Could you sue, with Kickstarter?

Recommended Videos

SilverStrike

New member
Jul 12, 2010
238
0
0
Okay, a friend of mine and myself were talking about EA's bullshit regarding SimCity. He put forth that the amount of lies they were spouting could be a potential misleading advertising, and I'm sure we could find other reasons. I said that would take a class action lawsuit because it would need consumers organised to work together, which wouldn't happen.

And he said why not Kickstart it?

And I was like.. but.. but you can't.. you just..

But I can't find a reason. Then again, I'm only vaguely familiar with Kickstarter. But lets take the idea to any crowd funded method. Would it be possible to crowdfund, suing a company? (Example EA over SimCity bullshit?)
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
9,612
0
0
I imagine even if you could Kickstarter would shut it down fairly quickly because they'd end up getting involved in it somehow.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
8,665
0
0
Erm...I thought it was quite explicit. Let's see - are you Kickstarting a business idea? No, no you are not. Then no, you cannot kickstart it. You could have just gone to the Kickstarter webpage and checked the FAQ - it took me a total of 30 seconds to find the answer

Can Kickstarter be used to fund anything? [/help/faq/kickstarter%20basics#CanKickBeUsedToFundAnyt]

We allow creative projects in the worlds of Art, Comics, Dance, Design, Fashion, Film, Food, Games, Music, Photography, Publishing, Technology, and Theater. 

Everything on Kickstarter must be a project. A project has a clear goal, like making an album, a book, or a work of art. A project will eventually be completed, and something will be produced by it.


Kickstarter does not allow charity, cause, or "fund my life" projects. Check out our project guidelines [http://www.kickstarter.com/help/guidelines] for details.
I know it's not good Internet etiquette, but whatever - I'm calling it a /thread.
 

oplinger

New member
Sep 2, 2010
1,721
0
0
Also worth mentioning, by owning (past or present) the product and even using origin, I believe they have a clause that forfeits your rights to sue them for pretty much any reason. So, kickstarter says no, and even if they said yes you're probably already at a disadvantage legally.
 

sanquin

New member
Jun 8, 2011
1,837
0
0
oplinger said:
Also worth mentioning, by owning (past or present) the product and even using origin, I believe they have a clause that forfeits your rights to sue them for pretty much any reason. So, kickstarter says no, and even if they said yes you're probably already at a disadvantage legally.
Except that goes against the fundamental rights of you as a consumer. So they can put 'you can't sue us, nyah nyah!' in their terms of service all they want. At that point it isn't a legally binding contract any more. Heck it's not legally binding in any situation. As with online games they don't show you the terms of service until after you bought the game. (as in, when you start installing it.) And a contract like that isn't legally binding if you couldn't read it before purchase.

Companies just put those terms of service in there to scare people into not suing or something similar.
 

SilverStrike

New member
Jul 12, 2010
238
0
0
DoPo said:
hazabaza1 said:
Two things I'd like to clarify :p One, this was an entirely hypothetical amusing thought, not to be taken seriously. Two, in my post I put crowd fund, not necessarily Kickstarter, as I know Kickstarter is more of a business thing.

The question was about simply a crowdfund through any channel, even a self made one, not necessarily Kickstarter since that has standards. But as a hypothetical, if someone did it, and got people rallied up. Could be quite a surprise for, for example, EA. :p
 

DoPo

"You're not cleared for that."
Jan 30, 2012
8,665
0
0
SilverStrike said:
DoPo said:
hazabaza1 said:
Two things I'd like to clarify :p One, this was an entirely hypothetical amusing thought, not to be taken seriously. Two, in my post I put crowd fund, not necessarily Kickstarter, as I know Kickstarter is more of a business thing.

The question was about simply a crowdfund through any channel, even a self made one, not necessarily Kickstarter since that has standards. But as a hypothetical, if someone did it, and got people rallied up. Could be quite a surprise for, for example, EA. :p
Then look at what oplinger and Tenmar said - you cannot do a class action lawsuit because of the TOS.
 

