Totally agree. Until CDPR proves the can make good gameplay, I can't even feign interested for Cyberpunk or the next Witcher or whatever.B-Cell said:5 bucks say it will be witcher 3 in future. CDPR cant get gameplay mechanics right. and cyberpunk will have shooting mechanic and i dont see how they can do it as they cant do sword combat good.
Phoenixmgs said:Totally agree. Until CDPR proves the can make good gameplay, I can't even feign interested for Cyberpunk or the next Witcher or whatever.B-Cell said:5 bucks say it will be witcher 3 in future. CDPR cant get gameplay mechanics right. and cyberpunk will have shooting mechanic and i dont see how they can do it as they cant do sword combat good.
Or, you know, why not just don't make your gameplay about combat? RPGs don't need combat. Kingdom Come Deliverance has very little actual combat in the game. I'd rather play a game with complete shit combat that I only have to endure very infrequently vs a game with average combat that encompasses a significant portion of the game.
Like most RPGs, obviously it depend a lot on what you wanted to do with it but one thing about it was the combat was pretty damn lethal. Not that you couldn't do shooty shooty, it was what most people seemed to go for, but you had to know what you were doing to get the challenge right as CP didn't have levels. Get it wrong and there wouldn't be much action as everyone is dead in the first round.Ezekiel said:From what I know about the Cyberpunk IP, the original wasn't even an action game. I would hope this isn't another shooter. I also hope it's not such a monotonous, dull talky as The Witcher 3. Those NPCs went on and on and on about shit nobody cares about.
I haven't played KCD but I've heard the glowing to the abysmal about the combat. I did see that combat video awhile back and in theory, it sounds really good but I'd have to play to see how well/poor it was executed. I watched Skill Up's review of the game and the most surprising thing to me about the game was that there's very little combat in the game, a rarity for video game RPGs. So even if I'm in the boat of the combat sucking hardcore, there's very little time that would have to be suffered through. The reason I'm not very interested in the game is because I really can't stand medieval settings. Witcher 3's combat is so basic, unbalanced, and misconceived that the best that could really be said about it is that it's just functional. I'd love Cyberpunk to be great but I just don't predict that happening because CDPR hasn't shown they can develop good gameplay yet or really much with regards to systemic systems. From what I do know of KCD, it's far more ambitious and interesting than a Witcher or a Skyrim as they were legit trying to make an RPG instead of a game with a bad hack and slash combat system with a pointless loot system and a static story and quests.hanselthecaretaker said:KCD?s combat is leagues beyond [https://www.usgamer.net/articles/07-03-2018-kingdom-come-deliverance-guide-beginners-tips-combat-basics-alchemy-explained-how-to-save-your-game/combat-how-to-block-guide] TW3?s.
How much of that is in TW3. I haven?t gone back to it yet after playing the former because the menu system itself has become far too complex and excessive for how shallow the actual combat is. I?m a big fan of the series but aside from gaining more fluid movement, spamming strong or weak attacks and rolling around to victory feels trivial and not half as engaging as even a simple melee encounter early in KCD. Maybe it gets better but I?m not really looking forward to needing spells and hunting down all kinds of herbs to make them. The original game had a much tighter, less bloated design even though the combat engine was built around an elaborate quicktime event.
The thing about it is that it has a lot of combos, it has stamina management, it has advanced damage calculations and skills have a lot of impact on how well your own character and NPCs fight. In theory the combat system promises a lot of depth. In practice, the easiest way to get through combat is to learn Perfect Defense and Master Strike as soon as possible and then just turtle up like your name's Sammy. Since a Master Strike is timed before a Perfect Defense you want to do it all the time and if you fail to prompt a Master Strike, you'll get a Perfect Defense as a conciliation prize.Phoenixmgs said:I haven't played KCD but I've heard the glowing to the abysmal about the combat. I did see that combat video awhile back and in theory, it sounds really good but I'd have to play to see how well/poor it was executed.
Gethsemani said:The thing about it is that it has a lot of combos, it has stamina management, it has advanced damage calculations and skills have a lot of impact on how well your own character and NPCs fight. In theory the combat system promises a lot of depth. In practice, the easiest way to get through combat is to learn Perfect Defense and Master Strike as soon as possible and then just turtle up like your name's Sammy. Since a Master Strike is timed before a Perfect Defense you want to do it all the time and if you fail to prompt a Master Strike, you'll get a Perfect Defense as a conciliation prize.Phoenixmgs said:I haven't played KCD but I've heard the glowing to the abysmal about the combat. I did see that combat video awhile back and in theory, it sounds really good but I'd have to play to see how well/poor it was executed.
