Being that Dark Souls is such a hot topic I wanted to bring this up.
Note: I will be talking about Dark Souls 1 in this post.
Many people say that Dark Souls is a sort of masterpiece. Some say that this game is great because it is challenging but fair. Some say that it is great dispite it's impenetrability. Some love that it doesn't hold your hand, and that is awesome. Some people boast on how easily they beat the game.
Well these are all valid likes/dislikes, but I think the narrative value of the difficulty is important and something I would like to discuss.
First off, Dark Souls is not a power fantasy. Many games are about empowerment, but dark souls is about something different. Dark Souls is almost lovecraftian. It tells the story of someone struggling for human agency against the grandeur of an indifferent universe. Ever notice that in the first dark souls when you die the enemies just walk away after. This is on purpose. You aren't special. Killing you is not an accomplishment. That is just par for the course. Nature isn't malicious it is just bigger than you. Killing you is like swatting a fly. The difficulty is designed to reflect that. It emphasizes the monumental task your character is faced with. You just tried to fight a professional dragon slayer wielding a spear imbued with the holy power of lightning and the executioner employed by the gods, of course you F***ing died in 6 seconds. What did you really think that a dragon that is about four stories tall and 60% mouth couldn't kill you in one hit? This is the feeling that dark souls is trying to instill and the games difficulty is a tool the creators use to emphasize this.
Now onto the actual story. You are the chosen undead. The undead part is huge. It means that you actually die. In many games, death is a fail state that means you have to restart from a save. In some games when you die you are simple dropped off somewhere and the game just pretends like that never happened. In dark souls death happened and is part of your character's story.
Well this all makes your character seem unbalanced. You are an immortal colossus slaying zombie. Well, that is only half true. In dark souls the story focuses a great deal on an event known as "hollowing". What is hollowing? Well it is the inevitable end for an undead. As an undead dies over and over again the undead begins to forget who he is. He forgets his motivation. He loses all purpose. He loses his sanity and just becomes an impulsive soulless (not in-game souls...like...metaphorical soul) husk of who he once was. His humanity (again not in game humanity) is totally lost.
This is the thing that threatens you, the protagonist. The game is hard because dying is part of your character's struggle. Which will break first your iron will or your enemies's iron armor? The final fail state of dark souls is your own hallowing. You lose motivation. You lose purpose. You forget that you are the chosen undead. You give up.
The game's difficulty exists for a reason. I do not believe that all games should be hard.
Easy game I liked as an example.
I rather liked mass effect 2. It was very easy, but you're playing a power fantasy. The ability to overcome any obstacle with ease feels at home in a power fantasy. The game has a traditional narrative that you want to get too quickly. That is why i was generally ok with the low difficulty on ME2.
But Dark Souls's difficulty is great because it is part of the story, it is part of the world, and more importantly it is part of your character's journey.
Or maybe that's just me.
Thank you for your time.
Note: I will be talking about Dark Souls 1 in this post.
Many people say that Dark Souls is a sort of masterpiece. Some say that this game is great because it is challenging but fair. Some say that it is great dispite it's impenetrability. Some love that it doesn't hold your hand, and that is awesome. Some people boast on how easily they beat the game.
Well these are all valid likes/dislikes, but I think the narrative value of the difficulty is important and something I would like to discuss.
First off, Dark Souls is not a power fantasy. Many games are about empowerment, but dark souls is about something different. Dark Souls is almost lovecraftian. It tells the story of someone struggling for human agency against the grandeur of an indifferent universe. Ever notice that in the first dark souls when you die the enemies just walk away after. This is on purpose. You aren't special. Killing you is not an accomplishment. That is just par for the course. Nature isn't malicious it is just bigger than you. Killing you is like swatting a fly. The difficulty is designed to reflect that. It emphasizes the monumental task your character is faced with. You just tried to fight a professional dragon slayer wielding a spear imbued with the holy power of lightning and the executioner employed by the gods, of course you F***ing died in 6 seconds. What did you really think that a dragon that is about four stories tall and 60% mouth couldn't kill you in one hit? This is the feeling that dark souls is trying to instill and the games difficulty is a tool the creators use to emphasize this.
Now onto the actual story. You are the chosen undead. The undead part is huge. It means that you actually die. In many games, death is a fail state that means you have to restart from a save. In some games when you die you are simple dropped off somewhere and the game just pretends like that never happened. In dark souls death happened and is part of your character's story.
Well this all makes your character seem unbalanced. You are an immortal colossus slaying zombie. Well, that is only half true. In dark souls the story focuses a great deal on an event known as "hollowing". What is hollowing? Well it is the inevitable end for an undead. As an undead dies over and over again the undead begins to forget who he is. He forgets his motivation. He loses all purpose. He loses his sanity and just becomes an impulsive soulless (not in-game souls...like...metaphorical soul) husk of who he once was. His humanity (again not in game humanity) is totally lost.
This is the thing that threatens you, the protagonist. The game is hard because dying is part of your character's struggle. Which will break first your iron will or your enemies's iron armor? The final fail state of dark souls is your own hallowing. You lose motivation. You lose purpose. You forget that you are the chosen undead. You give up.
The game's difficulty exists for a reason. I do not believe that all games should be hard.
Easy game I liked as an example.
I rather liked mass effect 2. It was very easy, but you're playing a power fantasy. The ability to overcome any obstacle with ease feels at home in a power fantasy. The game has a traditional narrative that you want to get too quickly. That is why i was generally ok with the low difficulty on ME2.
But Dark Souls's difficulty is great because it is part of the story, it is part of the world, and more importantly it is part of your character's journey.
Or maybe that's just me.
Thank you for your time.