I'm sure a lot of us here have seen our share of ending credits, after completing a game. I'm also fairly certain that a majority of those credits are the standard "names on a long list" type of credits. They serve the purpose of credits well enough, but they're forgetable affairs and something I don't think most people pay much attention to anyway.
This thread is about the more creative use of the credits. Any example of credits deviating from the above form is welcome here. I'll start the thread off with two of my favourite examples of non-standard credits.
The first one is from Lode Runner 2, where the credits are actually a playable level which you can complete for additional secrets levels. I think it's a really cool way of doing it, because there's incentive to do the level for the extra levels, while at the same time, all the people involved in the game have their name somewhere in the level that you have to pass by, in order to complete the level. Here's a video of what I'm talking about, that probably explains it better:
I think Portal is worth mentioning here as well, because while it still has the standard names-on-a-list type, I really like how the credits themselves have been built up like a report to finish off an experiment. It goes hand in hand with what the game itself is all about and also the famous(or infamous) song doesn't hurt either. Here's what I'm talking about:
This thread is about the more creative use of the credits. Any example of credits deviating from the above form is welcome here. I'll start the thread off with two of my favourite examples of non-standard credits.
The first one is from Lode Runner 2, where the credits are actually a playable level which you can complete for additional secrets levels. I think it's a really cool way of doing it, because there's incentive to do the level for the extra levels, while at the same time, all the people involved in the game have their name somewhere in the level that you have to pass by, in order to complete the level. Here's a video of what I'm talking about, that probably explains it better:
I think Portal is worth mentioning here as well, because while it still has the standard names-on-a-list type, I really like how the credits themselves have been built up like a report to finish off an experiment. It goes hand in hand with what the game itself is all about and also the famous(or infamous) song doesn't hurt either. Here's what I'm talking about: