Well, sorta depends on what you're talking about with scale. Grand strategy, I sorta dislike alot of their end-games simply because you're micromanaging a bunch of tiny units spread across an entire map. It gets a bit tedious. RTS, I dislike how build orders become a meta,and I'm shit at them because I don't particularly seem to get the shortcut keys. Turn-Based, if you have to click multiple times for a single action, you nearly lose me, or if you call yourself turn-based and pull a Final Fantasy with your combat system, you've lost my respect completely.
But what I like...I just like making decisions and having them actually matter. Dwarf Fortress is about planning out what you can do with what you get, and is alot of what makes it fun when you decide to settle in a Haunted Yellowstone equivalent. You might build a great gigantic mountain home, or you might be a dinky little trade hub because you tunneled into an ancient crypt and are constantly trying to keep the hell portals blocked off. Darkest Dungeon, I will pretty much always take a Bounty Hunter if I can, simply because they're a nearly perfect mix of utility and damage simply because of how they can fuck with positioning in a game that's all about positioning(also how badass is it for a normal dude to regularly be punching Eldritch horrors to death?). Stellaris and Crusader Kings, you consolidate power bases through such simple actions when you think about them, and just go as far as you want. Like, how many games can you say you "won" through marrying into a family, fixing inheritence laws, and making the right people despise that family so that they gave the land to yours when it came time for them to pass on the land? Xcom, just a game of playing the percentages and forcing a system that's stacked against you(if you're actually playing it on the difficulty it was meant to be played) to play your game, your way.