Dayz Standalone - what does it say about the society we live in

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Faluva

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Oct 1, 2013
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I always loved the idea of Dayz as a social experiment to partially test society's survival, extreme decision making and other abilities that are kind of gone due to our peaceful lifestyle.

In Dayz, players used to extort / kill on sight others for no reason, or maybe satisfaction. With Standalone ahead, this stays almost the same. If you follow Dayz Reddit, you'll spot some interesting captions.

In addition, DayzSA comes with an unmatched attention to detail never seen in any MMO before: blood types, various states of objects, food, custom animations, item construction possibilities, else.

Dean Hall is problably making his dream come true, as it's only Alpha and apart from some bugs, a quite stable one.

Sure, Dayz's as a test's of human behavior in critical, hopeless situations is simpler to reality - respawn spoils it. However, truth be said - it is closest to reality and people seem glad to be given a one kind of an experience.

P.S. Shame others devs come up with clones / continue their development because of the exploding trend.
 

senordesol

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Oct 12, 2009
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Faluva said:
I always loved the idea of Dayz as a social experiment to partially test society's survival, extreme decision making and other abilities that are kind of gone due to our peaceful lifestyle.

In Dayz, players used to extort / kill on sight others for no reason, or maybe satisfaction. With Standalone ahead, this stays almost the same. If you follow Dayz Reddit, you'll spot some interesting captions.

In addition, DayzSA comes with an unmatched attention to detail never seen in any MMO before: blood types, various states of objects, food, custom animations, item construction possibilities, else.

Dean Hall is problably making his dream come true, as it's only Alpha and apart from some bugs, a quite stable one.

Sure, Dayz's as a test's of human behavior in critical, hopeless situations is simpler to reality - respawn spoils it. However, truth be said - it is closest to reality and people seem glad to be given a one kind of an experience.

P.S. Shame others devs come up with clones / continue their development because of the exploding trend.
I'd hesitate to read too much into it. Very little can be learned from decisions made without the possibility of consequences.

No one is actually dying, no one is actually hungry, no one actually has to sleep in this world. Honestly, what do you think it teaches beside 'people are jerks online'?
 
Sep 14, 2009
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senordesol said:
Faluva said:
I always loved the idea of Dayz as a social experiment to partially test society's survival, extreme decision making and other abilities that are kind of gone due to our peaceful lifestyle.

In Dayz, players used to extort / kill on sight others for no reason, or maybe satisfaction. With Standalone ahead, this stays almost the same. If you follow Dayz Reddit, you'll spot some interesting captions.

In addition, DayzSA comes with an unmatched attention to detail never seen in any MMO before: blood types, various states of objects, food, custom animations, item construction possibilities, else.

Dean Hall is problably making his dream come true, as it's only Alpha and apart from some bugs, a quite stable one.

Sure, Dayz's as a test's of human behavior in critical, hopeless situations is simpler to reality - respawn spoils it. However, truth be said - it is closest to reality and people seem glad to be given a one kind of an experience.

P.S. Shame others devs come up with clones / continue their development because of the exploding trend.
I'd hesitate to read too much into it. Very little can be learned from decisions made without the possibility of consequences.

No one is actually dying, no one is actually hungry, no one actually has to sleep in this world. Honestly, what do you think it teaches beside 'people are jerks online'?
yepp definitely, especially when it is in front of a computer screen, if you had to actually put yourself in that situation and look at everyone in the eye before you screwed them over or whatever, decisions would have alot more impact and I think alot of people wouldn't be the extortionists they are.

Plus being an asshole on the internet (when you can respawn especially) tends to net good results unfortunately alot of the time when it comes to pvp/pve or games that involve that.
 

Darks63

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Mar 8, 2010
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senordesol said:
Faluva said:
I always loved the idea of Dayz as a social experiment to partially test society's survival, extreme decision making and other abilities that are kind of gone due to our peaceful lifestyle.

In Dayz, players used to extort / kill on sight others for no reason, or maybe satisfaction. With Standalone ahead, this stays almost the same. If you follow Dayz Reddit, you'll spot some interesting captions.

In addition, DayzSA comes with an unmatched attention to detail never seen in any MMO before: blood types, various states of objects, food, custom animations, item construction possibilities, else.

Dean Hall is problably making his dream come true, as it's only Alpha and apart from some bugs, a quite stable one.

Sure, Dayz's as a test's of human behavior in critical, hopeless situations is simpler to reality - respawn spoils it. However, truth be said - it is closest to reality and people seem glad to be given a one kind of an experience.

P.S. Shame others devs come up with clones / continue their development because of the exploding trend.
I'd hesitate to read too much into it. Very little can be learned from decisions made without the possibility of consequences.

No one is actually dying, no one is actually hungry, no one actually has to sleep in this world. Honestly, what do you think it teaches beside 'people are jerks online'?
also You have to keep in mind the overall competitive nature of online gaming too. Which is likely why alot of these hardcore pvp games have this type of super darwinistic behavior.

Once people get sorted into clans/guilds/whatever it will prolly stabilize. when it does it will change from kill anyone in sight to kill anyone not in my clan/group/whatever.
 

Bravo Company

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Feb 21, 2010
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This is also present on Nether. I've played both Nether and the Dayz mod. My time with Dayz was spent emulating a running simulator with a friend, we never came into direct contact with another player so I can't say much about Dayz

However, on Nether, I've have mixed cases with encountering other players. I've had several instances of being Kos's (and also Kos'ing) people, but I've also encountered players that just left me alone or even helped me out.