Hey there guys. This is something I've kind of been wanting to discuss for a while now. I'm a huge Dark Souls fan. I have at least 500 hours in the first game. The majority of the time I have spent in Dark Souls (both 1 and 2) has been spent on PvP. I REALLY love Souls PvP. Dark Souls had some of the most interesting, engaging and nuanced multiplayer aspects I've ever seen. But Dark Souls 2 has really disappointed me with its PvP so far. I just can't enjoy it no matter how hard I try. I can sit for hours summoning and invading the Township in Dark Souls, but can hardly stomach 30 minutes of DS2 PvP at a time.
Let me first say that I think Dark Souls 2 is a fantastic game. Not as good as the first one, but the PvE was still very engaging and enjoyable and I was hooked the whole way through. Let me also say that I'm not going to talk about balance here. I think we all remember what a state DS1 was in when it came out, and those things are fixed over time. Here I'm going to talk about core aspects of the game's engine and mechanics, stuff that can't be changed unless the developers undertook a massive rewrite. I'd also like to say that I would be very happy if any of you could change my mind on these issues. I really want to enjoy playing this game. I also want to say that Dark Souls 1 has issues. TONS of massive issues, but a lot of these issues made the game into what it is.
I could talk about these games for literally hours, but today I'm going to be focusing on just a few things.
Dark Souls 1 PvP is extremely fast-paced, fluid and technical. Fights are fast and furious and have a real sense of flow and elegance. Playing the game, dancing with another player in a split-second battle of wits and reflex and knowledge is an utter joy. Watching two good players go at each other is fantastic to watch, and it's always down to the wire. There is always a way a good player can come back from any situation and take the win with fast reflexes, good distancing and master over the controls. This stems from how the movement and attacks work. In Dark Souls 1 every movement is fast and super precise. You can cancel a lot of animations prematurely, the fastroll speed (which is the meta) is very quick and has a lot of distance to it, you can turn on a dime and change directions very quickly and attacks are snappy, concise and precise.
Dark Souls 2, on the other hand, feels extremely sluggish and chunky. Animations and movement, especially the rolling, are slow and clumsy feeling. Your character takes a while to react to input and there is a lot of starting and ending frames to actions. There is none of the dynamic and energy that a good duel in Dark Souls 1 had. It's very slow and methodical, no matter how you build or what weapons you use. Dark Souls 2 in comparison is two people walking around each other taking turns to swing, block and dodge, and even duels between the best players look boring, sluggish and slow.
Here's a bit of a comparison:
Dark Souls 1
Dark Souls 2
So that's my main point I want to talk about today. Like I said, I could go on about both of these games for hours, but this is my main issue at the moment. After playing and loving Dark Souls 1 it's really hard to stomach. I switch directly between the two games and marvel at how different they feel to play, and it's not in a good way in my opinion. It's a lot like the difference between the Smash Brother games, Melee and Brawl. Melee was extremely fast, technical and fluid. Brawl became a lot floatier, more sluggish and slower. To me, the pace, flow and feeling of playing a game is very important, and it just really disappointed me to see Dark Souls 2 take itself in this direction. I still thoroughly enjoy it as a PvE experience, but for PvP I'll stick to the first for now.
So what do you think? Do you like this slower and more methodical style of PvP? Why?
Let me first say that I think Dark Souls 2 is a fantastic game. Not as good as the first one, but the PvE was still very engaging and enjoyable and I was hooked the whole way through. Let me also say that I'm not going to talk about balance here. I think we all remember what a state DS1 was in when it came out, and those things are fixed over time. Here I'm going to talk about core aspects of the game's engine and mechanics, stuff that can't be changed unless the developers undertook a massive rewrite. I'd also like to say that I would be very happy if any of you could change my mind on these issues. I really want to enjoy playing this game. I also want to say that Dark Souls 1 has issues. TONS of massive issues, but a lot of these issues made the game into what it is.
I could talk about these games for literally hours, but today I'm going to be focusing on just a few things.
Dark Souls 1 PvP is extremely fast-paced, fluid and technical. Fights are fast and furious and have a real sense of flow and elegance. Playing the game, dancing with another player in a split-second battle of wits and reflex and knowledge is an utter joy. Watching two good players go at each other is fantastic to watch, and it's always down to the wire. There is always a way a good player can come back from any situation and take the win with fast reflexes, good distancing and master over the controls. This stems from how the movement and attacks work. In Dark Souls 1 every movement is fast and super precise. You can cancel a lot of animations prematurely, the fastroll speed (which is the meta) is very quick and has a lot of distance to it, you can turn on a dime and change directions very quickly and attacks are snappy, concise and precise.
Dark Souls 2, on the other hand, feels extremely sluggish and chunky. Animations and movement, especially the rolling, are slow and clumsy feeling. Your character takes a while to react to input and there is a lot of starting and ending frames to actions. There is none of the dynamic and energy that a good duel in Dark Souls 1 had. It's very slow and methodical, no matter how you build or what weapons you use. Dark Souls 2 in comparison is two people walking around each other taking turns to swing, block and dodge, and even duels between the best players look boring, sluggish and slow.
Here's a bit of a comparison:
Dark Souls 1
Dark Souls 2
So that's my main point I want to talk about today. Like I said, I could go on about both of these games for hours, but this is my main issue at the moment. After playing and loving Dark Souls 1 it's really hard to stomach. I switch directly between the two games and marvel at how different they feel to play, and it's not in a good way in my opinion. It's a lot like the difference between the Smash Brother games, Melee and Brawl. Melee was extremely fast, technical and fluid. Brawl became a lot floatier, more sluggish and slower. To me, the pace, flow and feeling of playing a game is very important, and it just really disappointed me to see Dark Souls 2 take itself in this direction. I still thoroughly enjoy it as a PvE experience, but for PvP I'll stick to the first for now.
So what do you think? Do you like this slower and more methodical style of PvP? Why?