Cube World - No updates

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Glaice

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Mar 18, 2013
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I take it some of you know what Cube World is ( See https://picroma.com/cubeworld ) and what drew me to it was the randomly generated worlds and the RPG exploration and upgrade aspects but after 2 months with no updates, I am starting to worry. What has the two developers been doing all this time and keeping fans in the dark in terms of communication?

Their Facebook page has had no updates since June 28th, the actual game has had no updates since July 23rd and the dev's Twitter pages have had zero updates since August 21st and it is getting people who purchased this (incl. myself) antsy from no communication.

Anyone else in the same boat?

Update: Got my money back October 13th, 2013.
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
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Think I've come across the name before, did a quick Google and it seems that it's a hobby project? Going by that the husband and wife team do not have any obligations to continue work, especially if bills need to be paid.

Have you tried sending a polite email or two to see if there's any response?
 

Glaice

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Mar 18, 2013
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From what I've seen on other posts on the Facebook page that there's been zero replies to emails as well. I've tweeted several weeks ago and got no response either, same with posting a couple of times on on the Facebook page ( https://www.facebook.com/pages/Cube-World/217630671603658 ) and others are getting frustrated.

Still, several months with no communication is unacceptable especially for a developer. Even a "Hello, we're still alive and working hard on Cube World" would suffice. The thing is I feel ripped as I paid $20/15 Euros because I liked what I saw in the demo and wanted to see this grow into a decent game, this is probably why myself and others who paid into this are getting annoyed due to money being involved.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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If they accepted money, then yeah, they're obligated to at least say "Hi" once in a while.

That said, I doubt they've straight up abandoned it. They're risking getting sued, since they've gone and included their identities...
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
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Just read that he was DDoS'd for weeks, that's nuts. Do you not feel you've had $20 worth of play out of the alpha? How many hours have you put in? Buying early is always a risk on many levels and while I can see how a fan could be disappointed by the premature death of a project, I don't think you have any ground at all for a refund.

I'd just chalk it up as a learning experience, enjoy the game for what it is/was and move on. Anything new is then just an unexpected and pleasant surprise.
 

Thebazilly

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Jul 7, 2010
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I've run across it and thought it looked fun. I liked the idea of customizing weapons by adding blocks to them. It's too bad that the devs seem to have disappeared.
 

Glaice

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Mar 18, 2013
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Well if they were they could have at least said something on their Twitter and Facebook pages rather than keep us in the dark and saying nothing.
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
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Glaice said:
Well if they were they could have at least said something on their Twitter and Facebook pages rather than keep us in the dark and saying nothing.
I agree on that front as everyone knows where they are, but looking at past updates it's not been frequent with over month long gaps in communication. Just hope all is well with them as projects that spiral like theirs can take a serious toll on health and well being and I'm sure they want their baby to be as best it can be.
 

Chaud

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Mar 29, 2011
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Cube World is one of the biggest disappointments of recent times, to be quite honest. It's a game that possessed an enormous potential: uniting the open and procedurally generated world that encourages exploration with the gameplay of an action RPG with different classes. Basically, it was a dream comming true, and many people were eagerly waiting for the launch.

But things started to get weird when we hear a story telling that the game's creator hated the idea of ​​MODs. Obviously we cannot always compare it with Minecraft since Cube World is another game with its own characteristics, but it's impossible not to think of the wasted potential if the story was true - and with the topics that appeared on reddit, it seems that it was indeed.

Today we have months of silence, with a site that still lists some features as "planned" for the game, but no sign of when or if they will actually be implemented. At the current stage and without native support for MODs, Cube World is a game that offers very little to those who want to play it. It's depressing for all the people who bought the game in good faith, not by what it was at the time but believing in the promises of what it would become.
 

Glaice

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Mar 18, 2013
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I probably put in about 15 hours into the game before I began getting antsy about the lack of updates and knowing no modding is also a big putdown for me even with it would have been great with modding the way Minecraft is.

I have a very big pro-modding stance person because modding pretty much extends the game's life and allows variety to the gameplay and other parts.
 

Baldr

The Noble
Jan 6, 2010
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It was a pretty good game for an Alpha, I do not feel my money was wasted. I played it a lot. No updates is not surprising. I know we love to get publicity when we can and try to remain active, but sometimes there just nothing to report.
 

