Dear FPS makers...

Recommended Videos

Wargamer

New member
Apr 2, 2008
973
0
0
...Re-release DOOM.

Having clocked more hours than is strictly healthy on FPS action, I have come to the conclusion that I am getting bored with them. I'm not saying it's not fun, but the prospect of trudging through yet another brown and grey generic landscape armed with two guns and bones that re-knit themselves if I can avoid being shot for .3 of a second is getting really, really tiresome. In fact, I got so tired of it I went and played DOOM for most of the weekend, and had a bloody great time doing so!

Let's take a moment to sort the wheat from the chaff here; Suburbs on Ultra Violence (PSX copy doesn't allow Nightmare...). I'm sure some of you remember. Specifically, I'm sure some of you remember how many enemies spawn the moment you get to the top of the tower in the southwest corner of the map. That was a laugh riot; a furious storm of rockets, bullets and plasma later, and I stagger clear with a warm glow in my chest thinking "Holy shit, I just butchered half an army!" This map remains my favourite purely because of that frantic spawn session. There are others, of course, but Suburbs has a special place in my heart.

Now, to explain WHY that was so much fun, we need to understand a few core concepts of play;

1) High Octane Mayhem:
DOOM plays fast. You're always moving, and moving at decent speed. You can circle-strife your way through the mayhem, always shooting, never stopping. Cover-hugging is for people who want to get ambushed and die - you stay alive by staying mobile. This is NOT how modern games are played; in a modern FPS, you hide. In a modern FPS, you go slowly and carefully. DOOM punishes this timidity, whilst rewarding balls-out brovado.

2) No Health Regen:
A fully kitted out player can take a lot of hits. Fully healed and armoured, a player can afford a few mistakes as they storm through the carnage and seek to obliterate everything else that moves. However, you can't take too many hits, and you don't heal just by cowering in the corner. The game, therefore, has a completely different set of tactics. As before, movement is key, only this time it's not about rushing the enemy; it's about rushing THROUGH the enemy, or perhaps away from them. When the chips are down the player has to quickly work out an escape route, flee to the nearest health and/or ammo, then get back into the fight.

This kind of on-the-fly resource management is all but gone from modern games. Hell, Duke Nukem is the last game I played where, in single player at least, I ever had any worries about AMMO, let alone health; modern games also seem to believe players should always have far more bullets than they'll ever need.

3) DOOM breaks its own rules:
Remember how important I said mobility is in DOOM? Well, DOOM knows it too. DOOM also knows it doesn't want you to win, so it likes to put you in narrow, winding corridors where you cannot fully exploit your advantages of movement. It likes to trap you, ambush you and scare the living hell out of you by sticking Mancubi and Hell Knights behind every bloody door. DOOM likes to teleport enemies into cramped spaces and laughs when you panic-fire a rocket into them, baking your own face in the backblast. DOOM has a way of terrifying the player that modern shooters never could; it lets us see how strong we are, then it makes us weak. It lets us learn how to render enemy numbers meaningless, then it denies us those means.

What this DOES do, however, is make us thankful for the times we CAN exploit those tactics. After countless cramped, heart-stopping tunnel fights it feels wonderful to step into a vast, open courtyard full of enemies and say "Ha! Now you're all screwed!"

It's better than any set piece play-as-you-watch cinematic. It's more intense than any rail-shooting vehicle segment. It's leaps and bounds beyond the "Here's a God Mode gun, go nuts!" level. DOOM simply puts you into an arena against a massive horde of enemies, and lets you discover just how good you are.

4) DOOM is pure:
There's a story to DOOM. Here it is: You're a Space Marine. Your team is dead, killed by the legions of Hell that came pouring out of a portal on Mars, and now the only thing between them and ruling the Red Planet (or Earth, if you're playing the sequel) is you. Good luck with that.

Yes, we really are done with the story now. That's all there is. There's no plot developments during play, no ancilliary characters bleating about how much they miss their wife and children, no scientists to rescue, no tedious cutscenes about people we don't care about, no loud-mouth douchebag cunts who say "fuck" every other word and ruin the game at every opportunity, and best of all no FUCKING! ESCORT! MISSIONS! All of that can go hang as far as DOOM is concerned - there's nothing between you and the exit but a few keys, the occasional trap, some lava / toxic waste and legion upon legion of Hell's best bullet-catchers.

In this day and age, we need some of that purity; we need a game where the story is something that happens in the Intro sequence, and then perhaps during the End Credits. It would be nice, for once, to have an FPS that isn't trying to make me care about things I don't care about - yeah, I'm sure you're really proud of Rico's intricate backstory and his fucking tourettes, but I'm here to shoot people, so kindly get that cutscene out of my face!


