Destiny 2 confirmed for PC (New trailer and pre-order available)

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Mcgeezaks

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I'm pretty hyped to be honest, I did buy a PS4 because of the first Destiny. While it didn't live up to my expectations it was still a pretty good game, it just lacked content. Hopefully Bungie now knows what went wrong with the first game and learned from it. Atleast now I'll be able to play it at high settings and framerates.

Thoughts?
 

B-Cell_v1legacy

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Trailer show nothing happen. CGI trailer. no gameplay

meh. it will be just another generic MP halo clone. basically halo mmo is what destiny is. plus no single player campaign = pass for me.
 

Mcgeezaks

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B-Cell said:
Trailer show nothing happen. CGI trailer. no gameplay

meh. it will be just another generic MP halo clone. basically halo mmo is what destiny is. plus no single player campaign = pass for me.
Great insight as always :^)
 

Sonmi

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B-Cell said:
Trailer show nothing happen. CGI trailer. no gameplay

meh. it will be just another generic MP halo clone. basically halo mmo is what destiny is. plus no single player campaign = pass for me.
Good one, Diesel.
 

meiam

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Good, I have a PS4 but don't play online enough to justify paying the online subs, so I never picked up the original. But I might grab this one instead.

Do hope there's more than 3 class, that seems a bit limited for no reason.
 

shrekfan246

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Maybe I'll actually get to play it, then. I really wanted Destiny, but first I didn't have a PS4, and now that I do I still don't have PS Plus, so...
 

CritialGaming

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This is gonna be a wait and see for me. Because the OG Destiny was shit. Shit story, shit gameplay, shit everything, and it took expansions and overhauls to make it an okay game.

If they fix all that stuff and make a good experience this time. I'll get it, on PC where I don't have to pay a subscription for it.

EDIT: Also the game is confirmed for a September 8th released date. So that's a thing.
 

Zombie Proof

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B-Cell said:
Trailer show nothing happen. CGI trailer. no gameplay

meh. it will be just another generic MP halo clone. basically halo mmo is what destiny is. plus no single player campaign = pass for me.
^^

If you replace the gif's subtitles with the above quote, it works remarkably well.

This is good news for me. I love loot shooters (Borderlands 1 and 2 and Fallout 4 Survival are a couple of my faves). As a PC only fella I was always curious what all the hubbub was about. Looking forward to finding out.
 

Hawki

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Well, Zavala is the better speech giver, while Cayde is the better character. Not sure what Ikora is doing...

I admit to smirking, but in terms of tone, I can't say that it works. I can't help but wonder if it's trying to appeal to two types of players, Zavala going for those who are invested in the story/world, while Cayde is for those who put gameplay/loot first.

Edit: Corrected Ikora to Zavala.
 

Kreett

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B-Cell said:
Trailer show nothing happen. CGI trailer. no gameplay

meh. it will be just another generic MP halo clone. basically halo mmo is what destiny is. plus no single player campaign = pass for me.
It's the cinematic reveal trailer setting the tone for the game by bringing attention to Destiny's two largest demographics, the players who are into the rpg side of the game and religiously study the lore, and the bros who play for loot and having fun through a surprisingly funnybtrailer. But it shows no gameplay so it has no place on the Internet and Destiny 2 sucks confirmed I guess
 

Kreett

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Hawki said:
Well, Zavala is the better speech giver, while Cayde is the better character. Not sure what Ikora is doing...

I admit to smirking, but in terms of tone, I can't say that it works. I can't help but wonder if it's trying to appeal to two types of players, Ikora going for those who are invested in the story/world, while Cayde is for those who put gameplay/loot first.
I'd say it's Zavalla representing the lorehards, no one cares about Ikora
 

Hawki

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Kreett said:
Hawki said:
Well, Zavala is the better speech giver, while Cayde is the better character. Not sure what Ikora is doing...

I admit to smirking, but in terms of tone, I can't say that it works. I can't help but wonder if it's trying to appeal to two types of players, Ikora going for those who are invested in the story/world, while Cayde is for those who put gameplay/loot first.
I'd say it's Zavalla representing the lorehards, no one cares about Ikora
Derp, meant to say "Zavala is going for those...". I'll correct it.
 

Saltyk

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I hope they keep this up. If the game is like this, I think the story will be told a lot better. Destiny had a great deal of story and lore, you just had to check the Codex on your phone to see it.

I'd like them to rework the weapons, too. Give a little more variety. Maybe make sidearms a primary instead of secondary weapon.

Meiam said:
Good, I have a PS4 but don't play online enough to justify paying the online subs, so I never picked up the original. But I might grab this one instead.

