- Nov 27, 2009
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So Unearthed Arcana [http://dnd.wizards.com/articles-tags/unearthed-arcana] Playtests are now in full swing, with now over 20 published articles regarding new archetypes, feats, prestige classes, subraces, encounter options, a new class[footnote]Even if it's not finished yet, I mean it's current max level is 10 and it's probably not balanced yet.[footnote] and even a revision of an existing class it does beg the question.
What do you guys think of Unearthed Arcana's current state?
[sup][sup]Keeping in mind that the thing is still far from finished.[/sup][/sup]
Unfortunately I haven't gotten to play it yet because we are still in the middle of a Ravenloft campaign and everyone thought it would be better to wait until our next campaign to incorporate Unearthed Arcana to our games.
That being said, I'm liking the ideas a lot, a lot of them sound super fun and other ones I just wish had been available before, especially the Inquisitive Rogue since I'm playing a Rogue on Ravenloft and that feats my playstyle way more than the other 3 archetypes, hell even before I read the thing I was trying to convince my DM of giving the Insightful Fighting feat by having Rogue throw insights in every single fight to try to determine combat styles and having him train every day in trying to spot weaknesses and reading attacks, I still haven't missed my hour of practice per day and don't have it, but basically a Rogue focused on investigation, perception, and insight is just my kind of Rogue and I need to play it.
Besides the Rogue the Warlock Otherworldy Seeker is one I like the flavor of, though I don't really like his abilities all that much, I much prefer the Great Old One for that kind of flavor and have already played a Warlock with pretty much that flavor but with a Great Old One pact, however in my DMs world that Warlock became a Demi-God so it's nice to see something that directly allows me to choose him as a Patron, it's all but inevitable that I'll end up playing this eventually to have my old character be my Patron, not that it's a bad archetype, it's abilities are actually very good but I just prefer the whole focus on reading minds and deception from the Great Old One, for fluff reasons, I liked my character to acquire knowledge by reading people's minds.
Now, the other Warlock "Patron" Undying Light sounds like a ton of fun to play, it's abilities are good, it has 2 extra Cantrips and if you cheese it with a race that grants you another one you can have a shit-ton of Cantrips, anyway the lore of being influenced by the light and becoming addicted to it sounds fun, having fear of the dark as a possible side-effect also sounds fun and the possibility of letting you start as an evil character that accidentally entered the holy plane and is slowly being "corrupted" by good sounds fun, I'd love to play it.
The Revenant sounds like an interesting new subrace if a bit too dark, but with the ability to prevent party wipes by resurrecting 24 hours later could be a good option for a healer, not to mention other useful abilities like being able to detect the person they want to protect or kill, could possibly be very fun trying to hide that you are an undead to the party, not to mention a good way of maybe keeping a character that died solo around if they meet the requirements for becoming a Revenant.
>>>>Ran out of space so it continues on the 1st Post<<<<<
[sup][sup]I mean at least it wasn't showing in full in my PC.[/sup][/sup]
What do you guys think of Unearthed Arcana's current state?
[sup][sup]Keeping in mind that the thing is still far from finished.[/sup][/sup]
Unfortunately I haven't gotten to play it yet because we are still in the middle of a Ravenloft campaign and everyone thought it would be better to wait until our next campaign to incorporate Unearthed Arcana to our games.
That being said, I'm liking the ideas a lot, a lot of them sound super fun and other ones I just wish had been available before, especially the Inquisitive Rogue since I'm playing a Rogue on Ravenloft and that feats my playstyle way more than the other 3 archetypes, hell even before I read the thing I was trying to convince my DM of giving the Insightful Fighting feat by having Rogue throw insights in every single fight to try to determine combat styles and having him train every day in trying to spot weaknesses and reading attacks, I still haven't missed my hour of practice per day and don't have it, but basically a Rogue focused on investigation, perception, and insight is just my kind of Rogue and I need to play it.
Besides the Rogue the Warlock Otherworldy Seeker is one I like the flavor of, though I don't really like his abilities all that much, I much prefer the Great Old One for that kind of flavor and have already played a Warlock with pretty much that flavor but with a Great Old One pact, however in my DMs world that Warlock became a Demi-God so it's nice to see something that directly allows me to choose him as a Patron, it's all but inevitable that I'll end up playing this eventually to have my old character be my Patron, not that it's a bad archetype, it's abilities are actually very good but I just prefer the whole focus on reading minds and deception from the Great Old One, for fluff reasons, I liked my character to acquire knowledge by reading people's minds.
Now, the other Warlock "Patron" Undying Light sounds like a ton of fun to play, it's abilities are good, it has 2 extra Cantrips and if you cheese it with a race that grants you another one you can have a shit-ton of Cantrips, anyway the lore of being influenced by the light and becoming addicted to it sounds fun, having fear of the dark as a possible side-effect also sounds fun and the possibility of letting you start as an evil character that accidentally entered the holy plane and is slowly being "corrupted" by good sounds fun, I'd love to play it.
The Revenant sounds like an interesting new subrace if a bit too dark, but with the ability to prevent party wipes by resurrecting 24 hours later could be a good option for a healer, not to mention other useful abilities like being able to detect the person they want to protect or kill, could possibly be very fun trying to hide that you are an undead to the party, not to mention a good way of maybe keeping a character that died solo around if they meet the requirements for becoming a Revenant.
>>>>Ran out of space so it continues on the 1st Post<<<<<
[sup][sup]I mean at least it wasn't showing in full in my PC.[/sup][/sup]