Tom_green_day

New member
Jan 5, 2013
1,384
0
0
Isn't that basically what a petition is? Y'know, loads of people agreeing on being unhappy about something and wanting change...
 

Maze1125

New member
Oct 14, 2008
1,679
0
0
As pointed out, the TOS say you can't do a class action suit.
So, the first thing you need to do is start a suit regarding the TOS, and once it's be established that the idea of a company pre-deciding the ways you're allowed to take legal action against them, in a form that most people don't even read, is absurd, then you can start a class action suit against them.
 

mfeff

New member
Nov 8, 2010
284
0
0
Kick start no... an ambulance chaser maybe.

http://en.wiktionary.org/wiki/ambulance_chaser

False advertising would be difficult to prove, in that most of what was discussed feature wise were part and parcel of marketing hype and interviews. Not a part of the advertising itself. Could go for damages, but again that is difficult to work due to proving how one was infringed upon, technically the game "started" which suffices what software needs to do. Start.

Stuff like this isn't new.

http://en.wikipedia.org/wiki/Outpost_(video_game)

From 1994

Following the release of the game, the game's general bugginess and perceived mediocre gameplay, along with the lack of features described in most of the game's reviews and the game's own documentation led to a minor backlash against the computer game magazines of the time by consumers who bought the game based on their reviews.
Sierra gave me a game to make up for my troubles with that POS. EA offered the same thing (although I am sure with plenty of caveats).

More recently...

http://en.wikipedia.org/wiki/Sword_of_the_Stars_II:_The_Lords_of_Winter

A year after it's initial release October 2011...

On October 19th 2012, Kerberos gave the 'all-clear' rating, stating the game is now in an acceptable state and support for the project will continue indefinitely.
http://www.rtsguru.com/game/270/article/1965/Sword-of-the-Stars-II-was-a-Mistake-that-Paradox-Has-Learned-From-CEO-Frederik-Wester.html

Sometimes you're stuck in a situation where you can only choose between two really bad outcomes. Looking back I'm not sure what I could have done," Wester said. However, the hard lessons have led to changes in how the company deals with outside developers, including changes in contract terms, better QA testing in development, and other changes.
Simcity is an interesting specimen. Folks that I know that enjoy a good "builder" generally find it lacking. Folk that typically don't play games (or play them very little) have found it quite enjoyable. The middle (demographic?) has been with people finding ways to go about meddling with the shear broken-ness of it's mechanics, sort of fun, in the play of, it's nonsensical nature.

That is, as a simulation, it's pretty horrendous in that it is hard to contextualize what is being simulated. Although as an oddity, it has "some" merit. As a game, not really sure how much "game" is really here within it's own framework. It didn't really surprise me to see the "art card" get played at the end of the day.



It still seems to generate nonsensical fluff pieces like this... A lot of this "article" is pretty debatable.

http://killscreendaily.com/articles/articles/simcity-textbook-modernist-architecture-and-playpen-future-builders/

As far as the advertising?


I mean... what is this advert actually saying? What could one possibly expect? Simcity has been attempting this online thing for some time anyways... when considering the Java based games, Simcity Societies both of which the recent product is tied to.

I just don't think there is much of a case here one way or the other. Heck I warned people off Simcity and they bought it anyways... all the purchasers have "generally" favorable things to say about it. Sure it's an unfinished pay-to-play alpha/beta surrounded by hype and nonsense that isn't really "in" the product in any tangible way... but... unless the vast majority of purchasers are in consensus as to the "state" or "nature" of the product... what kind of case is there to build upon? Shrug.

Again, Lucy B. stating that Simcity is an "mmo" pretty much says it all. It's right there on hollowed ground with the auteur of artistic vision.

Not saying it's right... hardly. With video games not even coming close to "toys" as far as a quality control and legal responsibility... just not sure that there is "anything" that can be done as far as restitution.