Detroit: Because Human pre-release demo freely available on PSN

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Neurotic Void Melody

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Hyyype!

It's pretty much the E3 demo but for your homely pleasure now, and it only takes about 5 minutes and 2.4 gigs of your space-time to find out whether it's something to laugh at from a distance as you delete it or admire in you caressing paws as you heavily pet it. Expect pretty graphics and everything some things!

As a firm believer in personal creative growth, sci-fi and free shit that allows you to test the shittiness of the shit within to find out if it's the faeclites for you before you spend precious hard-thieved currencies, this has already been tested.

How does Cage's take on the "But-Robots-are-peoples-too, dontchya-know" sci-fi genre fare in the face of everything else before it? Other than the graphics, as that's a given.



That wouldn't fly in an 80s action movie, it certainly doesn't fly in videogames anymore.


Did they opt for grabbing the nearest unsuspecting child and recording their first attempt at reading lines instead of hiring anyone trained?




Like it's not just a matter of simple visual diversity, but the specific casting look of the characters and each framed theme feels like what the stereotypical white person in a low-brow black-centric comedy would be portrayed as. But this is from an oblivious French-Caucasian. The intense desire to reassure my darker-skinned Earth-friends that we're not all this embarrassing, is overwhelming. A strange type of uncomfortable to experience. Ok, it's cringe. This is pure, unbridled cringe.
Credit where it's due; to give a bad impression of games, films, sci-fi, auters, white people, males, child actors, trained SWAT and emotions in one swoop is a rare achievement indeed.


it's definitely looking Cage through and through so far, no visible growth as of yet. Scanning and reconstructing crime scenes is hacked from other better experiences, so can't even give them that. I'm starting to get the distinct impression that the concept of "Film but with choices tho!" is taking a huge priority over any attempt at improving in the writing department, to the point where even terrible modern films are somehow better than this first impression. COD campaigns get shit too, but they're still better than this. However if it makes the cash, then improvement will unfortunately not be deemed necessary.

To be fair though, the background music for the scene felt appropriately tense. But I sense deep in my heart that it is most likely ripped from a multitude of modern movies that Cage 'n chums thought were cool, aside that it may well be the choice of a separate music director anyway. And wandering around looking at random toss with nobody talking or ruining the moment can feel like a better game whilst it briefly lasts. Any and all further hot takes are welcome, oh erm, don't let my unfair overly-long rambling negativity taint ye opinions. ;) Seriously, don't click on the spoiler tab if you plan on trying it. Even if you don't.
 

Neurotic Void Melody

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That?s pretty debatable over CoD campaigns vs Cage games. It just depends on what kind of awkwardly generic experience you?re in the mood for.

Oh, and boobs. Only one of them has boobs.

Oh, and laughs that might very well ensue from the awkwardness. Only one of them also has laughs that might very well ensue from the awkwardness.

Anyways, thanks for the heads up. Whenever I can pull myself away from God of War I will be giving this the old post-college, thanks-for-your-monies, now-have-fun-paying-for-student-loans try!

 

Neurotic Void Melody

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CaitSeith said:
hanselthecaretaker said:
How are Cage games "generic"? Very few AAA games are even in the same genre.
Generic gameplay and voice acting, just like CoD has generic, well, pretty much everything outside of multiplayer, main asset texture work, and making a shooter campaign that actually does a decent job of resembling a Michael Bay film.
 

Terminal Blue

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You know, I'm a huge fan of Auteurism in games, and so I try not to rag on David Cage because, you know, at least he has a reconcilable style and thematic identity with which he imbues all his games.

But so does Michael Bay. It doesn't make them good.
 

Catfood220

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I'll check out the demo, but my interest in this is pretty low to be fair. I liked Heavy Rain and Beyond: Two Souls was alright. But I really am not that interested in this.
 

Neurotic Void Melody

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evilthecat said:
You know, I'm a huge fan of Auteurism in games, and so I try not to rag on David Cage because, you know, at least he has a reconcilable style and thematic identity with which he imbues all his games.

But so does Michael Bay. It doesn't make them good.
True, but auteurism shouldn't be a shield from criticism.

Also, in this case, there are co-writers and a huge team of people involved no doubt putting far more hours into painstakingly rendering each glistening pore on every character than the derivative brain farts the writing presents. It's more the pretense of auteurism in the selfish desire for recognition without having the required talent or even imagination, and refusing to accept any criticism regardless of aforementioned asset-flipping of ideas, that is what sets this apart from other budding creators and bothers me as a a sort-of creative person; all the benefits with none of the drawbacks. When you accurately render yourself in your game to tell the player who you are and that this is your work they are now playing and it's going to be a real life-changing experience, god-damnit, that is showing your heart on your sleeve as is the case for any creator. It's the Neil Breen of videogames, but somehow given enough money to keep the NHS out of crisis for maybe a couple of years, and a large team of hard-working people to do...well, all the hard work while not receiving any such recognition for their valuable contribution.

When we have works like Undertale and Dust: An Elysian Tail (huh, two 'tales'...weird) from talented auteurs amongst many others who put the hard work and passion into new ideas and telling intriguing, coherent stories instead of ripping them wholesale from the last few decades of film regardless of context and reaping all the credit without half their audience realising, I do not believe giving a pass to this particularly rewarded ego is a fair or helpful benevolence in the sea of all other budding auteurs.
 

RaikuFA

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I played it. Wasn't bad. First play through I died rescuing the girl.

Gonna wait for a price drop for this one.
 

Samtemdo8_v1legacy

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evilthecat said:
You know, I'm a huge fan of Auteurism in games, and so I try not to rag on David Cage because, you know, at least he has a reconcilable style and thematic identity with which he imbues all his games.

But so does Michael Bay. It doesn't make them good.
First off Micahel Bay doens't even claim to be an Auteur of anything.

Second at least I prefer Cage's photorealism in CGI then Bay's explosions.