Now I want to make it clear that not ALL games should be like this. There is definitely a place for story-driven, 2-weapon based, cover-hugging, real-is-brown FPS titles. However, just because you CAN do these things does not mean you SHOULD. A little back to our roots purity would not go amiss now and then.

Now if you'll excuse me, "Barrels of Fun" is waiting, and I'm not sure whether the 'fun' is going to be mine or the game's...
 

Thaluikhain

Elite Member
Legacy
Jan 16, 2010
19,538
4,128
118
Ah, Doom2. Had some great level design there...some silly ones like barrels of fun which didn't fit the theme, though.

They knew how to do proper jump scares back then.
 

RYjet911

New member
May 11, 2008
501
0
0
I died too much in Doom to care about another one coming out.

Seriously I never got too far in Doom, even playing it in current days. It pissed me off.
 

Cowabungaa

New member
Feb 10, 2008
10,806
0
0
Actually, they just have to re-release the original UT99, because no matter how good Doom was, it really is too old to really be viable nowadays. At least UT99's game mechanics and level design has hold up these days.

And no, UT2004 and UT3 don't count. They're just crap. Seriously guys, vehicle?

Singleplayer-wise, just wait for the next Serious Sam. I'm still hoping for a new Painkiller as well.
 

Woodsey

New member
Aug 9, 2009
14,553
0
0
4) DOOM is pure:
There's a story to DOOM. Here it is: You're a Space Marine. Your team is dead, killed by the legions of Hell that came pouring out of a portal on Mars, and now the only thing between them and ruling the Red Planet (or Earth, if you're playing the sequel) is you. Good luck with that.


Snore.

There are plenty more interesting things that could be done with FPS's if they weren't all trying to copy CoD and doing their best to make a set-piece out of your every fucking step. Why Crysis 2 moved on from what made Crysis so good (other then fitting it on consoles) is beyond me.

And if they actually bothered with a story they'd instantly become a whole lot more interesting. And no, CoD doesn't count, they just get chimps to throw shit at a wall covered in clichés and then put them all together, with some bad dialogue (and admittedly some decent voice acting, bizarrely).
 
Aug 25, 2009
4,611
0
0
I want a story in my games though. More than 'aliens r bad kill they asses.'

And I disagree that modern shooters don't provide what you're looking for.

Halo Reach has no cover based shooting, Halo Reach has no health regen, Halo Reach sticks you in equal parts tiny cramped corridors and large open spaces. Halo Reach has a story which can be largely ignored if you want to, making it a case of 'aliens r bad, kill they asses.'

But is that all you really want? I admit that modern shooters are not perfect, but I haven't returned to Doom since I was young, because frankly I didn't find it any fun. Same with Wolfenstein and Duke Nukem 3D. They aren't nearly as good as most people's nostalgia goggles lead them to believe.

Now I know you may enjoy it, but you're probably part of a small minority of gamers, and publishers need to work to the crowd that might actually earn them something.

Besides, why do you need a re-release of Doom, you've just admitted that you spend a lot of your time playing it. What do you expect a re-release to do? Because I can tell you, either it will be exactly the same game, or the demands of the graphics processors needed to render things in new HD graphics will mean that they have to cut out large swathes of the content you so enjoy.

That's why games aren't as expansive nowadays, because there's not enough time and too much graphics nonsense to deal with.
 

s0p0g

New member
Aug 24, 2009
807
0
0
as i have nothing much (nothing at all) to add:

amen to that, brother. i have ever plan on starting a petition or suome such, just whistle, i'll help in whatever way i can ^^

edit: also /votefor re-relaease of ut99. maybe q3; but q3 is still very much playable these days (does it ever age?!)
 

w9496

New member
Jun 28, 2011
691
0
0
I'm not sure it needs to be realeased, but a game in that style would be welcome.

We used to have a playstation copy of the game too, but I only have the first two on XBLA.
 

w9496

New member
Jun 28, 2011
691
0
0
MelasZepheos said:
Halo Reach has no cover based shooting, Halo Reach has no health regen, Halo Reach sticks you in equal parts tiny cramped corridors and large open spaces. Halo Reach has a story which can be largely ignored if you want to, making it a case of 'aliens r bad, kill they asses.'

But is that all you really want? I admit that modern shooters are not perfect, but I haven't returned to Doom since I was young, because frankly I didn't find it any fun. Same with Wolfenstein and Duke Nukem 3D. They aren't nearly as good as most people's nostalgia goggles lead them to believe.

Now I know you may enjoy it, but you're probably part of a small minority of gamers, and publishers need to work to the crowd that might actually earn them something.

That's why games aren't as expansive nowadays, because there's not enough time and too much graphics nonsense to deal with.
Halo does have health regenaration, but with the Elites.

So games like Duke Nukem and DOOM aren't as good as people think because you didn't enjoy them? Way to speak for everybody.
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
4,474
0
0
Yes, because the modern releases of Wolfenstein and Duke Nukem have gone so we... oh wait.

