It's better to succeed at something cool than to fail at photo realism, and failing at photo realism does seem to be the option that most games have picked since whatever the first textured 3D game was. Even though you have games like interstate '76, viewtiful Joe and Team Fortress 2 that have tried to shake things up.
Are these attempts becoming more common? Are art directors becoming ballsier, or do you think we'll just keep seeing "fail at photo realism" with only occasional experiments that go nowhere?
Are these attempts becoming more common? Are art directors becoming ballsier, or do you think we'll just keep seeing "fail at photo realism" with only occasional experiments that go nowhere?