First ever post on Escapist because I'm so sick and tired of the gaming industry's bullshit. Who am I? Long time gamer since 3 years old, now 27. I haven't spent a penny on anything new videogame related since 2005 because I don't feel they deserve any of my money.
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TOPIC INTENT
This topic is to list all actions that EA of America has made in their long history that we, customers and potential customers, perceive as mistakes. From poorly thought out DRM (Simcity always online) to keeping-the-game-hostage microtransactions in the new Dungeon Keeper to EA's immediate agreement to SOPA which would eventually shoot themselves in the foot if it passed, to their desire to be voted Best Company in America. I chose EA for this list because they are a prime example of bad business practices - possibly even more so than Activision, Ubisoft and Square Enix.
Everything we perceive as mistakes that ruined the company's credibility, goodwill, our trust in them, how deserving we feel it is towards earning our money.
What do I want to accomplish with this list? It will serve as a reference towards avoiding business pitfalls. How to avoid responding improperly to customer base complaints. Why rushing your products to cash in on a popular trend is never a good idea. How microtransactions can, to the customer, be felt like being aggressively coaxed into spending money for more entertainment. How your methods of combating pirates can spill over to your loyal customers, inconveniencing their use of your product when they have nothing to do with your 'pirate problem'. Why the hoarding of intellectual property licenses can, as is often the case, destroy the production of new games in that franchise. When buying a game dev company and tearing apart it's developer team can result in the death of a game franchise.
How a long history of bad moves followed up with a public statement to better it's ways followed up with a repeat of bad moves (Two times Worst Company in the US, desire to become Best Company, release of new Dungeon Keeper and it's response to bad press) reveals hollow and ultimately self-serving intentions and a new meteorite strike to your credibility. How the inclusion of Internet connection to your products can be thoroughly abused to make money at every opportunity, when there are ways to handle it gracefully instead.
And so on.
My hope is that making a comprehensive list that is as complete as possible about how not to do business, will teach others not to make them, or change the ways of the current big players. We all learn from one another. Hopefully a group of smart people in a position of power will take this list to heart when setting up a company themselves. Also, this list isn't meant to drive EA into the ground. A company of their size can do wonderful things for the industry. When they change their ways to do as good as possible, adhering to methods customers appreciate, EA will be embraced. I want to see good videogames made by respectable companies as much as anyone.
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LIST SETUP
The second post will be the actual list, with each entry explaining in essence why it deserves to be on the list.
Example : ''DRM : Anti-piracy tool. Born out of the notion that the company's product is illegitimately obtained by a consumer. Measures to prevent this from happening inconveniences legitimate customers when it's not their problem, yet are affected anyway. End result is an unpleasant service which breeds further piracy and/or a loss in customer loyalty.'' This entry will be accompanied by a prime example of bad DRM - The Season Pass. Finally, the entry will end with a note on how to include DRM properly and in a customer friendly way, again followed by a good example.
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YOUR CONTRIBUTION IS NEEDED
I'm going to need a lot of help putting together this list. EA has been around since 1982 and is currently a $4.000.000.000 company with more than 3000 employees. Throughout their history there are lots of things they have done right, and lots of things they have done wrong. Both are needed to form a list of good reference. Please post in this topic with anything you feel will be relevant to the list, and :
----- Please motivate your answer carefully. -----
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PERSONAL INSPIRATION FOR THIS TOPIC
http://consumerist.com/2013/04/05/ea-admits-it-can-do-better-but-blames-worst-company-success-on-homophobes-and-whiny-madden-fans/
http://consumerist.com/2013/04/09/ea-makes-worst-company-in-america-history-wins-title-for-second-year-in-a-row/
http://en.wikipedia.org/wiki/Electronic_Arts
http://paulgraham.com/boss.html
http://paulgraham.com/convince.html
http://www.techdirt.com/blog/casestudies/articles/20120911/19410320351/hard-paywall-can-be-huge-barrier-between-customer-paying-you.shtml
---------------------------------------
TOPIC INTENT
This topic is to list all actions that EA of America has made in their long history that we, customers and potential customers, perceive as mistakes. From poorly thought out DRM (Simcity always online) to keeping-the-game-hostage microtransactions in the new Dungeon Keeper to EA's immediate agreement to SOPA which would eventually shoot themselves in the foot if it passed, to their desire to be voted Best Company in America. I chose EA for this list because they are a prime example of bad business practices - possibly even more so than Activision, Ubisoft and Square Enix.