I have some problems with the modern trends in FPS's as well but I don't think a simple 'back to the good old days' attitude will actually make things any better. Most of us have moved on since then. We've matured and we like games to have plot events and context.
 

Wargamer

New member
Apr 2, 2008
973
0
0
Woodsey said:
4) DOOM is pure:
There's a story to DOOM. Here it is: You're a Space Marine. Your team is dead, killed by the legions of Hell that came pouring out of a portal on Mars, and now the only thing between them and ruling the Red Planet (or Earth, if you're playing the sequel) is you. Good luck with that.


Snore.
I think you in particular have missed the point; DOOM has a bland, uninteresting story not because of bad writing, but because the story exists as nothing more than an excuse for what comes after. It is so that when someone turns around and says "Okay, why is this happening?" there can be an answer.

Quake ]|[ did the same thing; "why are all these different characters, one of which appears to be Doomguy, fighting it out in these weird arenas?" Answer: "Because aliens captured them all, put them into the Arenas, made it so they come back to life when killed, then sat around and enjoyed the show." That is the extent of the story.

This was very, very common back in the days when it was hard to do anything more than text-dump a story during the preload screen. However, that doesn't mean it should be ignored as a narrative tool; Minecraft has no story but what you make up yourself, and I think we'll all agree it's a bloody fun game regardless!


NinjaDeathSlap said:
Yes, because the modern releases of Wolfenstein and Duke Nukem have gone so we... oh wait.

I have some problems with the modern trends in FPS's as well but I don't think a simple 'back to the good old days' attitude will actually make things any better. Most of us have moved on since then. We've matured and we like games to have plot events and context.
But that's because they didn't re-release them; they modernised them.

As much as I have enjoyed DNF thus far, it isn't the same game as Duke Nukem 3D. It feels different at its core. You can see where it is TRYING to be like the old game, but it doesn't quite manage it.

To give an example of a successful nostalia hit, try R-Type Final. Yes, it's a bit old now, but Final was an epic shout out to the old school side-scrollers of yesteryear because it was an old school side-scroller of yesteryear; it just had modern graphics, modern sound and far too many ships to choose from.

Re-releasing DOOM is not done by taking Call of Duty and replacing the Taliban with Zombies; it's done by taking what made the game fun in the first place, then slapping a modern graphics engine onto it.
 

TheXRatedDodo

New member
Jan 7, 2009
445
0
0
This is pretty much my experience with revisiting Doom 3 recently. I didn't find the game scary in the slightest, rather more exhilarating if you play it with a fast pace. Sure there aren't really any sections where the game spawns about 50,000 enemies and tells you to have at 'em, but it packs in the same cathartic thrill of using your mobility and your arsenal to your advantage.
 

VladG

New member
Aug 24, 2010
1,127
0
0
That's exactly what I was hoping Bulletstorm to be. It turned out to be a below average game exactly because it has a fast-paced frantic premise, but slow, cover-based gameplay. Now I'm hoping Serious Sam 3 will be a breath of fresh air, but I have my doubts about that too.

Saves us Valve, bring out EP3 faster!

As for re-releasing Doom... meh. It's really old and it shows. What I really can't wait for is the source engine remake of HL1 some brainy lads are working on. I've actually played HL1 recently and it's amazing how a 13 year old game is better in every way (except graphics, ofc) than most modern FPSs
 

JediMB

New member
Oct 25, 2008
3,094
0
0
Wargamer said:
4) DOOM is pure:
There's a story to DOOM. Here it is: You're a Space Marine. Your team is dead, killed by the legions of Hell that came pouring out of a portal on Mars, and now the only thing between them and ruling the Red Planet (or Earth, if you're playing the sequel) is you. Good luck with that.

Yes, we really are done with the story now. That's all there is. There's no plot developments during play
Err... you're never actually on Mars in the original DOOM. You arrived from Mars via shuttle before the game started, with the first episode taking place on Phobos, the second on Deimos (which has been drawn into orbit around Hell or something like that), and then the third episode is in Hell itself.

Also, there's a bit of plot progression after each episode (in the form of text dumps), plus whatever you can extract from the names of the facilities you pass through in the game. (In Doom II you also get a bit of plot progression as you move between regions in the game, every ten levels or so... explaining why you're going through the space port, or the inner city, etc.) EDIT: But maybe that doesn't count as "during play"?

EDIT2: Also, DOOM is available on Steam for anyone who wants it.
 

Smooth Operator

New member
Oct 5, 2010
8,162
0
0
Dear OP, NO!
I want them to think of new fun things and not just take a dump on good old names (DNF)

I agree that they need to remember what developers learned in the past, but I do not want them to reheat old stuff and try to pass it on as new or even innovative.