D&D: THAT person in the group

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cjspyres

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So I've come to realize in all of my time in playing Dungeons and Dragons, that there is always a person in the group that does something ridiculous. Whether it be someone trying to make a ridiculous character out of non-basic races, someone who tries to break the rules, or anything of that sort.. So I'm wondering Escapist. Who is THAT person in your group, and what do they do?

As for me, it's the first that I listed. In my group, we have a person who apparently has a love affair with Gnolls. And every character he has ever tried creating has been as such. So much to the point, that he refuses to even play if he can't be the race. So we finally compromised and said he could be a Gnoll....on the grounds that he roleplayed as such. Gnolls, being Chaotic Evil, are always hated my society and would never be accepted. His Gnoll was Chaotic Good, and was rejected by his clan, but still isn't accepted by society, except for our small group. Eventually he gave up and left the group because it was "unfair" for him to be treated that way.
 

DrgoFx

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Person in my group trying to break the rules...? Well, in all honesty I would say that's me. Back in my WoW days, during Lich King, I played a Troll Warrior tank breed. I had a friend locally and we were part of a guild. First guild raid I was in, everyone was preparing and my friend and I, who is a girl btw, got a brilliant idea. She healed me as I swarmed as much aggro as I could, then I ran towards the group of guildies. This was the mic chatter:

"...Where's Drgo and Drossie?"
"Coming."
"...What were you tw-"
"RUN FOR YOUR LIVES."
"...Drgo. Drossie. The fuck did yo-...Oh you little brats..."

So yeah. That was fun. Total whipe.
 

Owyn_Merrilin

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In my old group, we had a guy who loved to min/max characters with odd races. You haven't lived until you've seen a minotaur monk that uses a beer cask as his main weapon. He pretty much specializes in crazy characters like that, and absolutely broken necromancers/artificers -- and those characters are always so focused on getting gold that we jokingly called them "chaotic greedy." I remember this one time he almost caused a total party kill because he cut open some monster or other with stonebreath and try to get its poison sack, failed the roll, and turned all but the one member of the party who made their saving throw into stone. Good times, goooood times.

Edit: In case you didn't catch it, that's a minotaur who practices drunken kung fu. His characters never lived long, either, since usually they'd either die in battle or the rest of the party would get fed up and do the honor themselves. He'd then roll up a new, even crazier character.
 

Therumancer

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cjspyres said:
So I've come to realize in all of my time in playing Dungeons and Dragons, that there is always a person in the group that does something ridiculous. Whether it be someone trying to make a ridiculous character out of non-basic races, someone who tries to break the rules, or anything of that sort.. So I'm wondering Escapist. Who is THAT person in your group, and what do they do?

As for me, it's the first that I listed. In my group, we have a person who apparently has a love affair with Gnolls. And every character he has ever tried creating has been as such. So much to the point, that he refuses to even play if he can't be the race. So we finally compromised and said he could be a Gnoll....on the grounds that he roleplayed as such. Gnolls, being Chaotic Evil, are always hated my society and would never be accepted. His Gnoll was Chaotic Good, and was rejected by his clan, but still isn't accepted by society, except for our small group. Eventually he gave up and left the group because it was "unfair" for him to be treated that way.
Everyone has had their share of odd experiences in various games. I've been both the jerk (I guess) and the person GMing for them. To be honest I've come to the conclusion over many years of experience that the best way to deal with such things is to simply work with the player, especially if the request isn't utterly game breaking. For example the guy wanting to play a Gnoll is pretty bloody tame compared to some things I've run into over the years. I figure a guy who wants to play one that bad has some decent ideas for playing one, and as a GM it's not a hard thing to find story potential with. Going out of your way to make him miserable actually turns you into the bad guy assuming you approve it to begin with, that's how you alienate players.

