... not player death, or respawning, but the death of characters. I have found that very few games handle this well. For a death to be affecting( or in the case of despicable characters rewarding) you have to build the character up. Not many games do this well at all, but that's another discussion. My point is, there are so few games where characters can die, and stay dead, within the framework of gameplay. Not that story-based deaths shouldn't be done, these are often the most affecting, and therefore the most common. But these are no different than what you might find in a film, and games are at their most interesting when they ignore established thematic conventions and do something unique to the genre.
The purpose of this thread, as I am sure you were wondering about, was to collect your opinions of games where dynamic character death was done well. I put forward the Fire Emblem series. Characters there had individual histories, personalities, and relationships. They interacted with each other, and in some cases the player character. And damn near all of them were, in the end, expendable. Throughout a full campaign in FE, it was damn near impossible to not have a few of these characters die, and that can seriously affect you. You felt twice as much loss. Yeah, that Paladin you leveled up since the beginning of the game is gone forever, but you also know that his friends will miss him, he'll never return home, somewhere an orphan is created etc.
What do you think?
PS: A SINGLE TLDR and I will get a mod.
The purpose of this thread, as I am sure you were wondering about, was to collect your opinions of games where dynamic character death was done well. I put forward the Fire Emblem series. Characters there had individual histories, personalities, and relationships. They interacted with each other, and in some cases the player character. And damn near all of them were, in the end, expendable. Throughout a full campaign in FE, it was damn near impossible to not have a few of these characters die, and that can seriously affect you. You felt twice as much loss. Yeah, that Paladin you leveled up since the beginning of the game is gone forever, but you also know that his friends will miss him, he'll never return home, somewhere an orphan is created etc.
What do you think?
PS: A SINGLE TLDR and I will get a mod.