Dead Rising 2 - An example of developers not listening to the community

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MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Sooo... Dead Rising 2.

I enjoyed the first game, but it frustrated me so much. The things that bugged the majority of gamers were:

1. Here we had this wonderful, fun sandbox and they shove a timer on us so we can't explore it properly.

2. We had to play through the story multiple times applying much trial and error in order to level up enough to get the final missions and ending.

3. Awful, shitty, slow escort missions with retarded AI and friendly fire when you try to knock the hordes oF Zombies off them.

4. The save system

Well... it's all back bar the save system.

In the second half of this vid (from the Case Zero 'prequel') we see this gamer get pretty frustrated and bored trying to Escort the stupid, painfully slow bot to the safe-house without her getting herself killed.

When I saw this I knew that Capcom would not be getting my money again. Sorry Dead Rising 2, you suck.


What do you think? Will you be buying this? Are you one of the few who relishes the parts most people hate?
 

SnootyEnglishman

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May 26, 2009
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I might just for curiosity's sake. But that's pretty much it. Without Frank West it just doesn't seem right.
 

Miumaru

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May 5, 2010
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1. Isnt it supposed to be a SURVIVAL horror game?
2. Replayability
3. They seem stronger and slighlty less dumb, but as for escort missions, well, what else are you supposed to do with survivors?
4. Really? REALLY? People bitched and now you got 3 saves and a billion plot saves, and you still whine?
I prefered the old way, since...(please see response 1)

DR2 seems to improve most of teh game really.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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The only major gripe I had with Dead Rising was the small text and Otis. As long as they got rid of that stuff, I'll buy it and escorting the AI became pretty simple when arming them with a gun and then you just take the gun back from them before you bring them back.
 

Nedoras

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Jan 8, 2010
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Honestly none of what you listed ever bothered me at all. Well, the escort missions did but they were entirely optional and I never really did them(although I did save a few people every now and then). The timer was never really a problem for me. I always found enough time to mess around, and complete the main story missions as well as the psychopath missions. Playing through the game multiple times didn't bother me either, mainly because I was having a lot of fun ^_^ The save system did suck, but I was okay with it. So yes, I will be buying Dead Rising 2(hell I preordered it). It looks like more of the same but with more content and that's perfectly fine with me. I can't wait for it to be released.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Miumaru said:
1. Isnt it supposed to be a SURVIVAL horror game?
That doesn't mean you need a timer... do Silent Hill 2 and Resi 4 have timers?

And why not make it linear in that case, being pushed through a sandbox feels like a cockblock.

Miumaru said:
2. Replayability
Replayability means getting to play through the game again in different ways, AKA Mass Effect 2, Fallout 3. It does not mean forcing the player through the exact same thing 3 or 4 times.



Miumaru said:
3. They seem stronger and slighlty less dumb, but as for escort missions, well, what else are you supposed to do with survivors?
Make them less annoying, perhaps?

There are other games that do escort missions well (Alan Wake, Red Dead Redemption). In this day and age devs should know that the majority of gamers loathe escort missions and they should just make the AI either invincible or more intelligent.

Miumaru said:
4. Really? REALLY? People bitched and now you got 3 saves and a billion plot saves, and you still whine?
I want you to do 2 things for me...

1. Cut the snarky-ass tone.

2. Go back and read my post properly. I said the annoyances were all back BAR the save system.
 

archvile93

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Sep 2, 2009
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Miumaru said:
1. Isnt it supposed to be a SURVIVAL horror game?
2. Replayability
3. They seem stronger and slighlty less dumb, but as for escort missions, well, what else are you supposed to do with survivors?
4. Really? REALLY? People bitched and now you got 3 saves and a billion plot saves, and you still whine?
I prefered the old way, since...(please see response 1)

DR2 seems to improve most of teh game really.
1. No, it's an action game with lots of dark comedy.
2. There's better ways to add replayabilty than making people play through the exact same stuff just to see how the game ends. It didn't work for Ghosts n' Goblins and it won't work now.
3. Your in a gameshow. Why are there survivors in a gameshow? Escorts missions have never been a good idea, because they always suck. Why do think everyone hates them.
4. Saving whenever you want is always the better way to go. Any other way is just retarded, though it can be made more tolerable if the checkpoints are well thought out.
 

Miumaru

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May 5, 2010
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MiracleOfSound said:
Miumaru said:
1. Isnt it supposed to be a SURVIVAL horror game?
That doesn't mean you need a timer... do Silent Hill 2 and Resi 4 have timers?

And why not make it linear in that case, being pushed through a sandbox feels like a cockblock.

Miumaru said:
2. Replayability
Replayability means getting to play through the game again in different ways, AKA Mass Effect 2, Fallout 3. It does not mean forcing the player through the exact same thing 3 or 4 times.



Miumaru said:
3. They seem stronger and slighlty less dumb, but as for escort missions, well, what else are you supposed to do with survivors?
Make them less annoying, perhaps?

There are other games that do escort missions well (Alan Wake, Red Dead Redemption). In this day and age devs should know that the majority of gamers loathe escort missions and they should just make the AI either invincible or more intelligent.

Miumaru said:
4. Really? REALLY? People bitched and now you got 3 saves and a billion plot saves, and you still whine?
I want you to do 2 things for me...

1. Cut the snarky-ass tone.

2. Go back and read my post properly. I said the annoyances were all back BAR the save system.
Yes other games did it there way, but gamers say they want new. Dont be upset when things dont do it like everyone else. The time along with the sandbox style work on eachother. Its called time management. Certainyl made it a fun challange to get the A ending AND save all 50 survivors which I did.