Speaking for the Gnoll example, the first thing that comes to mind is that Gnolls are semi-accepted in society. If you check a lot of the city encounter maps and such you'll notice gnolls do show up as rowdies and such, and they are also a species that values/steals coinage which means they obviously do get to spend it somewhere, so that makes a degree of sense. If nobody traded with them, why would they be raiding to steal money? Now granted, they aren't well liked by non-evil races, but at the same time your not going to have people spitting on you in the middle of Greyhawk or Waterdeep, to most people your coin is as good as anyone else's, and as far as mercenary work goes, gnolls are known to be strong, ferocious fighters (and frequently get hired for that trait, there is no real reason why only bad guys would hire one for muscle). I also remember the old RPGA/Polyhedron group "Sir Orville and Company" which was a party built around Sir Orville who was a Gnoll in full plate armor if I remember. :)

My basic point is that even if you don't care for the idea, assuming you know the guy well enough for him to be gaming with you, it's not hard to work with him. You might change your mind, and if you don't, well... no game lasts forever, and everyone will be generating new characters before too long.

Of course there is worse, in one group I was GMing I had a girl who wanted to play an Illithid... I kid you not, a bloody Mind Flayer, but not just an Illithid a sexy one (and she drew her own art). This idea apparently having come about after reading the "Cloakmaster Cycle" of Spelljammer novels where there was a good aligned Illithid. I was running a fairly bizzare campaign at the time based out of Planescape, with the PCs running an expedition into Ravenloft to perform an artifact recovery (pre-equipped with a Scroll Of Return to get out). After she lost her character in the Nightmare Lands, and with no real method of bringing in a new PC I decided to limit the bummer factor by letting her play her sexy good aligned Illithid, with it being justified as one of the stronger dreams/nightmares in the region that was going to be able to survive outside. It was 2nd Edition so I let her do it as the base monster counting as 10 levels and then let her advance as a psionicist to add additional powers. I had assumed she planned to play the character as being basically okay (neutral alignment) but then about 4-5 sessions in she explained she wanted to start eating NPC
brains during sex instead of animal brains. I didn't have to step in though, other party members were basically going to kill... it.. if they found out about it, so she retired the character who now once in a while shows up as an NPC in my campaigns as one of the more prolific seriel killers in Sigil....

In short I've dealt with my share of wierdos, and will generally let someone play just about anything if it won't totally screw up the adventure, and generally won't prevent someone from doing something unless there is a reason for it, which I will usually explain. For the most part while The Illithid was proabbly the worst since I don't think there has ever been rules for those as PCs unless I missed it somwehre, I tend to not bat an eye unless someone decides to start asking to play Arduin Grimoire variant races and such... or what I consider to be "joke characters". I generally will not let people play "screw the party" characters like some versions of The Jester, or comedy relief characters like Gully Dwarves or Tinker Gnomes in Krynn, in part because I tend to feel that in a decent party all the characters have to pull their weight, and since I'm making a challenging adventure, some dude playing a kender jester who is "accidently" stealing all his companions stuff, and firing off a semi controlled wand of wonder for lulz every 15 seconds to see how chaotic they can make every fight, does not help either the party, or the GM trying to keep the adventure going.



At any rate that's my thoughts, and my story contribution.
 

Jitters Caffeine

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Oh boy, don't get me started on the "THAT guy" we had in your group. He had some kind of pathological fear of making a reasonable character. The first one he wanted to make was a simple order, he wanted to make an assassin. Easy right? APPARENTLY NOT! He ended up making a Rogue/Scout/Assassin/Master Thrower/Swordsage. Our DM wasn't doing anything, so I put my foot down and said no, he had to make something that made sense. So that ended up with making a Raptoran Scout/Master Thrower/Stormtalon. Again, I said no to this because being a race with natural flying is bullshit. It's like he just COULDN'T make a character that made logical sense. Eventually, I had to say that if our DM couldn't reel him in on his bullshit and stop him from turning the campaign into his own personal self-insert animoo, then me, my house, my books, and all the other player were walking.

