Condemned: criminal origins

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Strandberg

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Mar 15, 2008
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Condemned: criminal origins

The game starts out at the scene of a murder. You the hero being a police officer you walk around the building for awhile after which you are told by the other police officer on the site to watch out for junkies. No problem I figure. Some guy weilding a pipe takes a swing at him so I shot him down. I walk a few more steps and find a wounded person on the ground. At this point I figure I should call for help or something. Being a police officer and all. But no. Instead the game suggests that I kick the wounded man as apparantly deep inside this poor wounded man is a peice of programming code that says "Set enemy = 1" So he registers as an enemy and I have to kick him. Despite the fact that he has done nothing illegal. The kick promptly kills him and I am safe in the knowledge that the law and morals of this great nation have been upheld.



The game is supposed to be scary and I'm sure it would have been. Had it been released somewhere around 2002. The enemies get repetetive as you fight your way through a mixture of regular hobo, skinny hobbo, big hobo, female hobo and skinny female hobo.

You play an FBI agent that is hunted by the police for a murder he did not commit. All the while trying to catch the real killer (stop me if this sounds familiar)

The hero drops his gun and the gun gets picked up by the villian. After which the villian promptly shots down 2 other police officers then throws the hero out of a window causing him to plunge 3 floors and land on his car. Normaly what one would do in thi situation is remain on the car til an ambulance and more police get there and explain the situation. What the hero in this game does is he skulks away into the shadows then returns to his apartment. The police then knock on the door as by that time they have already decided that the hero is the killer because the victims where shot with his gun. The truth is not that far fetched and could easaly be explained but instead he jumps out the window to escape the police.

The whole story is very hard to take seriously. Both the hero's commitment to making it seem like he did murder the policemen and the police's effort to take him down instead of just asking him about what really happened.

The hero seems very concerned with finding specific dead bodies and specific killers in a game where you on average bludgeon 5-6 people to death every minute and watch an additional 10 be killed by crazy hobos or find them already dead. By that time many people would have been desensitized to the sight of a dead body but whenver you come across a corpse important to the game story the hero still manages to play surprised. Compleatly disregarding the fact he had killed 200 people in order to get to that one body.

The game has a wide variety of weapons. Unfortunately they are all pretty much the same weapon, short pipe, long pipe, short electric pipe, long electric pipe, 2x4 with screws, 2x4 with nails, 2x4 on fire (I'm not kidding) There are tons of weapons but they are all the same kind of mele weapons varying only in range and speed. You also only have ONE weapon slot. Which also doubles as an inventory slot but it's still only one slot.

This means that if you manage to get your hands on one of the few firearms that exist in the game then you can be damn sure that you will have to drop it for a weapon needed to progress in the game. Like a fire axe to get through one door or a sledgehammer to get through another kind of door or a shovel, crowbar, fire extinguisher. Yes for every kind of door in the game there is a required weapon needed to get through them and none of them is a firearm.

So let's say you get your hands on a nice shotgun. You kill an enemy or two then reach a door. The door requires a sledgehammer to get through. You go back. Get the hammer and so discard the shotgun. You go back and beat down the door but then you figure you could go get the shotgun again right? Wrong. Because after you make the journey to get the shotgun and back then you will find a second door that requires the very same sledgehammer. At this point you accept the loss of your shotgun and proceed through, weilding the hammer instead. ****ty mele weapon or not.

Then ofcourse there are the Safe's. In order to get into a safe you need a crowbar. Ironicly every single safe in the entire game all contain the same thing. A shotgun. All of which you need to discard shortly after to pickup a slow mele weapon needed to open a door.

The final boss encounter is like everything else in this game a close combat fight using the same dull items found all through the game. I had forced him into a corner and continued to machine gun beat(No actual machine gun involved) him in the face for 7 minutes with a peice of iron rebar until I realised that there has to be more to this fight than beating him because I had been killed by him 3 times now while I just rapidly beat him for several minutes at a time. Compleatly subduing him but not killing him. With the help of google I found that the difference between this fight and other fights however is that you can't just beat him til he dies and then claim victory. You have to very slowly beat him til he falls to his knees so you can yank metals parts off of him. if you hit him one too many times he will skip the falling down part and just resume fighting you. So I had to prance around him like a ballerina delivery careful pokes. Making sure not to hit him too hard. Carefuly guiding him into the correct position to yank out the next metal part. In the end I threw him off a building down through a wooden floor where he subsequently exploded in a bug mushroom cloud like some cliche parody of an 80's action movie ending.

