Conquest
Wizard ? Main purpose, offensive spell-casting: Secondary purpose, Buffs Cloth armor
Shape-shifter ? hybrid, able to take on the form of animals taking on their abilities and skills Mail armor
Warrior- Main purpose, Tank: Secondary purpose, Melee damage Plate armor
Cleric- Main Purpose, Healing: Secondary Purpose, offensive spell- casting: Cloth Armor
Thief ? Main purpose, melee damage: Secondary purpose, crowd control leather armor
Level 1-500
1,000 experience required to gain first level, increasing in incriments of 2000 per level, so level 2-3 is 3000 Experience.
Levels determined on a 1-20 die, the level of your current character is 10 on the die, so 1 is 9 levels under you (If this would put the enemy at level 0 or under, the enemy is a level 1) and 20 is 10 levels above you.
Your base health determines on your race and your level, multiply 10 by your level and add your race?s Bonus Health.
Centaur - 15 Bonus health
Dark elf - 15 Bonus health
Dwarf ? 20 Bonus health
Goblin ? 10 Bonus health
Gnome ? 15 Bonus health
High Elf ? 10 Bonus health
Human ? 10 Bonus health
Minotaur- 20 Bonus health
Orc ? 15 Bonus health
Troll ? 10 Bonus health
All races have their own special ability with a 30 minute cool-down.
Centaurs can perform trample an ability that does 200% weapon damage.
Dark Elves can perform Blood lust increasing attack speed by 50% for 10 seconds.
Dwarves can perform skin of metal increasing their armor by 100% for 10 seconds.
Goblins can perform the black-mark increasing all damage to the target by 50% for 5 seconds.
Gnomes can perform knock-down tripping the target and stunning them for 3 seconds.
High Elves can perform arcane focus increasing casting speed by 50% for 10 seconds.
Humans can perform Faerie Fire increasing all damage to the target by 50% for 5 seconds.
Minotaurs can perform Tough hide increasing their armor by 100% for 10 seconds.
Orcs can perform Back-hand knocking the target over and stunning them for 3 seconds.
Trolls can perform Flaming intuition causing the next spell cast to be instant.
All cooldowns can be reset by resting in a tent or city.
Our campaign begins, a group of ambassadors from all the main cities of the vast region of Mokosh set out to the council of their government. They happen upon a village just out of their way. (Next post decides if they enter or continue)
Wizard ? Main purpose, offensive spell-casting: Secondary purpose, Buffs Cloth armor
Shape-shifter ? hybrid, able to take on the form of animals taking on their abilities and skills Mail armor
Warrior- Main purpose, Tank: Secondary purpose, Melee damage Plate armor
Cleric- Main Purpose, Healing: Secondary Purpose, offensive spell- casting: Cloth Armor
Thief ? Main purpose, melee damage: Secondary purpose, crowd control leather armor
Level 1-500
1,000 experience required to gain first level, increasing in incriments of 2000 per level, so level 2-3 is 3000 Experience.
Levels determined on a 1-20 die, the level of your current character is 10 on the die, so 1 is 9 levels under you (If this would put the enemy at level 0 or under, the enemy is a level 1) and 20 is 10 levels above you.
Your base health determines on your race and your level, multiply 10 by your level and add your race?s Bonus Health.
Centaur - 15 Bonus health
Dark elf - 15 Bonus health
Dwarf ? 20 Bonus health
Goblin ? 10 Bonus health
Gnome ? 15 Bonus health
High Elf ? 10 Bonus health
Human ? 10 Bonus health
Minotaur- 20 Bonus health
Orc ? 15 Bonus health
Troll ? 10 Bonus health
All races have their own special ability with a 30 minute cool-down.
Centaurs can perform trample an ability that does 200% weapon damage.
Dark Elves can perform Blood lust increasing attack speed by 50% for 10 seconds.
Dwarves can perform skin of metal increasing their armor by 100% for 10 seconds.
Goblins can perform the black-mark increasing all damage to the target by 50% for 5 seconds.
Gnomes can perform knock-down tripping the target and stunning them for 3 seconds.
High Elves can perform arcane focus increasing casting speed by 50% for 10 seconds.
Humans can perform Faerie Fire increasing all damage to the target by 50% for 5 seconds.
Minotaurs can perform Tough hide increasing their armor by 100% for 10 seconds.
Orcs can perform Back-hand knocking the target over and stunning them for 3 seconds.
Trolls can perform Flaming intuition causing the next spell cast to be instant.
All cooldowns can be reset by resting in a tent or city.
Our campaign begins, a group of ambassadors from all the main cities of the vast region of Mokosh set out to the council of their government. They happen upon a village just out of their way. (Next post decides if they enter or continue)