I don't know if I'm phrasing it right but I mean the way in whichyour characters actions are determined by context rather than what button or combination of buttons you press. Now I'm more or less new to the 7th generation of gaming and maybe this has been discussed to death, but 3D platforming has more or less been killed by contextual gameplay, right? You don't press anything to jump anymore, all you do is keep running forward. Push the analog stick up, hold down to run and Edward Kenway runs up a wall, jumps across to a roof, swings from pole to pole, lands on a tree branch, runs up to the canopy, swings across vines, skips along some poles and goes on to climb up ledges. And there's technically no way of fucking this up. All you do, quite literally, is run forward, occasionally toggling the stick to correct direction - even if most of the time it corrects itself. What am I being tested for? It looks pretty, but where's the skill in that?
That's just an example but just as there's contextual platforming (i.e. run and the character will do the rest) there's contextual stealth, which also beats its own purpose. Edward crouches automatically in tall grass, sneaks automatically around corners, blends automatically among other people. Not only does the game not require any skill whatsoever, it also does the thinking for you.
And contextual combat. You don't have to aim or even position yourself, mash square until everything is dead while the game auto-aims for you. Another button is used for countering, dodging or rolling - whichever benefits the situation best. Again, it looks pretty, and there's a measure of skill in timing the pushes... but not that much of a challenge. It's mostly about looking good.
I don't mind terribly that games should take some short-cuts around gameplay and look good at it but fuck if this doesn't impair most of the thought process and skill-building that used to come from actually having to use and master a very limited set of tools. I certainly felt more accomplished after going from one end of an area to the other end Prince of Persia: Sands of Time than after playing Assassin's Creed 4. I'm not generalizing about this generation, I know of some very tough games that cater not, but it does seem to be a moderately growing trend.
TL;DR What do you think of the use - and abuse - of contextual gameplay?
That's just an example but just as there's contextual platforming (i.e. run and the character will do the rest) there's contextual stealth, which also beats its own purpose. Edward crouches automatically in tall grass, sneaks automatically around corners, blends automatically among other people. Not only does the game not require any skill whatsoever, it also does the thinking for you.
And contextual combat. You don't have to aim or even position yourself, mash square until everything is dead while the game auto-aims for you. Another button is used for countering, dodging or rolling - whichever benefits the situation best. Again, it looks pretty, and there's a measure of skill in timing the pushes... but not that much of a challenge. It's mostly about looking good.
I don't mind terribly that games should take some short-cuts around gameplay and look good at it but fuck if this doesn't impair most of the thought process and skill-building that used to come from actually having to use and master a very limited set of tools. I certainly felt more accomplished after going from one end of an area to the other end Prince of Persia: Sands of Time than after playing Assassin's Creed 4. I'm not generalizing about this generation, I know of some very tough games that cater not, but it does seem to be a moderately growing trend.
TL;DR What do you think of the use - and abuse - of contextual gameplay?