The snarky tone comes from me beign tired of people complaining about getting what they want. And that last bit was my bad, though the save thing actually DOES bother me a bit. Not enough to not buy it, but I dont plan on using the other 2 slots.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Miumaru said:
The snarky tone comes from me beign tired of people complaining about getting what they want. And that last bit was my bad, though the save thing actually DOES bother me a bit. Not enough to not buy it, but I dont plan on using the other 2 slots.
If no-one complained about things that concerned them we'd still be watching the Mako fall off hillsides in Mass Effect 2.
 

Miumaru

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MiracleOfSound said:
Miumaru said:
Miumaru said:
The snarky tone comes from me beign tired of people complaining about getting what they want. And that last bit was my bad, though the save thing actually DOES bother me a bit. Not enough to not buy it, but I dont plan on using the other 2 slots.
If no-one complained about things that concerned them we'd still be watching the Mako fall off hillsides in Mass Effect 2.
Well, my anger mostly game from the then percieved annoyance at the save system, and that got on my nerves, as I am tired of gamers complaining when they get what they want (primarily "new" stuff in games)
 

icame

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Aug 4, 2010
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I didn't really enjoy the first. I found it to be very stiff, and that damn timer annoyed me to no end.
Luckily enough i bought it in a bargain bin for $10 so not much lost i suppose.
 

Riccan

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Oct 11, 2009
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Well. I enjoyed the first one immensely. It wasfar from perfect, but it didn't make me angry.

1. The timer is a tad annoying, but it's purpose is to keep the story moving. I personally always had time to dick around, but I can see how that would be annoying.

2. I again wasn't too annoyed by this, but it was rather stupid how
you had to be level 45 or have found god-like weapons to take out the military at the end in a way to not lose most of your health.
How do you know this to be case in the sequel?

3. Yeah I fucking hated the survivors in the first one, but judging from Case Zero, they don't seem to be as unbelievably stupid. Really though, you only have to lead them when the story demands it, so I really do not see the problem. Then again, the only escort mission that pissed me off was with Maria in Silent Hill 2.

4. Again I did not really notice it that much. I suppose it is to prevent people from spamming the save button, atleast that would make sense.


I am actually surprised that you didn't bring up the firearm controls, most people seemed to have hated them. I do plan on getting it however, the problems I had have been fixed as far as I can tell, plus the new things like co-op custom weapons, and hell new weapons in general, outway the other things.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Riccan said:
.


I am actually surprised that you didn't bring up the firearm controls, most people seemed to have hated them. I do plan on getting it however, the problems I had have been fixed as far as I can tell, plus the new things like co-op custom weapons, and hell new weapons in general, outway the other things.
Oh yeah, I forgot those... I hated them too :D
 

scnj

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Nov 10, 2008
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Developers don't listen to the community because the community isn't made up of game designers. If they listened to everything the community wanted, do you really think games would improve? Dead Rising is built like that for a reason.

The timer adds pacing and a sense of urgency to the proceedings. The allied AI is much better this time around, I've played through twice and had no problems with escorting anyone. As previously mentioned, the save system has been improved.
 

Gunsahoy

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Jan 24, 2008
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MiracleOfSound said:
Sooo... Dead Rising 2.

I enjoyed the first game, but it frustrated me so much. The things that bugged the majority of gamers were:

1. Here we had this wonderful, fun sandbox and they shove a timer on us so we can't explore it properly.

2. We had to play through the story multiple times applying much trial and error in order to level up enough to get the final missions and ending.

3. Awful, shitty, slow escort missions with retarded AI and friendly fire when you try to knock the hordes oF Zombies off them.

4. The save system
1. A bit annoying, but it makes you replay the game if you haven't explored it all to the gamers satisfation, yes, annoying, but if the gamer didn't feel like going back, they didn't, I was fine with just the one playthrough.

2. Maybe I was lucky, but I only went through and finished it once, low level, but I made it. And Didn't save everyone, but honestly I think that it added to the dread that the game is trying at times to give. You are just one man, YOU CAN'T SAVE THEM ALL! (unless you are max level. :p Super Frank away! )

3. I'll give you that, it's annoying, really annoying, the 'hard' ones at least.

4. Eh, it was a minor gripe that I had, nothing major, happy to hear that it has been fixed though.

All in all, I'll still consider getting it, With the escorting, I've always seen in dead rising as two types,

'Easy': Fit, able, survivours that can move at full speed.

'Hard' the wounded survivors that can't move fast without assistance.

Not sure if they have it in case zero, and it wasn't shown in the video, but I remember back in the first one being able to feed the survivours food 'to regain health', and to carry them on your back or 'pull' them along hand in hand. Sure, it left you vulnerable, but the option was there for you to take.

?That said, I think I only saved about one or two ?hard? survivours in the first dead rising. XD

Anyway, that's my two cents.
 

antipunt

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Jan 3, 2009
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Hrm..I'm a little torn about this.

On one hand, it does seem a little too...familiar. And the first game had a few quirks that could be worked out.

On the other hand, I kind of loved that love/hate relationship with the first game, so the nostalgia's hitting ^_^
 

PayneTrayne

Filled with ReLRRgious fervor.
Dec 17, 2009
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I played Case Zero through about three times this far saving all survivors, only once did one (stupid Gemini) get stuck in a crowd of zombies and they freed themselves. I'm pretty happy with that.

Also, as for the timer, it just adds a sense of urgency as somebody said. If you just let all the tasks accumulate until the end it would get quite ridiculous.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Gunsahoy said:
[
2. Maybe I was lucky, but I only went through and finished it once, low level, but I made it.
All the way to the secret end? To the zombie tunnel and fight with the military guy on the tank?

That's pretty hardcore if you managed that low level.