While waiting for Dark Souls III, let's think about what features from the series (including Bloodborne) you'd like to see kept, brought back, and... well you read the title. Here's a small list of mine, without having played Bloodborne:
1. Keep the bonfires next to boss fights. DSII was a bit too generous with bonfires in general, but having them right next to tough boss fights is something I'm in retrospect grateful for. Because after going back to DS1 a bit and spending an hour fighting the Bed of Chaos, most of which was spent just running back to the fight and then getting knocked down to a pit again, didn't exactly feel challenging. Or rewarding. Or entertaining. It's just a pointless waste of time. Same goes for Demon's Souls. Fuck you Valley of Defilement!
2. Keep the upgrading system from DSII. It's just the most intuitive and least fussy of the series. No contest. Demon's Souls' system led you to hoarding materials you never used, and DS1's was rather clunky and unintuitive.
3. Bring back Estus being single speed. This is probably a matter of taste, but I prefer the Estus being a single, reliable use, not something I have to ponder on while choosing my stats. If you made a tank build in DSII and chose not to put much into ADP, successful heals in some boss fights bordered on impossible.
4. Change how the turf covenants operate. Having to wear a special ring if you wanted to take part in the Bell or Rat King covenant PvP invasions was IMO ultimately crippling, and may have left many players without experiencing them. It works fine as long as the playerbase is big and invades frequently, but now you'll be hard pressed to be called to defend your turf even once in a session (at least where I live). This could perhaps be an item you could activate and deactivate separately, depending whether you wanted to partake in the invasions or not.
There's a start. Your turn.
1. Keep the bonfires next to boss fights. DSII was a bit too generous with bonfires in general, but having them right next to tough boss fights is something I'm in retrospect grateful for. Because after going back to DS1 a bit and spending an hour fighting the Bed of Chaos, most of which was spent just running back to the fight and then getting knocked down to a pit again, didn't exactly feel challenging. Or rewarding. Or entertaining. It's just a pointless waste of time. Same goes for Demon's Souls. Fuck you Valley of Defilement!
2. Keep the upgrading system from DSII. It's just the most intuitive and least fussy of the series. No contest. Demon's Souls' system led you to hoarding materials you never used, and DS1's was rather clunky and unintuitive.
3. Bring back Estus being single speed. This is probably a matter of taste, but I prefer the Estus being a single, reliable use, not something I have to ponder on while choosing my stats. If you made a tank build in DSII and chose not to put much into ADP, successful heals in some boss fights bordered on impossible.
4. Change how the turf covenants operate. Having to wear a special ring if you wanted to take part in the Bell or Rat King covenant PvP invasions was IMO ultimately crippling, and may have left many players without experiencing them. It works fine as long as the playerbase is big and invades frequently, but now you'll be hard pressed to be called to defend your turf even once in a session (at least where I live). This could perhaps be an item you could activate and deactivate separately, depending whether you wanted to partake in the invasions or not.
There's a start. Your turn.