use this kind of layout all the time in Call of Duty games, even on maps intended for snipers. Smoke, charge into the smoke, then shotgun everyone.

Honestly, you need one gun you can get good with. Everything else is just a lot of fumbling in your inventory.
 

Lenvoran

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Apr 29, 2010
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1 - Melee: Constantine's Sword (Thief): Sword that is invisible to all but the user? Yes please!
2 - Pistol: Magnum (Half Life 2): Hand cannon. Ridiculously powerful.
3 - Close Range: Flak Cannon (Unreal Tournament): Oh man. Bouncing shotgunny goodness.
4 - Mid-Range: Chaingun (Tribes): Crazy accuracy at mid-range and a crapton of damage.
5 - Mid-Long Range: Disc-Launcher (Tribes): Decent range flying explosive frisbees of death.
6 - Long Range: Raynor's Rifle (StarCraft 2): Shoot through... Whatever. It's dead. So are all its friends.
7 - Utility: Targeting Laser (Tribes): Not a weapon at all, but it makes the...
8 - Siege Range: Heavy Mortar (Tribes): ...easier to use. And ohhh the use it would have. Long-range, very large blast radius with a good arc.
9 - Tactical: Trip Mines (Half Life 1): Mines that can attach to surfaces with laser trip-wires with a large explosion. Good times.
0 - Scouting: Deployable Scanner (Tribes): Sure, it shows up on enemy scanners when deployed, but that can make an excellent trap as well as give me valuable map information... At the same time!