Needless to say, he's sticking with a much more appropriate character now.
 

Zeckt

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I miss my lizardman Ranger who rode a donkey with a Skunk familiar!
 

cjspyres

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Jitters Caffeine said:
Oh boy, don't get me started on the "THAT guy" we had in your group. He had some kind of pathological fear of making a reasonable character. The first one he wanted to make was a simple order, he wanted to make an assassin. Easy right? APPARENTLY NOT! He ended up making a Rogue/Scout/Assassin/Master Thrower/Swordsage. Our DM wasn't doing anything, so I put my foot down and said no, he had to make something that made sense. So that ended up with making a Raptoran Scout/Master Thrower/Stormtalon. Again, I said no to this because being a race with natural flying is bullshit. It's like he just COULDN'T make a character that made logical sense. Eventually, I had to say that if our DM couldn't reel him in on his bullshit and stop him from turning the campaign into his own personal self-insert animoo, then me, my house, my books, and all the other player were walking.

Needless to say, he's sticking with a much more appropriate character now.
Can't tell if trolling, or made typo on "our" and is serious.....

Edit: Just so I make it clear, I'm talking about when you're trying to have a serious campaign. Believe me, I've had my share of silly games(Giant British octopus attack our ship, because a team member got sea sick and puked on his crumpets and tea).
 

Jitters Caffeine

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cjspyres said:
Jitters Caffeine said:
Oh boy, don't get me started on the "THAT guy" we had in your group. He had some kind of pathological fear of making a reasonable character. The first one he wanted to make was a simple order, he wanted to make an assassin. Easy right? APPARENTLY NOT! He ended up making a Rogue/Scout/Assassin/Master Thrower/Swordsage. Our DM wasn't doing anything, so I put my foot down and said no, he had to make something that made sense. So that ended up with making a Raptoran Scout/Master Thrower/Stormtalon. Again, I said no to this because being a race with natural flying is bullshit. It's like he just COULDN'T make a character that made logical sense. Eventually, I had to say that if our DM couldn't reel him in on his bullshit and stop him from turning the campaign into his own personal self-insert animoo, then me, my house, my books, and all the other player were walking.

Needless to say, he's sticking with a much more appropriate character now.
Can't tell if trolling, or made typo on "our" and is serious.....

Edit: Just so I make it clear, I'm talking about when you're trying to have a serious campaign. Believe me, I've had my share of silly games(Giant British octopus attack our ship, because a team member got sea sick and puked on his crumpets and tea).
yeah, it was a typo. But yes, it's IMPOSSIBLE to have a campaign with any air seriousness when one of your players is trying to play an Orangutan with arm flaps that it uses to fly... Which IS a real race, and he DID try to use because of it's retardedly high +6 racial DEX bonus.
 

cjspyres

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yeah, it was a typo. But yes, it's IMPOSSIBLE to have a campaign with any air seriousness when one of your players is trying to play an Orangutan with arm flaps that it uses to fly... Which IS a real race, and he DID try to use because of it's retardedly high +6 racial DEX bonus.
The sad part is, I was kinda hoping you were trolling *facepalm*
 

Owyn_Merrilin

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cjspyres said:
yeah, it was a typo. But yes, it's IMPOSSIBLE to have a campaign with any air seriousness when one of your players is trying to play an Orangutan with arm flaps that it uses to fly... Which IS a real race, and he DID try to use because of it's retardedly high +6 racial DEX bonus.
The sad part is, I was kinda hoping you were trolling *facepalm*
I think this thread is a pretty easy way to tell who's a role player and who's a roll player. I've always felt like super serious role players would be better off in community theater, personally.
 

cjspyres

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Owyn_Merrilin said:
cjspyres said:
yeah, it was a typo. But yes, it's IMPOSSIBLE to have a campaign with any air seriousness when one of your players is trying to play an Orangutan with arm flaps that it uses to fly... Which IS a real race, and he DID try to use because of it's retardedly high +6 racial DEX bonus.
The sad part is, I was kinda hoping you were trolling *facepalm*
I think this thread is a pretty easy way to tell who's a role player and who's a roll player. I've always felt like super serious role players would be better off in community theater, personally.
It's not that we're all so super serious, it's just that it get really ridiculous at a point. I mean, If I wanted to, I could make a completely broken character, but it wouldn't make any sense in the context of our campaign.
 

