Controller maps for most games, most FPSes anyway, are generally very similar, and those that aren't have reconfigurement options. Right trigger shoots, X reloads, and A jumps, etc. You eventually learn these commands on a subconscious level, which helps with immersion and overall skill with the game.
This is all very well and good, except when that one game comes along with the really funky controller scheme that you can't (or can't be bothered to) change. This is a thread for all those klutzy moments.
I've got two examples to kick things off:
1) going from pretty much anything else to Gears of War 2, because everything else uses X to reload and Gears uses the right bumper. The worst moment that comes to mind is standing in front of a Grinder, trying to reload a gnasher before it makes swiss cheese out of you.
2) Going from Dead Space games to Halo games, because Dead Space uses the left trigger to scope (which you do constantly) and Halo uses it to chuck grenades. This leads to unintentional team killings, frag suicides, or suicides from sticking yourself with plasma grenades because you were looking down at the time.
This is all very well and good, except when that one game comes along with the really funky controller scheme that you can't (or can't be bothered to) change. This is a thread for all those klutzy moments.
I've got two examples to kick things off:
1) going from pretty much anything else to Gears of War 2, because everything else uses X to reload and Gears uses the right bumper. The worst moment that comes to mind is standing in front of a Grinder, trying to reload a gnasher before it makes swiss cheese out of you.
2) Going from Dead Space games to Halo games, because Dead Space uses the left trigger to scope (which you do constantly) and Halo uses it to chuck grenades. This leads to unintentional team killings, frag suicides, or suicides from sticking yourself with plasma grenades because you were looking down at the time.