The best way to describe the game would be "meh" There is no chance that I will play through it again but the story was atleast captivating enough for me to play through it once. In 3 segments that is. Pausing only to play some better games every now and then to restore my faith in the gaming industry through mindless killorgy first person shooters.
It's an acceptable game. I blame my dislike for the game mainly on taste rather than lack of quality. Sort of like theatre acting. They are probably very talented and skilled... I just really dont like the idea of ever having to pay money to see it myself.
 

Remnant

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May 3, 2008
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ManThatYouFear said:
"best way to describe the game would be meh"

Thank the gods you dont make games.
Amen, brutha.

I guess we're all entitled to your opinion.
And my opinion is that I feel very sorry for you not being able to appreciate what was a very unique game. It's atmosphere is unmatched, the gritty melee combat is outstanding and only furthers the desperate feel of the game.

As for the one-weapon thing: Yeah, it actually makes sense. I couldn't carry a fire axe and a sledgehammer at the same time and still be efficient with either. I sure as hell couldn't fit a bit of rebar in my pocket.
That's the sort of nitty-gritty realism that enhances the mood. I have to make a choice, carry the axe, or carry the gun? I might need the axe later, but the gun only has a few bullets left.

Whereas some of us really think about some things, really appreciate what the developer has done, I guess there are those that just got "Damn it, why can't I carry the shotgun and the axe?!" In which case, I shuffle you off to Doom and the year 1995, and we both carry on with our lives.
 
Nov 28, 2007
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This game can be summed up in one word: realism. You're no more powerful than the enemies, guns are rare and ammo is even rarer, and you cannot pull a Gordon Freeman and carry 12.3 weapons (exagerration).
 

Strandberg

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Mar 15, 2008
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I would'nt call the mele combat too gritty. You can easaly use a fast weapon then hit the attack button fast then the enemies wont be able to get in any hit's on you. Besides the hero managed to hold a flashlight with one hand while weilding an axe with his second and... 3rd? hand. It's not so far fetched that he also keeps a firearm with him. Either that or make him beat down doors with the kick and let him break padlocks using the butt of his firearm.

As for carrying 2 weapons at once. having a pistol in his holster and an axe in his hands is not too far fetched is it? Besides if I was looking for realism the last thing I would do is sit down infront of the computer. The fact that it is a game makes it pretty much the opposite of realism. if I wanted realism I would take a bat and go out on the street and reenact the game. I probably would'nt get very far but atleast I would be able to keep a gun in my pocket while killing slow running bystanders.
 

PurpleRain

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Dec 2, 2007
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Strandberg said:
The whole story is very hard to take seriously. Both the hero's commitment to making it seem like he did murder the policemen and the police's effort to take him down instead of just asking him about what really happened.
Well he did flee the crime scene, his gun was used to kill the two officers and he has been on the run killing hobos. Yeah, I think the police have a pretty decent excuse to try and take him down.

Strandberg said:
Besides the hero managed to hold a flashlight with one hand while weilding an axe with his second and... 3rd?
He has a clip on flashlight on his jacket as shown from pictures.

thebobmaster said:
This game can be summed up in one word: realism. You're no more powerful than the enemies, guns are rare and ammo is even rarer, and you cannot pull a Gordon Freeman and carry 12.3 weapons (exagerration).
Pfft, Gordon can carry at least 17 weapons in his off hand by juggling them. But I do agree with you, the combat system was so realistic. As you beat a thug over the head they might swing back at you knocking you off balance. They hide from you as well (I hate walking past a corner then suddenly you hear a thud as the back of my skull flies off against the wall). Sometimes you can see a foot or arm stick out giving you the advantage of but rapeing them from behind with an axe.

As for my view on guns? I would use them but never go out of my way to go after them. A crowbar is more handy then a shotgun that fires 5 shots. But all that is great. It builds more fear when your uncomfortable not hauling around a minigun. Plus it pulls you away from the combat. Something Condemned 2 was lacking.
 

Remnant

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May 3, 2008
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Strandberg said:
Besides if I was looking for realism the last thing I would do is sit down infront of the computer. The fact that it is a game makes it pretty much the opposite of realism. if I wanted realism I would take a bat and go out on the street and reenact the game. I probably would'nt get very far but atleast I would be able to keep a gun in my pocket while killing slow running bystanders.
Geez, do I even need to comment on how ridiculous that sounds?

Just because it is a game doesn't mean it can't be -grounded- in realism, that's just painfully obvious. The good thing -about- games is that we have the choice between Serious Sam or Condemned.
And some people prefer games that are somewhat realistic. It lets you do things you can't do in real life, without any of the very obvious repercussions - see the Grand Theft Auto games.

That wasn't very convincing what you just said. Just made you look a bit immature. Sure, yeah, maybe you -could- holster a sidearm whilst using a melee weapon, but that's just how they wanted the game to work. If you don't like it, surprising new concept, you don't have to play it.