Drummodino

Can't Stop the Bop
Jan 2, 2011
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I am a little worried. I really like Cube World but it definitely needs some new content. The game has serious potential, it would be a shame if nothing came of it.
 

Chaud

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Mar 29, 2011
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The question is not so much that the game is bad, but more like it's not what was promised it would be. The game is being sold as an alpha, that is true, but an aplha is "an outline of what the game will be". You aren't just paying for what the game is, but for what it should be when it come to completion.

By comparison, there is the system of "early access" from STEAM that some here may be familiar. If you pay for early access, you have access to the game before it was really ready. It makes little sense to claim that it lacks things in this state since that's expected, but on the other hand, you have a promise/deal that the game will be finalized. In the case of STEAM is even common (but not mandatory) that we have an estimated date of the launch of the full version.

It's not what happened here. For those who bought the game "for what it was"... Great, I'm happy that you guys enjoyed it. But many may have bought it "for what it would be". It's like buying a car on finance with an agreement that after the final payment it would be installed things like electronic fuel injection, a stereo, a heater and other things... Only to discover that the company doesn't give any position when (or if!) it will be done. Yes, you have the car, but it has nothing of what was said it would have.

It borders on fraud, we just cannot say yet that this is the case because it may be that the creator is preparing a major update to be released at once, rather than several small patches correcting and adding small things. Still, this doesn't justify the silence and lack of a clear positioning for the people who bought a product and have not received what was promised.

The lack of native support for MODs just another (HUGE!) missed opportunity.
 

Flaery

Ghetto Trash
Dec 23, 2012
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I haven't even been able to play it since the last update. It worked fine before but now it just renders too damn slow for no apparent reason. I've messed with the setting but that either makes it worse with choppier animation, or just barely improves anything. My PC isn't even that bad, it's just on the low-end of gaming rigs.

I've tweeted Wollay twice with no response. Cube World is just a neglected icon on my desk now, and I had to go through a lot of shit to actually get it thanks to the DDoS attacks.
 

Bertylicious

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Apr 10, 2012
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I must admit I'd rather taken my eye of Cubeworld since buying the Alpha a few months ago and wasn't planning on looking at it again for a while longer.

For there to be no releases for 2 months isn't neccesarily a mega portent of doom; I've been following the progress of Starsector, http://fractalsoftworks.com/, and that had a wait of around 6 months for the most recent update. Then again the head dev was in regular contact with the community on the forums about what was going on.

I guess if he tries to fuck us all over we can class action lawsuit him and take all his stuff.
 

Jiffex

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Dec 11, 2011
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I don't remember reading anywhere that he promised to do all the things on the site, just saying they are things he would like to do. I don't think there is anything that can be done if he has decided to drop the project completely. I could be wrong though.
 

Glaice

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Mar 18, 2013
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If you are asked to pay for a project, the other party is obliged to fulfill their side of the bargain since money is involved and many people do not like being ripped off for a product that is slightly functional and has not had updates since July.
 

WoW Killer

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Mar 3, 2012
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To be honest, this upsets me:

Chaud said:
Cube World is one of the biggest disappointments of recent times, to be quite honest.
Posts: 14
Joined: 29 Mar 2011
The fact that shills are being bought against indie games, I mean. That's sad. When Activision pays people to hate on EA, or vice versa, I shed less than a tear, but when a big boy pays out to discredit one of the workers of the world I feel a bit like the devil is involved. Know what I mean?

There's only husband and wife working on the damn thing, and to top it off, English isn't their first language. The worst I can imagine is that this blew up way bigger than they ever thought it would, and they weren't prepared for a big investment like that.

The whole conspiracy (which you'll see immediately if you ever go to the Cube World Reddit) of these two criminals selling a demo and then running far away with a bag full of swag, doesn't make the slightest bit of sense. This game isn't just a demo. It's a very tight MMO-style game with a responsiveness that would put even World of Warcraft to shame. This game has combat that's light years away from any current multiplayer RPG. It's fast, it's hard, and it's rewarding. That's what drummed up so much interest in the game to begin with.

If you'd made such a mechanically sound game to begin with, why on earth would you run with your money now? You've done all the hard work, you've only got content additions to go and you've got a best selling game that'll make you millions. Why the hell would an indie couple make such a fantastic game just to run off with the alpha money when they've got such potential out of release sales? Doesn't make any sense. Give them time. It's an alpha. It's not even a beta release and this is way better than most betas I've seen.