Destiny 2 is now available for the next couple of days in an open Beta test on PC. I wasn't much of a fan of the original Destiny more because I didn't want to pay for Xbox LIVE, rather than the game itself. So Destiny 2 coming to PC is exciting for me because I was always interested in the concept of Destiny itself.
Sadly Destiny 2 worries me based on what is here. It's no secret that the original Destiny had problems, from lack of story, to a shitty RNG loot mechanic that made the grind unreasonable. At least early in Destiny's life when I play for a little while on a free Xbox LIVE trial, I cannot say anything about how the game evolved later on.
The Beta starts players off at max level (20) and fully equiped with a light level of 200. I don't know how powerful this is by comparison to endgame of the first game, but here the level feels pointless and uninteresting. You have your base class abilities and you mow through long flash corridors of dudes in what is supposed to be an exciting event about the unveiling of the big bad guy for this game. Your old hub is on fire and busted up and you have to fight to try and stop the invasion. Clearly the setup here is you return to Destiny with a fairly high power level, only to have the climax of this mission happen and you are stripped of all your power, sent back to level 1 and Destiny 2 can really begin.
The problem with this mission for me is the lack of enemy variety, the lack of any real interesting effects or challenges to show me how Destiny 2 is making improvements on a fairly generic run and gun formula. You face only three enemy types, or four if you count the armored boss version of one of these enemies, and you mow down a handful of them in each "section" before moving to the next section. Not once during this mission did the game try to get me to use any of my character's abilities, nor did it even mention I HAD abilities. You simply run through, shooting everything in sight and win.
I get that this is an intro tutorial section, but why wouldn't you try to get people hyped by showcasing the cool shit you can do? Give me a section where I have to grenade fuckers, or activate my awesome melee shield ability to punch the shit out of a big dude. SOMETHING to showcase more than point gun, shoot bad guy, would have been nice. It just seems low effort, and I get that there are three classes with different abilities so being told to use specific abilities might not have worked. But really three branching rooms designed to showcase each classes ability wouldn't have been that big of a deal honestly.
The set pieces are nice, and the game is really going out of its way to give all the NPC's personalities and giving you a reason to care about the story. Considering story was a big issue in vanilla release of the first game I see why there is so much effort on this front. But the bombastic explosions, and the showcasing of NPC's doing cool shit just reminds me that the game isn't letting me do that cool shit. At one point you watch a character single handedly blow up an enemy ship, and I was sad that it didn't let me fight that ship and blow it up myself. It's like a Call of Duty campaign where you watch the NPC's do the important cool shit while you just shoot people.
After the big story mission, the game brings you to a menu where you can run a PVP match, or a Strike, neither of which I have done yet, but considering the game never once mentioned ANY of my class abilities or how to use them I would imagine the PVP mode a clusterfuck for someone not experienced in the first game. The strike will hopefully showcase improvements on the loot system, but I have a feeling it'll just be a flashy shooting gallery.
None of which leaves me all that hopeful for Destiny 2 being any good.
Have any of you played the BETA? If so, what do you think so far?
Sadly Destiny 2 worries me based on what is here. It's no secret that the original Destiny had problems, from lack of story, to a shitty RNG loot mechanic that made the grind unreasonable. At least early in Destiny's life when I play for a little while on a free Xbox LIVE trial, I cannot say anything about how the game evolved later on.
The Beta starts players off at max level (20) and fully equiped with a light level of 200. I don't know how powerful this is by comparison to endgame of the first game, but here the level feels pointless and uninteresting. You have your base class abilities and you mow through long flash corridors of dudes in what is supposed to be an exciting event about the unveiling of the big bad guy for this game. Your old hub is on fire and busted up and you have to fight to try and stop the invasion. Clearly the setup here is you return to Destiny with a fairly high power level, only to have the climax of this mission happen and you are stripped of all your power, sent back to level 1 and Destiny 2 can really begin.
The problem with this mission for me is the lack of enemy variety, the lack of any real interesting effects or challenges to show me how Destiny 2 is making improvements on a fairly generic run and gun formula. You face only three enemy types, or four if you count the armored boss version of one of these enemies, and you mow down a handful of them in each "section" before moving to the next section. Not once during this mission did the game try to get me to use any of my character's abilities, nor did it even mention I HAD abilities. You simply run through, shooting everything in sight and win.
I get that this is an intro tutorial section, but why wouldn't you try to get people hyped by showcasing the cool shit you can do? Give me a section where I have to grenade fuckers, or activate my awesome melee shield ability to punch the shit out of a big dude. SOMETHING to showcase more than point gun, shoot bad guy, would have been nice. It just seems low effort, and I get that there are three classes with different abilities so being told to use specific abilities might not have worked. But really three branching rooms designed to showcase each classes ability wouldn't have been that big of a deal honestly.
The set pieces are nice, and the game is really going out of its way to give all the NPC's personalities and giving you a reason to care about the story. Considering story was a big issue in vanilla release of the first game I see why there is so much effort on this front. But the bombastic explosions, and the showcasing of NPC's doing cool shit just reminds me that the game isn't letting me do that cool shit. At one point you watch a character single handedly blow up an enemy ship, and I was sad that it didn't let me fight that ship and blow it up myself. It's like a Call of Duty campaign where you watch the NPC's do the important cool shit while you just shoot people.
After the big story mission, the game brings you to a menu where you can run a PVP match, or a Strike, neither of which I have done yet, but considering the game never once mentioned ANY of my class abilities or how to use them I would imagine the PVP mode a clusterfuck for someone not experienced in the first game. The strike will hopefully showcase improvements on the loot system, but I have a feeling it'll just be a flashy shooting gallery.
None of which leaves me all that hopeful for Destiny 2 being any good.
Have any of you played the BETA? If so, what do you think so far?