Creative ending credits

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Sp3ratus

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I'm sure a lot of us here have seen our share of ending credits, after completing a game. I'm also fairly certain that a majority of those credits are the standard "names on a long list" type of credits. They serve the purpose of credits well enough, but they're forgetable affairs and something I don't think most people pay much attention to anyway.

This thread is about the more creative use of the credits. Any example of credits deviating from the above form is welcome here. I'll start the thread off with two of my favourite examples of non-standard credits.

The first one is from Lode Runner 2, where the credits are actually a playable level which you can complete for additional secrets levels. I think it's a really cool way of doing it, because there's incentive to do the level for the extra levels, while at the same time, all the people involved in the game have their name somewhere in the level that you have to pass by, in order to complete the level. Here's a video of what I'm talking about, that probably explains it better:

I think Portal is worth mentioning here as well, because while it still has the standard names-on-a-list type, I really like how the credits themselves have been built up like a report to finish off an experiment. It goes hand in hand with what the game itself is all about and also the famous(or infamous) song doesn't hurt either. Here's what I'm talking about:
 

Zhukov

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Vanquish has credits where you shoot photos of the developers as they fly toward the camera.

Here's a video:
 

King Billi

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Zhukov said:
Vanquish has credits where you shoot photos of the developers as they fly toward the camera.

Here's a video:
Well that's just great, the very first post and its already the most awesome thing I've ever seen.
 

M K Ultra

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Nov 27, 2012
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OldDirtyCrusty

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Sam and Max: hit the road.
You`re at a shooting gallery while the credits roll. It was a nice to have something to do while listening to the credit music.
 

WhiteFangofWhoa

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Smash Bros. Melee/Brawl are two more for the 'shoot all the credits' club. Funny thing is you earn points for hitting each one that are added to your total score at the end of the game.

On a similar note Zombies Ate my Neighbours' final level 'Monsters Among Us' is just an office building full of civillian sprites with the names of the Lucasarts developers who all have one line congratulating you or commenting on something they worked on in the game. And then they can be shot if you want.
 

gigastar

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Sep 13, 2010
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In Devil May Cry 3 the ending sequence is an pit arena full of basic enemies and you could fight as the credits went by.

And if you scored 100 kills by the end of the credits you got the bonus cutscene showing Vergil challenging Mundus in the demon world.

Also God Hand. Which can only be seen, and not described.

 

MarlonBlazed

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j-e-f-f-e-r-s said:
Rayman Origins: You can destroy the credits as they roll past.


Pretty neat, and an awesome way to end an awesome game.
I thought it was neat too except for the fact that the credits are amazingly large for such a short game and so it took forever. Add that to the fact that there's more then one credit endings that are unskippable (I think) and you got yourself a pretty obnoxious credit roll.
 

Eddie the head

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This one has two old robots making fun of each other. And a fake news reel.

Also no Monkeys where harmed in the making of this game.
 

Lazy

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Sacrifice has the developers, represented by in-game creatures and wizards, coming out and taking their bows. And then getting murdered because this is Shiny we're talking about.
 

Johnny Novgorod

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You roll up countries in Katamari Damacy. Apparently it's just there to keep players seated during the credit roll.

By the way I don't seem to be able to link video to this forum?


EDIT: Thanks WhiteFang. I'd already posted some clips and pics, turns out I missed a letter while copying the address. A spectacular copypaste failure.
 

WhiteFangofWhoa

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Johnny Novgorod said:
You roll up countries in Katamari Damacy. Apparently it's just there to keep players seated during the credit roll.

By the way I don't seem to be able to link video to this forum?
If it's Youtube copypaste the address into square brackets then remove everything before 'Youtube' and then everything between 'Youtube' and the = sign in the address. That usually works for me.

I might be dreaming or remembering the Simpsons' credits gags wrong but I seem to remember one game where a perpetually grumpy/funny character would make fun of the developers' names as they came up on the screen.
 

scorptatious

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May 14, 2009
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Johnny Novgorod said:
You roll up countries in Katamari Damacy. Apparently it's just there to keep players seated during the credit roll.

By the way I don't seem to be able to link video to this forum?


EDIT: Thanks WhiteFang. I'd already posted some clips and pics, turns out I missed a letter while copying the address. A spectacular copypaste failure.
I'll add onto that by linking a vid to the credits of it's sequel. Where you have to run away from your dad who's rolling everything up with the fucking sun. XD

I was only able to succeed at the mini game once.

 

Quazimofo

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Zhukov said:
Vanquish has credits where you shoot photos of the developers as they fly toward the camera.

Here's a video:
didn't you do the same thing in super smash bros 64? Either way still lots of fun.

And Black ops 2 wasn't the most CREATIVE ending, but I liked how they mixed the final scene with the credits, and then some sides-shattering silliness after all that. (My older brother got it for christmas, so I watched him beat it because the story mode is always interesting, but never worth buying for me)
 

Scarim Coral

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Madworld credit is just the commentators making snick remarks at the people names which is hillarious (especially when one of the commentator is Greg Proops)

 

leon558

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Aug 21, 2010
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Halfway through The Warriors credits on ps2 you get to play as the Riffs and beat up those other biker fellows.
 
Jun 11, 2009
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Infamous had great credits. Perhaps not the most creative, but they look damn great and are very visually appealing.


Plus, the song lyrics are really relevant to the themes of the game, and since Sucker Punch is a relatively small studio they don't take a year.