ArmorKingBaneGief

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A buddy actually made a Gnoll fighter named Crackers, but Crackers was basically just a dumb, happy(but very violent) dog who was kind of like our mascot, so it was totally cool. He always had his tongue sticking out.

Maybe I'm kind of a weird case, but we were all 'Those Guys', which made our campaigns basically kind of ridiculous. Everybody was insane, it was great.

I don't think I could take playing in a campaign where my wanting to play a vampire or a giant or a guy who found Batman's armor would make everybody horrified or something. I don't know.
 

Kyrian007

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I was part of a whole group that was like that. Our GM had us making characters for a new Greyhawk game he was starting up. We had the idea that we would be a whole party of Clerics, all 7 of us, but all of different faiths. As the creation was winding down, the GM asked the player to his left what his character's name was. He replied (after giving it like 2 seconds of thought) "Luke." The next guy he asked answered almost immediately "Bo." And so it went... from "Daisy" to "Cooter" to "Roscoe" to "Enis" to my character "Uncle Jessie." It wound up being fairly epic though.
 

ArmorKingBaneGief

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Kyrian007 said:
I was part of a whole group that was like that. Our GM had us making characters for a new Greyhawk game he was starting up. We had the idea that we would be a whole party of Clerics, all 7 of us, but all of different faiths. As the creation was winding down, the GM asked the player to his left what his character's name was. He replied (after giving it like 2 seconds of thought) "Luke." The next guy he asked answered almost immediately "Bo." And so it went... from "Daisy" to "Cooter" to "Roscoe" to "Enis" to my character "Uncle Jessie." It wound up being fairly epic though.
I -really- want to see what a party of Clerics would be like. How did you guys handle encounters?
 

Syzygy23

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cjspyres said:
So I've come to realize in all of my time in playing Dungeons and Dragons, that there is always a person in the group that does something ridiculous. Whether it be someone trying to make a ridiculous character out of non-basic races, someone who tries to break the rules, or anything of that sort.. So I'm wondering Escapist. Who is THAT person in your group, and what do they do?

As for me, it's the first that I listed. In my group, we have a person who apparently has a love affair with Gnolls. And every character he has ever tried creating has been as such. So much to the point, that he refuses to even play if he can't be the race. So we finally compromised and said he could be a Gnoll....on the grounds that he roleplayed as such. Gnolls, being Chaotic Evil, are always hated my society and would never be accepted. His Gnoll was Chaotic Good, and was rejected by his clan, but still isn't accepted by society, except for our small group. Eventually he gave up and left the group because it was "unfair" for him to be treated that way.
Hmmm, not sure... there is a fine line between being the Group Loony and being the Group Fag.

The player you mentioned was being a huuuuge fag if he left because his gnoll was being treated as such in-game. A Loony would have rolled with it and attempted to create hilarity. The group Loony is great, they are usually the ones instigate the most memorable roleplay sessions. Every group should have a loony.
 

Revnak_v1legacy

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Jitters Caffeine said:
Oh boy, don't get me started on the "THAT guy" we had in your group. He had some kind of pathological fear of making a reasonable character. The first one he wanted to make was a simple order, he wanted to make an assassin. Easy right? APPARENTLY NOT! He ended up making a Rogue/Scout/Assassin/Master Thrower/Swordsage. Our DM wasn't doing anything, so I put my foot down and said no, he had to make something that made sense. So that ended up with making a Raptoran Scout/Master Thrower/Stormtalon. Again, I said no to this because being a race with natural flying is bullshit. It's like he just COULDN'T make a character that made logical sense. Eventually, I had to say that if our DM couldn't reel him in on his bullshit and stop him from turning the campaign into his own personal self-insert animoo, then me, my house, my books, and all the other player were walking.