Everything we perceive as mistakes that ruined the company's credibility, goodwill, our trust in them, how deserving we feel it is towards earning our money.
What do I want to accomplish with this list? It will serve as a reference towards avoiding business pitfalls. How to avoid responding improperly to customer base complaints. Why rushing your products to cash in on a popular trend is never a good idea. How microtransactions can, to the customer, be felt like being aggressively coaxed into spending money for more entertainment. How your methods of combating pirates can spill over to your loyal customers, inconveniencing their use of your product when they have nothing to do with your 'pirate problem'. Why the hoarding of intellectual property licenses can, as is often the case, destroy the production of new games in that franchise. When buying a game dev company and tearing apart it's developer team can result in the death of a game franchise.
How a long history of bad moves followed up with a public statement to better it's ways followed up with a repeat of bad moves (Two times Worst Company in the US, desire to become Best Company, release of new Dungeon Keeper and it's response to bad press) reveals hollow and ultimately self-serving intentions and a new meteorite strike to your credibility. How the inclusion of Internet connection to your products can be thoroughly abused to make money at every opportunity, when there are ways to handle it gracefully instead.
And so on.
My hope is that making a comprehensive list that is as complete as possible about how not to do business, will teach others not to make them, or change the ways of the current big players. We all learn from one another. Hopefully a group of smart people in a position of power will take this list to heart when setting up a company themselves. Also, this list isn't meant to drive EA into the ground. A company of their size can do wonderful things for the industry. When they change their ways to do as good as possible, adhering to methods customers appreciate, EA will be embraced. I want to see good videogames made by respectable companies as much as anyone.
---------------------------------------
LIST SETUP
The second post will be the actual list, with each entry explaining in essence why it deserves to be on the list.
Example : ''DRM : Anti-piracy tool. Born out of the notion that the company's product is illegitimately obtained by a consumer. Measures to prevent this from happening inconveniences legitimate customers when it's not their problem, yet are affected anyway. End result is an unpleasant service which breeds further piracy and/or a loss in customer loyalty.'' This entry will be accompanied by a prime example of bad DRM - The Season Pass. Finally, the entry will end with a note on how to include DRM properly and in a customer friendly way, again followed by a good example.
---------------------------------------
YOUR CONTRIBUTION IS NEEDED
I'm going to need a lot of help putting together this list. EA has been around since 1982 and is currently a $4.000.000.000 company with more than 3000 employees. Throughout their history there are lots of things they have done right, and lots of things they have done wrong. Both are needed to form a list of good reference. Please post in this topic with anything you feel will be relevant to the list, and :
----- Please motivate your answer carefully. -----
---------------------------------------
PERSONAL INSPIRATION FOR THIS TOPIC
http://consumerist.com/2013/04/05/ea-admits-it-can-do-better-but-blames-worst-company-success-on-homophobes-and-whiny-madden-fans/
http://consumerist.com/2013/04/09/ea-makes-worst-company-in-america-history-wins-title-for-second-year-in-a-row/
http://en.wikipedia.org/wiki/Electronic_Arts
http://paulgraham.com/boss.html
http://paulgraham.com/convince.html
http://www.techdirt.com/blog/casestudies/articles/20120911/19410320351/hard-paywall-can-be-huge-barrier-between-customer-paying-you.shtml