Do hope there's more than 3 class, that seems a bit limited for no reason.
Well, each of the three classes had two (and then three) sub-classes. There were distinct differences in those classes. For example, the Warlock Voidwalker had a Super that was basically a huge blast while the Sunsinger focused on spamming grenades. The Hunter Gunslinger used throwing knives and had a Super that allowed them a few extra powerful (1 hit kill on players and certain enemies) shot, and the Blade Dancer focused on melee and had a Super that allowed for powerful slashes. The Titan Defender could create a shield that couldn't be fired through and the Striker could use a powerful AOE attack. That was just a quick overview, but I think you might get the point.
 

meiam

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Saltyk said:
Well, each of the three classes had two (and then three) sub-classes. There were distinct differences in those classes. For example, the Warlock Voidwalker had a Super that was basically a huge blast while the Sunsinger focused on spamming grenades. The Hunter Gunslinger used throwing knives and had a Super that allowed them a few extra powerful (1 hit kill on players and certain enemies) shot, and the Blade Dancer focused on melee and had a Super that allowed for powerful slashes. The Titan Defender could create a shield that couldn't be fired through and the Striker could use a powerful AOE attack. That was just a quick overview, but I think you might get the point.
Cool, did not know that. How much did the various class change gameplay? Are talking borderland level (everyone play essentially the same until they activate there ability every 10-20 sec) or more/less?
 

Paragon Fury

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Hawki said:
Well, Zavala is the better speech giver, while Cayde is the better character. Not sure what Ikora is doing...

I admit to smirking, but in terms of tone, I can't say that it works. I can't help but wonder if it's trying to appeal to two types of players, Zavala going for those who are invested in the story/world, while Cayde is for those who put gameplay/loot first.

Edit: Corrected Ikora to Zavala.
Someone said it on the Destiny forums;

Zavala is talking to the new players, Cayde is talking to the older players.

Also, people hate on Destiny because the launch was pretty bad. But Bungie made a frankly heroic effort to fix and improve the game and I have to say by the end of TTK the game had justified the original price + Season Pass, and Rise of Iron was worth it as well.
 

Saltyk

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Meiam said:
Saltyk said:
Well, each of the three classes had two (and then three) sub-classes. There were distinct differences in those classes. For example, the Warlock Voidwalker had a Super that was basically a huge blast while the Sunsinger focused on spamming grenades. The Hunter Gunslinger used throwing knives and had a Super that allowed them a few extra powerful (1 hit kill on players and certain enemies) shot, and the Blade Dancer focused on melee and had a Super that allowed for powerful slashes. The Titan Defender could create a shield that couldn't be fired through and the Striker could use a powerful AOE attack. That was just a quick overview, but I think you might get the point.
Cool, did not know that. How much did the various class change gameplay? Are talking borderland level (everyone play essentially the same until they activate there ability every 10-20 sec) or more/less?
Well, every class had a grenade skill, melee skill, and a Super. It varied a bit. Each class could choose between 1 of three different grenades to chose from, and there was certainly some overlap in that. For example, I think at least two of the classes had a sticky grenade.

Each classes had similarities and differences. For example, Titans had more health, Warlocks recovered lost health faster, and Hunters were quicker and more agile. Hunters had a double jump, while Warlocks had a sort of float skill, and Titans had a skill that would give them a slight lift and then a small float effect.

Each melee skill was different. For example, the Voidwalker could use their melee and reduce the cool down on their grenades, while the Defender could kill enemies and gain a temporary shield. Each melee skill had three modifiers you could choose from. For example, the Hunter could choose one that would reset the cool down on their throwing knife, if they killed an enemy with a precision kill (usually a head shot).

Supers similarly had modifiers that you could choose. For example, the Sunsinger could actually revive themselves from the dead by using their Super. And the Striker could generate a shock-wave increasing the AOE of their Super.

And of course the classes all had different special skills that could be selected. The Sunsinger could make it so that they gained an additional grenade, or all of their abilities set enemies on fire. The Blade Dancer could be become invisible by crouching for a few seconds or regain health when they kill enemies with their melee strike or Super.

And, of course, various Exotic equipment also modified abilities. There was a helmet that made kills with the Voidwalker's Super reduce the cool down on their Super. Yes, that helmet was amazing and I fucking loved it. Hunters had boots that gave them a third jump.

So to answer your question, you wouldn't feel completely alien in a new class as the gun play is the same, but you might need to adjust how you use their special abilities.
 

SlumlordThanatos

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Paragon Fury said:
Also, people hate on Destiny because the launch was pretty bad. But Bungie made a frankly heroic effort to fix and improve the game and I have to say by the end of TTK the game had justified the original price + Season Pass, and Rise of Iron was worth it as well.
It still has a few baffling design problems that continue to plague it to this day (I think, I haven't played since TTK). Like how the Grimoire can't be accessed in-game, and how there's no in-game clan support or ways to find people to raid with. You can join a clan and find people on the forums or other third-party websites, but I don't want to stop playing the game in order to play the game.

I'll be fully on board if Bungie fixes these issues, and the fact that it's coming out on PC bodes well for that.
 

B-Cell_v1legacy

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undeadsuitor said:
B-Cell said:
Trailer show nothing happen. CGI trailer. no gameplay

meh. it will be just another generic MP halo clone. basically halo mmo is what destiny is. plus no single player campaign = pass for me.
It's a first person shooter that DOESN'T have third person cover

I thought you'd be all over this
Its a multiplayer only game inspired by Halo. it play like any other console shooter with iron sight and regen health.i may give it chance if it has proper SP campaign.

plus game get announce and is going to release in few months. wow. a good game need additinal development time. same thing EA do. announce game with a release date. its basically copy and paste.