Hey, I?m working on an indie game as the artist/designer. It is being made in Unity and the engine/systems are coming along nicely. Whilst I have my own ideas about what I'd personally want from a game of this type, I?d be grateful to get some opinions from the gaming community at large. I understand that this sort of game isn't going to appeal to everyone and if you are put off by the idea of an RTS/RPG then it's probably best you ignore this thread.
Inspiration took from the standard set of RTS/RPG titles. Games like Neverwinter Nights, Baldur?s Gate, Faery Tale Adventure, Warcraft III, Icewind Dale and Diablos, torchlight, ectect.
It?s a 3D, Isometric, Strategic, Role Playing Game.
The game works like an RTS whereby you have a party of adventurers to control. The setting is medieval fantasy with magic and monsters!
On with the questions! Though you don?t have to respond as if it?s a questionnaire, any valid input would be welcome. I could ask people I know but they would probably be less forward about their opinions.
Graphics: Do you prefer colorful and cartoon like, something akin to Torchlight, Faery Tale Adventure II or to a lesser extent, Diablo III? Or dark and gritty like Baldur?s Gate or the original Diablo?
Classes: Do you prefer fewer classes with more skills (8 skills) or more classes with fewer skills (4 skills)? Remember, as you?re controlling a party of characters they may not all require as many skills. Also once there are enough classes for it to work, I am considering having multiclassing available.
Party Size: Do you prefer a smaller party (4 members) or larger parties (6 members)?
Characters: Do you prefer to only make your main character and then find other characters, akin to Baldurs Gate? Or do you prefer to make your entire party like Icewind Dale?
Inventory Management: Do you prefer Tetris inventory management where a greatsword would take up 8 slots like in Neverwinter Nights or would you prefer all equipment to take up 2 or 1 slots like in Diablo III?
Dialogue Amounts: Do you like long sections of descriptive dialogue like in Avadon or shorter, to the point dialogue like in Syrim?
Gameplay: Do you prefer the more hack and slash style of gameplay of Diablo or the slower Baldurs Gate style of gameplay?
World Style: Do you prefer zoned areas (Kotor, Neverwinter Nights) or a seamless world (Skyrim)? Seamless is trickier to do so if you prefer seamless, indicate just how annoying you find zoned areas.
Story: Do you prefer a linear progression story such as Kotor or the more open freedom of Skyrim?
Trainers: Do you prefer selecting new abilities at level up or seeking out trainers in the world?
Setting: Do you prefer pure fantasy or elements of steampunk and gunpowder. Do you prefer a wacky, unserious setting like Diskworld or a more serious, gritty setting?
Hardcore Elements: Do you like the idea of having to ensure that the party has to eat, sleep and rest in order to keep strong and alert in this sort of game? Do you prefer having friendly fire on or off?
Cheers in advance!
Inspiration took from the standard set of RTS/RPG titles. Games like Neverwinter Nights, Baldur?s Gate, Faery Tale Adventure, Warcraft III, Icewind Dale and Diablos, torchlight, ectect.
It?s a 3D, Isometric, Strategic, Role Playing Game.
The game works like an RTS whereby you have a party of adventurers to control. The setting is medieval fantasy with magic and monsters!
On with the questions! Though you don?t have to respond as if it?s a questionnaire, any valid input would be welcome. I could ask people I know but they would probably be less forward about their opinions.
Graphics: Do you prefer colorful and cartoon like, something akin to Torchlight, Faery Tale Adventure II or to a lesser extent, Diablo III? Or dark and gritty like Baldur?s Gate or the original Diablo?
Classes: Do you prefer fewer classes with more skills (8 skills) or more classes with fewer skills (4 skills)? Remember, as you?re controlling a party of characters they may not all require as many skills. Also once there are enough classes for it to work, I am considering having multiclassing available.
Party Size: Do you prefer a smaller party (4 members) or larger parties (6 members)?
Characters: Do you prefer to only make your main character and then find other characters, akin to Baldurs Gate? Or do you prefer to make your entire party like Icewind Dale?
Inventory Management: Do you prefer Tetris inventory management where a greatsword would take up 8 slots like in Neverwinter Nights or would you prefer all equipment to take up 2 or 1 slots like in Diablo III?
Dialogue Amounts: Do you like long sections of descriptive dialogue like in Avadon or shorter, to the point dialogue like in Syrim?
Gameplay: Do you prefer the more hack and slash style of gameplay of Diablo or the slower Baldurs Gate style of gameplay?
World Style: Do you prefer zoned areas (Kotor, Neverwinter Nights) or a seamless world (Skyrim)? Seamless is trickier to do so if you prefer seamless, indicate just how annoying you find zoned areas.
Story: Do you prefer a linear progression story such as Kotor or the more open freedom of Skyrim?
Trainers: Do you prefer selecting new abilities at level up or seeking out trainers in the world?
Setting: Do you prefer pure fantasy or elements of steampunk and gunpowder. Do you prefer a wacky, unserious setting like Diskworld or a more serious, gritty setting?
Hardcore Elements: Do you like the idea of having to ensure that the party has to eat, sleep and rest in order to keep strong and alert in this sort of game? Do you prefer having friendly fire on or off?
Cheers in advance!