If you want to RP you can do some offense, but the actual balance of combat means that the all the depth of the system goes right out the window in favor of using the one move that your opponent can't evade. To just make this all that much worse, well-trained NPCs like to Master Strike the player if you attempt offense, so any incentive to attack goes straight out the window, because the game will punish you for attempting to use those combos you spend perk points to unlock.
On the topic of Cyberpunk 2077: All I remember about it at this point, and which I was reminded of from that video, is that sexualized female cyborgs were at the heart of their brief PR-push those 4(?) years ago. It left a bad taste in my mouth then and 4 years later it still seems tasteless.
See above reply. I hope they can balance it better because if it?s done right the combat can feel very rewarding. Of course this is subjective given gamer tastes, but mechanically it makes TW3 feel like child?s play. I also agree about the loot system. It?s another reason why KCD has currently stolen the show for me. It?s rooted in real history but somehow all the simulation factors don?t end up feeling burdensome like merely looking at TW3?s menu labyrinth after an equal amount of play time. Everything from leveling to procuring gear and finding resources feels more naturally implemented and practical, with so far very little bs to speak of when questing.Phoenixmgs said:I haven't played KCD but I've heard the glowing to the abysmal about the combat. I did see that combat video awhile back and in theory, it sounds really good but I'd have to play to see how well/poor it was executed. I watched Skill Up's review of the game and the most surprising thing to me about the game was that there's very little combat in the game, a rarity for video game RPGs. So even if I'm in the boat of the combat sucking hardcore, there's very little time that would have to be suffered through. The reason I'm not very interested in the game is because I really can't stand medieval settings. Witcher 3's combat is so basic, unbalanced, and misconceived that the best that could really be said about it is that it's just functional. I'd love Cyberpunk to be great but I just don't predict that happening because CDPR hasn't shown they can develop good gameplay yet or really much with regards to systemic systems. From what I do know of KCD, it's far more ambitious and interesting than a Witcher or a Skyrim as they were legit trying to make an RPG instead of a game with a bad hack and slash combat system with a pointless loot system and a static story and quests.hanselthecaretaker said:KCD?s combat is leagues beyond [https://www.usgamer.net/articles/07-03-2018-kingdom-come-deliverance-guide-beginners-tips-combat-basics-alchemy-explained-how-to-save-your-game/combat-how-to-block-guide] TW3?s.
How much of that is in TW3. I haven?t gone back to it yet after playing the former because the menu system itself has become far too complex and excessive for how shallow the actual combat is. I?m a big fan of the series but aside from gaining more fluid movement, spamming strong or weak attacks and rolling around to victory feels trivial and not half as engaging as even a simple melee encounter early in KCD. Maybe it gets better but I?m not really looking forward to needing spells and hunting down all kinds of herbs to make them. The original game had a much tighter, less bloated design even though the combat engine was built around an elaborate quicktime event.
They aren't even perks. They are techniques that the Captain can teach you once you reach a certain level with the weapon (and it is fairly low, like 7 or 8). I think the combat system could be really great, but as it is now it is a system that unduly rewards defending and thus de-incentivizes attacking, which runs contrary to the basic approach to medieval sword fighting, namely that offense is the best defense. And with that, I'll stop talking KChanselthecaretaker said:Eyeyeyeyyy. Sounds like they have abitlot of balancing to do yet. While I can understand and appreciate the perk system, it shouldn?t render the rest of the mechanics pointless once people know which two to upgrade.
It?s a shame because I?m really getting into the sword play after doing the training quest. Regardless, it?s still fun if not yet balanced like it should eventually be. The potential depth and physics behind the combat really make it feel rewarding when successfully done.
Thanks for the insight though. I hope the devs are aware, because so far they?ve been pretty responsive to player feedback overall. Still could use a more traditional quicksave though, since protecting player progress is paramount regardless of game design.Gethsemani said:They aren't even perks. They are techniques that the Captain can teach you once you reach a certain level with the weapon (and it is fairly low, like 7 or 8). I think the combat system could be really great, but as it is now it is a system that unduly rewards defending and thus de-incentivizes attacking, which runs contrary to the basic approach to medieval sword fighting, namely that offense is the best defense. And with that, I'll stop talking KChanselthecaretaker said:Eyeyeyeyyy. Sounds like they have abitlot of balancing to do yet. While I can understand and appreciate the perk system, it shouldn?t render the rest of the mechanics pointless once people know which two to upgrade.
It?s a shame because I?m really getting into the sword play after doing the training quest. Regardless, it?s still fun if not yet balanced like it should eventually be. The potential depth and physics behind the combat really make it feel rewarding when successfully done.in a thread about Cyberpunk 2077.