Comparing Diablo 3 to Torchlight.

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Eric the Orange

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Apr 29, 2008
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Just some thoughts going through my head, not meant to be either an attack or a praise of either game. Note some of these are not factual but my opinions (like replay value).

Diablo 3

*Price:60$

*Completion Time for the first difficulty:20-30 hours

*Time in development:6 years

*Classes:5

*Attributes:Simple

*Amount of Rooms:Large

*Replay Value:Medium

*Out side of game BS:A LOT (Always online, Real money AH, ect.)

Torchlight

*Price:20$

*Completion Time for main dungeon:8-10 hours

*Time in Development:About 1 year

*Classes:3

*Attributes:Simple

*Amount of Rooms:Small

*Replay Value:Medium

*Out side of game BS:None
 

Kahunaburger

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May 6, 2011
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Well, if we're talking about click-intensive games where you kill demons and take their stuff...



DoomRL:

Price: $0
Completion Time For the First Difficulty:
Time in Development: Shrouded in the mists of time. Probably 9 years, but continuously playable and awesome for most of that period.
Classes: 3
Attributes: Simple
Amount of Rooms: Infinite
Replay Value: High
Outside of game BS: None
Remastered Doom Music: fuck yeah.
 

Eric the Orange

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Apr 29, 2008
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Matthew94 said:
Eric the Orange said:
Matthew94 said:
What is the point of this thread?
To compare and contrast Diablo 3 to Torchlight.
To what end?

Did you want people to go "huh, ok"?
Well people seem to hold up Torchlight as a paragon of the genre and curse Diablo 3 as being underwhelming to downright awful. Where as I think analytically they are fairly equal.
 

DazZ.

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Jun 4, 2009
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Eric the Orange said:
Well people seem to hold up Torchlight as a paragon of the genre and curse Diablo 3 as being underwhelming to downright awful. Where as I think analytically they are fairly equal.
Aren't most people comparing Torchlight 2 to Diablo 3, and not Torchlight 1?

Also I've played a load more than 3 classes in Torchlight. :p
 

Eric the Orange

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Apr 29, 2008
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DazZ. said:
Eric the Orange said:
Well people seem to hold up Torchlight as a paragon of the genre and curse Diablo 3 as being underwhelming to downright awful. Where as I think analytically they are fairly equal.
Aren't most people comparing Torchlight 2 to Diablo 3, and not Torchlight 1?

Also I've played a load more than 3 classes in Torchlight. :p
Well for one I'm primarily referring to gameplay, and I havn't played T2. And many of the T2 vs D3 things are about price and Online requirements, not gameplay which is my main focus. Also, more than 3 classes, what classes are you referring to because I can only think of 3.
 

DazZ.

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Eric the Orange said:
DazZ. said:
Eric the Orange said:
Well people seem to hold up Torchlight as a paragon of the genre and curse Diablo 3 as being underwhelming to downright awful. Where as I think analytically they are fairly equal.
Aren't most people comparing Torchlight 2 to Diablo 3, and not Torchlight 1?

Also I've played a load more than 3 classes in Torchlight. :p
Well for one I'm primarily referring to gameplay, and I havn't played T2. And many of the T2 vs D3 things are about price and Online requirements, not gameplay which is my main focus. Also, more than 3 classes, what classes are you referring to because I can only think of 3.
Modding community have been very busy on that game.

As for Torchlight 2 not changing gameplay, I'd say it does change from Torchlight 1 to 2 enough to not be able to say Torchlight 1 is the same as 2 at all. The new fury system, the amount of outdoor areas that you need to search for the sidequests, the pets having shopping lists so you don't need to go back at all, I'm finding skills are much more useful and instead of using just one or two and maxing passives like in TL1 I'm using about 4 skills per class and I've only got to level 18ish.

Then there's the major addition of multiplayer, which is tremendously different gameplay. Most of it's subtle, but it does mix up a fair amount over the first and I find it a great improvement, it's not perfect yet but I'm certainly preordering Torchlight 2.

Don't think comparing TL1 to D3 is fair, but the sequel will be able to give it a run for it's money in my eyes.

(Nothing against D3, I'll enjoy it when I eventually get it)
 

Eric the Orange

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DazZ. said:
I don't really consider mods part of the "Released Product" so I didn't count them. And I never said they weren't changing the gameplay, I just said as I haven't yet played it I cannot comment on how it stacks up to Diablo 3.
 

DazZ.

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Eric the Orange said:
DazZ. said:
I don't really consider mods part of the "Released Product" so I didn't count them. And I never said they weren't changing the gameplay, I just said as I haven't yet played it I cannot comment on how it stacks up to Diablo 3.
A lot of the mods were put out by devs, and as I said TL1 doesn't compare to D3 at all, it's TL2 that people are saying can.

