I always loved the idea of Dayz as a social experiment to partially test society's survival, extreme decision making and other abilities that are kind of gone due to our peaceful lifestyle.
In Dayz, players used to extort / kill on sight others for no reason, or maybe satisfaction. With Standalone ahead, this stays almost the same. If you follow Dayz Reddit, you'll spot some interesting captions.
In addition, DayzSA comes with an unmatched attention to detail never seen in any MMO before: blood types, various states of objects, food, custom animations, item construction possibilities, else.
Dean Hall is problably making his dream come true, as it's only Alpha and apart from some bugs, a quite stable one.
Sure, Dayz's as a test's of human behavior in critical, hopeless situations is simpler to reality - respawn spoils it. However, truth be said - it is closest to reality and people seem glad to be given a one kind of an experience.
P.S. Shame others devs come up with clones / continue their development because of the exploding trend.
In Dayz, players used to extort / kill on sight others for no reason, or maybe satisfaction. With Standalone ahead, this stays almost the same. If you follow Dayz Reddit, you'll spot some interesting captions.
In addition, DayzSA comes with an unmatched attention to detail never seen in any MMO before: blood types, various states of objects, food, custom animations, item construction possibilities, else.
Dean Hall is problably making his dream come true, as it's only Alpha and apart from some bugs, a quite stable one.
Sure, Dayz's as a test's of human behavior in critical, hopeless situations is simpler to reality - respawn spoils it. However, truth be said - it is closest to reality and people seem glad to be given a one kind of an experience.
P.S. Shame others devs come up with clones / continue their development because of the exploding trend.