Needless to say, he's sticking with a much more appropriate character now.
I remember this! I was part of that thread!

OT- I am the closest thing my group has to that guy, but not much of one at all in the end. I just can tell when a build will be completely boring.
 

Kyrian007

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ArmorKingBaneGief said:
Kyrian007 said:
I was part of a whole group that was like that. Our GM had us making characters for a new Greyhawk game he was starting up. We had the idea that we would be a whole party of Clerics, all 7 of us, but all of different faiths. As the creation was winding down, the GM asked the player to his left what his character's name was. He replied (after giving it like 2 seconds of thought) "Luke." The next guy he asked answered almost immediately "Bo." And so it went... from "Daisy" to "Cooter" to "Roscoe" to "Enis" to my character "Uncle Jessie." It wound up being fairly epic though.
I -really- want to see what a party of Clerics would be like. How did you guys handle encounters?
We wound up with a fairly wide variety of dual classed skills and feats (eventually) and took advantage of being able to plan for encounters and pray for appropriate and varied spells.

So basically... a gang mace-ing followed by a round of heals. (repeat)
 

ArmorKingBaneGief

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Kyrian007 said:
ArmorKingBaneGief said:
Kyrian007 said:
I was part of a whole group that was like that. Our GM had us making characters for a new Greyhawk game he was starting up. We had the idea that we would be a whole party of Clerics, all 7 of us, but all of different faiths. As the creation was winding down, the GM asked the player to his left what his character's name was. He replied (after giving it like 2 seconds of thought) "Luke." The next guy he asked answered almost immediately "Bo." And so it went... from "Daisy" to "Cooter" to "Roscoe" to "Enis" to my character "Uncle Jessie." It wound up being fairly epic though.
I -really- want to see what a party of Clerics would be like. How did you guys handle encounters?
We wound up with a fairly wide variety of dual classed skills and feats (eventually) and took advantage of being able to plan for encounters and pray for appropriate and varied spells.

So basically... a gang mace-ing followed by a round of heals. (repeat)
That is truly magnificent. I just picture you guys mobbing like one guy and just stomping him out for five rounds. The most unheroic fight ever. (Which means the best fight ever.)
 

Jitters Caffeine

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Revnak said:
Jitters Caffeine said:
Oh boy, don't get me started on the "THAT guy" we had in your group. He had some kind of pathological fear of making a reasonable character. The first one he wanted to make was a simple order, he wanted to make an assassin. Easy right? APPARENTLY NOT! He ended up making a Rogue/Scout/Assassin/Master Thrower/Swordsage. Our DM wasn't doing anything, so I put my foot down and said no, he had to make something that made sense. So that ended up with making a Raptoran Scout/Master Thrower/Stormtalon. Again, I said no to this because being a race with natural flying is bullshit. It's like he just COULDN'T make a character that made logical sense. Eventually, I had to say that if our DM couldn't reel him in on his bullshit and stop him from turning the campaign into his own personal self-insert animoo, then me, my house, my books, and all the other player were walking.

Needless to say, he's sticking with a much more appropriate character now.
I remember this! I was part of that thread!

OT- I am the closest thing my group has to that guy, but not much of one at all in the end. I just can tell when a build will be completely boring.
Heh, yeah my ass is everywhere. I believe I remember your avatar in there. Luckily we were able to reign in our "problem" before anyone did anything TOO crazy.

I won't lie and say I haven't been accused of some Class-A Munchkineering, but I've always kept my fellow players in mind. We all want to have fun, someone running around like an asshole in every fight isn't fun.
 

SL33TBL1ND

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We don't have one of them. If anyone tried to pull shit like that in my campaign, and it was a serious one, I'd kick them the fuck out of the group.