However having a game highly moddable is a massive factor to me as it adds immense replayability and automatically solves a lot of problems with personal preference. I'd have made a note of that in the OP if it were my list.

The fact you get achievements for modding Torchlight makes me happy.
 

Eric the Orange

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DazZ. said:
Eric the Orange said:
DazZ. said:
I don't really consider mods part of the "Released Product" so I didn't count them. And I never said they weren't changing the gameplay, I just said as I haven't yet played it I cannot comment on how it stacks up to Diablo 3.
A lot of the mods were put out by devs, and as I said TL1 doesn't compare to D3 at all, it's TL2 that people are saying can.

However having a game highly moddable is a massive factor to me as it adds immense replayability and automatically solves a lot of problems with personal preference. I'd have made a note of that in the OP if it were my list.

The fact you get achievements for modding Torchlight makes me happy.
OK fair enough about the Mods, prehaps you can add that as part of "outside of game play BS" with no mods on D3.

But let me back up a second and try and re-explain what I mean by comparing Diablo 3 to Torchlight. Think back to how Torchlight was received by people when it first came out. It was seen as a god send in a genre that was not being used, and it's quality all the more boosted by it's surprise appearance (unknown developer, not much hype or build up). And I would say for good reason it stands up as a great member of it's genre.

But compare that to the reaction to Diablo 3, removing all the bile caused by the outside of gameplay BS, and focusing on the core game it self. People still are reacting from either meh, to awful. I guess you could say my main point is that if you forget Diablo 1 and 2, and the hype build up for the game, Diablo 3 stands as at least as good dollar to gameplay time, as Torchlight which was received much better.
 

Kahunaburger

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Eric the Orange said:
OK fair enough about the Mods, prehaps you can add that as part of "outside of game play BS" with no mods on D3.
Mods affect gameplay. That's the point of modding.
 

DazZ.

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Eric the Orange said:
I guess you could say my main point is that if you forget Diablo 1 and 2, and the hype build up for the game, Diablo 3 stands as at least as good dollar to gameplay time, as Torchlight which was received much better.
I don't think it helps a load more arpgs are being released this year than the one Torchlight came out on. Path of Exile and Torchlight 2 with Grim Dawn also being kickstarted, we can be a lot pickier this year, and I do think D3 is lackluster for the asking price not only but mostly because it's competition is free and a third of the price respectively.
 

Skin

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*Waiting on Dark Souls to be released on PC to show you kids how a real Dungeon Crawler should be done.
 

BloatedGuppy

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Torchlight, via mods, has a lot of potential to be the kind of game each individual wants it to be. It's ludicrously inexpensive, and has a lot of simple charm.

Diablo 3 has higher production values, and is generally the more polished, glossy product. The downside is a higher cost and a lot of ruckus re: the always online DRM.

A true aficionado of the ARPG genre would likely very much enjoy both games. Diablo 3 is currently a battlefield upon which people can vent their spleens regarding DRM though, so it's not getting a lot of objective analysis as far as the game play goes.

For my money, I am NOT an ARPG enthusiast, and I was planning on giving Diablo 3 a pass before discovering I'd pre-ordered it two years ago and neglected to cancel it. I've found it to be a pleasant enough diversion so far, although Diablo has always been my least favorite of Blizzard's prized IP's. It's a pretty, silly, fun game...but then I have the benefit of a stable internet connection. Torchlight left me cold. The lack of co-op didn't help, and while the game had a certain whimsical flair I ultimately found it shallow and bland (although fair value for the $5 I paid). I can't speak as to whether or not Torchlight 2 would address the issues I had with the original.

Skin said:
*Waiting on Dark Souls to be released on PC to show you kids how a real Dungeon Crawler should be done.
Every time I see game play videos of Dark Souls I'm appalled at the size of that fucking HUD. It takes up like a quarter of the screen. What the hell is going on there?

As to the PC port...I wouldn't hold my breath. From what I've read, it's going to be a quick and dirty port that does little to nothing to leverage the strengths of the new platform.
 

Kerboom

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Skin said:
*Waiting on Dark Souls to be released on PC to show you kids how a real Dungeon Crawler should be done.
No.

Not really.

See, I like having defined quests in my dungeon crawlers, rather than the "Yeah, just, y'know, figure where to go next by yourself" approach Dark Souls had.

Maybe I just didn't really pay attention, but I got to the first bell tower then went "So... Now what?", proceeded to wander around for an hour and then decided to finally check the guide.

See, there's a fine line between difficulty and stupidity, Dark Souls, in places, is difficult because it's really fucking stupid.

Plus, that Capra Demon is a bastard and a half (I didn't get much further past that, I beat the big bone dragon thing boss and then died, losing about 75k worth of souls, couldn't recover them, gave up because it was too much effort to continue on, and I wasn't fighting that Capra demon again.)